The natural 20 was just for finding the place. It was already there - it's just that one of your guys got really lucky and discovered an easy entrance right off the bat.
2nd Encounter at Destination 5: Update 7"Descent"You have a soldier do a more careful inspection of the shards seen through the chamber's small window. The shards seem to be slightly translucent, and are lying across of the flooring of the chamber as if something larger was shattered like glass.
A RSU is brought back through the gate to Destination 5. A control tech is assigned to monitor the unit's feed for anything notable.
Meanwhile, Team 1 continues their examination of Farpoint. The overall design of the "base" is surprisingly simple. Each branch seen coming from the main room just leads to a different large room with no other branches.
The second room (as in, first after the shards room) looks rather straightforward barring a few minor exceptions. Obvious bunk beds fill the room, pointing to a max capacity of 26 people living in Farpoint. A kitchen is attached directly to this barracks, with a counter where the shared wall between the kitchen and the barracks would be. Seating is placed next to the counter, pointing to it being a small eating area for about 10 people at a time. A small room is placed on the same side of the barracks as the kitchen, but on the far part of that side. Inside the room are objects and furniture that look vaguely similar to a bathroom. This room has two interesting parts: A small medical area and a very secure locked bay door, both on opposite sides of the room.
The small medical area isn't actually much. It has some tables, various storage objects, and a surgery table. The most curious thing about this 'medbay' is next to the surgery bed, high on the wall. At this spot, a decent amount of wiring appears to have been ripped out of the wall, obviously pointing to something being forcibly removed in the past.
Then there's the bay door. On the side opposite of the medbay is a large bay door with a defunct display panel to the side. Attempts to lift the door have failed, and a simple inspection of the material used in the door and the surrounding wall seems to point to some serious security for whatever was behind this door.
The third room is almost immediately discerned by the R&D team - a missile magazine. Or at least, what used to be one. No missiles can be found but the various mechanisms in place are similar enough to modern technology for their purpose to be semi-obvious. Various displays are located on the walls next to the entrance.
When he saw the panels, Greenfield comments
"Likely just there for diagnostic purposes. I'd bet that this room is just for maintenance purposes - the controls would be in that central room."The fourth and final room is completely alien in design and purpose. Filled with corridors of unknown electronic machinery with strange gadgets and pieces of technology without any human equivalent. Not much can be discerned from this room without physical access to the technology.
Not soon after, Team 2 is sent through the Warpgate. Team 2 is simple in its purpose, find and bring back any important pieces of technology. Team 2 approaches the cave, Team 1 is also sent to explore deeper into the natural portion of the cave in the hopes of finding any survivors from the prior attack on the village.
You take the time where nothing's happening to contact the Committee with an inquiry as to placement of any survivors found at Destination 5.
"Any being taken from offworld will not exit Waypoint base unless it's certain that they can coexist in society without any suspicion or problems. Something as simple as one person is complicated enough, but a refugee village is out of the question and would definitively compromise the operations of this program.""Bu-" you desperately try to say.
"We will not change our position on this. Secrecy and safety are of extreme importance to this undertaking, and hosting refugees on the surface would greatly risk both aspects."And with that, the video feed with the Committee is shut off.
You fill the rest of your time at R&D. Greenfield tells you that not much can be analyzed from just the footage.
"This is completely alien technology," Greenfield explains.
"It's hard to guess the function of unpowered alien technology just by briefly looking at it. I would be willing to make an educated guess as to the purpose of Farpoint. It's almost definitely some kind of military outpost. The accomodations, proximity to the gate, and size all point towards this. Farpoint was likely just constructed to keep an eye on this planet by the same people who made the gate. The missile magazine does suggest some foe originating from some place other than the gate, though. The implications of that are semi-worrisome, really."Checking back on Destination 5, you learn that apparently Team 1 has found survivors of the attack. 20 people are all that's left. According to Team 1, no one in particular is in need of medical treatment so they'll bring the survivors back when Team 2 is done taking what they can from Farpoint.
....
As Team 2 approaches the cave, a tech screams a rather long stream of expletives while pointing to the sky.
The footage is rather concerning.
A humongous vessel is slowly descending from the sky.
Team 1 is currently waiting inside Farpoint with the 20 survivors. Team 2 is located outside the cave.
What are your orders?
14 Soldiers
- 5 Assault Rifles
- 1 Rocket Launcher
- 1 Anti-Materiel Rifle
- 1 Flamethrower
- 1 LMG
- 5 Grenade Launchers
Sarah Leaf (LIGHT WOUNDS)
- Assault Rifle
Emma Dawson
- Assault Rifle
Jason Lerth
- Assault Rifle
3 Engineers
- 3 Assault Rifles
5 R&D Techs
- 5 Assault Rifles
Personnel
3 Soldiers (CRITICAL WOUNDS)
4 Soldiers (MODERATE WOUNDS)
1 Soldier (LIGHT WOUNDS)
Dan Stevens (HEAVY WOUNDS)
- Nothing
Other
1 Man (Recovered from village) (CRITICAL WOUNDS)