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Author Topic: Pocket games thread  (Read 126588 times)

sambojin

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Re: Pocket games thread
« Reply #840 on: March 18, 2024, 10:12:34 pm »

Again, not a game, but....
In my continuing quest to actually use the processing power of my crappy little phone, I've chucked a low-key local implementation of Stable Diffusion on it. SDAI to be precise.

Does it work well? No, and it only does 512x512 (otherwise it would take forever). Does it work fast? No (takes about 15-20mins for one image). But does it work? Yes! And you can run it locally, so it's free, as well as the more usable "just use someone else's processing power for this stuff", as is the fashion at this time. So it does both, but I like a non-internet'y thing, without messing around with Termux or Winlator.

And you can download a fair few different models/ LORAs to try out, depending on your artistic needs. Landscapes? Yep. Photorealistic? Umm, kinda (we're talking like dalle2'ish levels of stuff). Anime? Yeah, sure, I guess.

Grab it here:
https://play.google.com/store/apps/details?id=com.shifthackz.aisdv1.app

It's not "fully featured", but you've got a positive prompt (space out terms with commas), a negative prompt, a size thingy, amount of steps for generation quality, and other stuff that I don't know what it does. And a fair few free generative models to download, assuming you've got the space on your phone. 1-1.3gigs each. And considering it works fine as a pointy-clicky-does-a-thing solution, without any other knowledge of virtually anything else necessary, it's good.

Can it run in the background, while you're posting on forums, or watching YouTube videos? Kinda. It runs really slowly, but it's running now, as I post this. It's one of those RAM limitation things. Make a small image, and it'll probably chug along fine. A 512x512 one? Yeah, that'll crash 8gigs of RAM on Android, mostly. Still, it can do it. My next phone will have 12-16gigs of RAM, so I'll see what task swapping can do. But crank your YouTube down to 360p, and your image generation size down, and it'll slowly do it. Just check on it every minute or two, for processor priority purposes.

(Just remember to put "nsfw" on all your prompts, because it makes it work better)
« Last Edit: March 19, 2024, 12:25:01 am by sambojin »
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sambojin

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Re: Pocket games thread
« Reply #841 on: April 26, 2024, 07:29:24 pm »

Another local LLM front end for Android, Layla is way more fully featured than MLC chat. The paid version gives heaps of utilities and character creation options, but the free version works fine

Comes with a range of downloadable models, and I get pretty acceptable speed out of the small and medium models on my Oppo A96 (old octacore/ 8gb ram). There's even a tiny model you can try if your phone is a complete potato, or is lacking in RAM (though the responses will be a bit dumber). I'm getting about 3 tokens/second out of the small model, with better responses due to character creation (want code? create a computer programmer character. Want short stories written? Create a writer, though it already comes with one), whereas I was only getting ~0.7-1token/s in MLC for a similar 3B model. The difference in speed is amazing. My phone isn't that much better than a potato, but 3tokens/second makes it pretty bareable.

The tiny model seems to use about 1.8gig of ram while running (so will probably work on damn near anything) and generates about 4.4tokens a second on my phone. Probably faster without analytics on, and I'm pretty sure my phone has heaps of random background apps/tasks running. Quality appears to be about the level of RedPyjama3B (MLC Chat's small model), but may be worse. At least it's quick. Oh, and the Writer character that comes with Layla will write nearly anything, whereas some characters won't.

So, it's just better in general than MLC, with way more model tweaking options, changeable context size, prettier interface, seemingly far better speed, and all kinds of other stuff. Apparently also gets frequent updates, that don't break everything (MLC broke for me after an update). Initial load times are a bit slow, but after that they're good.

I'll probably buy the paid version, just because I like supporting this sort of project. But as mentioned, free works fine.

Anyway, give it a go. You can get it here (an actual Play store app, no side loading required):
https://play.google.com/store/apps/details?id=com.laylalite


It also allows loading of custom GGUF files for different language models, so I'll have a go at getting phi-3 going on it (a new model from Microsoft that is apparently fairly performant).
Yeah, phi-3 works fine. It's censored, and is slower than phi-2 (which is what Layla uses for its small model, uncensored) at about 2-3tokens/sec, but apparently it's a lot smarter. Was only using about 3.4gigs of ram, so should squeeze into plenty of phone's hardware specs. I'll probably stick to phi-2/ small for most stuff, because the extra speed is awesome, and I'm often not requiring genius level understanding. I'd probably just move up to 7B parameter models if I really needed context or a lack of hallucinations. You can grab it here if you want to try it out:
https://huggingface.co/microsoft/Phi-3-mini-4k-instruct-gguf/blob/main/Phi-3-mini-4k-instruct-q4.gguf


The new NVIDIA one also works on an 8gb RAM phone, just really slowly, so yeah. Us dwarfs, always on the cutting edge of tech. With axes. And mobile stuff. Praise Armok!
Choose a GGUF, any of them, for a laugh:
https://huggingface.co/bartowski/Llama-3-ChatQA-1.5-8B-GGUF


« Last Edit: May 02, 2024, 10:50:12 pm by sambojin »
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sambojin

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Re: Pocket games thread
« Reply #842 on: May 05, 2024, 06:33:59 pm »

Soul Knight got an update. This time there's a roguelite autobattler game mode where you make a little army of creatures (melee/ ranged/ spells/ utility) and have them fight their way through an FTL style of map. They get items and level ups etc, you need food for fuel, and it's probably deeper than it looks, although it is pretty random.

I don't really get it, but it is kind of fun
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Magmacube_tr

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Re: Pocket games thread
« Reply #843 on: May 08, 2024, 08:24:46 am »

I am trying to get DF work in my phone via Winlator. The executable opens fine. But the game crashes when I try to generate a world. It seems to get stuck at loading Vanilla Interface, and then crash, never getting to actual worldgen.

What do I do? Also, I am currently on a shopping trip to buy a bluetooth mouse and keyboard. I get that the emulator has no interfacing tools yet, except for a mouse icon that I move with my fingers, so maybe that's it?
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Re: Pocket games thread
« Reply #844 on: May 08, 2024, 10:53:29 am »

It is also crashing when I try to enter Arena mode. Same issue. Stuck loading Vanilla Interface (Sometimes Vanilla World Map).
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n9103

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Re: Pocket games thread
« Reply #845 on: May 08, 2024, 11:25:15 am »

Might help to know which version of DF you're trying. I wouldn't expect the steam/v50 version to run at all, and I wouldn't be especially surprised if 2014 didn't work either.
I'm not sure exactly which version of windows Winulator emulates, but it looks like 98 or XP on the surface.
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Magmacube_tr

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Re: Pocket games thread
« Reply #846 on: May 08, 2024, 11:35:46 am »

Might help to know which version of DF you're trying. I wouldn't expect the steam/v50 version to run at all, and I wouldn't be especially surprised if 2014 didn't work either.
I'm not sure exactly which version of windows Winulator emulates, but it looks like 98 or XP on the surface.

Okay... Some observations

Winlator 5.0 can run DF 50.07 and 50.13.

But Winlator 6.1 cannot run 50.07, 50.12 and 50.13. It is possible that whatever happened between 5.0 and 6.0 broke its compatibility with DF.

Winlator 6.0 doesn't even opens DF.

Winlator 5.0 seems to be having problems running DF 50.13 anyhow. Opened once, then never again.
« Last Edit: May 08, 2024, 12:14:15 pm by Magmacube_tr »
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TurboDwarf

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Re: Pocket games thread
« Reply #847 on: May 08, 2024, 12:53:28 pm »

I'd more wanna know why one'd wanna run DF on a phone anyway. It's not like it'll run at any speed above 1-tick-per-hour lol.

But yeah, try an earlier version. Anything from before 32 bit support got dropped.

Magmacube_tr

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Re: Pocket games thread
« Reply #848 on: May 08, 2024, 01:47:35 pm »

I'd more wanna know why one'd wanna run DF on a phone anyway. It's not like it'll run at any speed above 1-tick-per-hour lol.

But yeah, try an earlier version. Anything from before 32 bit support got dropped.

Well, depends on the phone, really. Mines pretty good, so I can run some semblance of a good fort.

Also it is neat.
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n9103

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Re: Pocket games thread
« Reply #849 on: May 08, 2024, 01:53:48 pm »

Some poking around shows that Winulator 5.0 runs wine 8.0.1, so use wine 8.0.1 (or whatever your wine version is in newer versions) as a starting point for finding the right settings to run DF.
Alternatively, use the install wine button in the settings to install a version you've downloaded that's known to run a specific DF version.
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Frumple

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Re: Pocket games thread
« Reply #850 on: May 10, 2024, 07:06:35 pm »

I'd more wanna know why one'd wanna run DF on a phone anyway. It's not like it'll run at any speed above 1-tick-per-hour lol.

But yeah, try an earlier version. Anything from before 32 bit support got dropped.
Yeah, especially some of the earlier versions, like... you could run a small fort in particular pretty easy on hardware that was significantly weaker than what a fair amount of phones tote these days. I'm less sure about the newest releases (it's been a while since I played and my comp these days isn't quite as dogshite as the ones I spent the most hours playing DF on, heh), but there's definitely been quite a few versions that'll not be substantially hardware limited by a phone's specs, particularly if you just do a small embark and throttle the max fort pop.

DF's remarkably flexible in regards to performance if you're willing to dial some of it down a bit.
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sambojin

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Re: Pocket games thread
« Reply #851 on: May 14, 2024, 08:33:24 pm »

I was fiddling around and couldn't get DF to work on Winlator 6.1. Yet. There's probably a way (I just got a new phone, so my settings might be different).

But the LNP 0.47.05 one works fine under Winlator 5.0. So does the one on Bay12.

So, just uninstall Winlator, then install this one:
https://github.com/brunodev85/winlator/releases/download/v5.0.0/Winlator_5.0.apk

Works pretty much out of the box. I think I changed back buffer rendering, and it got going no problems, all other settings at default. Takes a bit to start up, but after that it runs pretty quickly.
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sambojin

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Re: Pocket games thread
« Reply #852 on: May 29, 2024, 12:42:06 am »

Just due to the new phone, been trying out ppsspp on emulation. Or rather, been grinning as I wipe out swarms of robots and giant bugs, in Global Defense Force (ie: Earth Defense Force 2). Got the PS2 texture pack working without a problem, and it all runs at 31FPS with 3x upscaling and all the features maxed. It's not proper English (ie: I did a Google translate on the weapons, and it kinda made sense. Kind of). But geez it's grand when stuff isn't just set dressing. Nope, it's all there, properly, and properly destructible/ explorable/ usable, on every level. Flying around as a Pale Diver (the forerunner to the Wing Diver) is fun af.

EDF2 is one of the most wonderful games to play on a phone, to make you wonder where "mobile" games went wrong. I encourage you to to play it. Hell, I'd love to see if we can get multiplayer going (only 2 player, unfortunately). It's that damn good at full res and a texture pack, that phones probably should come with it installed (it's like minesweeper, but not).
« Last Edit: May 29, 2024, 12:45:25 am by sambojin »
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sambojin

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Re: Pocket games thread
« Reply #853 on: June 02, 2024, 09:57:52 pm »

Been playing a bit more Deckdedungeon2 . Still one of the best card collectors ever. And since I got a new phone, I lost my old (what I thought was) overpowered deck.

First time around, grabbed what I could with the starting rewards, ended up with slush. Not terrible, but it was a long road ahead. Uninstalled it, to start again.

The second time around. Holy fuck! Good cards, good arousals, remembered that all you need are 2x Davin's and 1xMillionaire from the fame exchange to start, and it snowballed from there.

This won't mean much to many unless you've played the game, but this is my deck in under a week of playing (I've been feeling crook, so not much else to do than play card games). Auto inspire, 8/10 cards with good arousals, essentially unlimited mana, card draw, restock hand from discard (I literally sold every other legendary I had to card buy that last card), insane empower and damage, massive luck boosts for card selection. It's got everything. The only thing I can die to realistically is "healing hurts you" as a dungeon-mod, and that's just because everything I play heals me (and gives me +PP and probably other stuff).

If only that +2Guard-per-card Succubus arousal could be moved (it was in my deck for ages, like a couple of days, and I felt invincible), but restocking your entire draw deck from your discards is just too good.

https://imgur.com/gallery/cyXQE6l


Arousals:
Spoiler (click to show/hide)

Well, I thought I'd play a bit more. I got super-Davin/ mini-Dinald! For like 500g! Ok, I don't stop enemy assault now, but having constant Bloodedge (considering I get "everything procs Bloodedge with healing, usually twice"), and more inspire and more card draw. I mean, dude, sit on the bench. Heresy my arse, I'll take the enemy assault.
(( I was wonderitng worried chucking an arousal on this card. It could have gone bad.bThen I got Bloodedge1! Fuck yeah...). He'll be back, the moment I get an Inspire2 Davin, or a 2Guard-per-Card Davin, until then, the better thief has that place. I'll kick a ghost for ya 😁
https://imgur.com/gallery/sVhy0Gn

« Last Edit: June 03, 2024, 12:45:16 am by sambojin »
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Re: Pocket games thread
« Reply #854 on: June 19, 2024, 05:40:05 am »

So I've been having some fun with WH40k: Tacticus for the past month or so. It's a fairly standard gacha tactics game with a 40k skin on top. Ads are optional for some extra stuff and the pricing on the premium things is a bit high (but this is a GW property so that kinda checks out) but so far I haven't really felt the need to spend money at all. The progression is fairly wide with multiple modes to grind various bits and pieces to unlock and power up your characters, and while it gets more and more expensive in terms of various resources, you kinda have a steady flow of everything, even the premium currency trough the different modes. Most of it is PvE too so there's not really an incentive to burn cash to be the first other than some sort of prestige or desire to have a certain thing right now. What little PvE there is, isn't terribly balanced a lot of the time, but for the most part things like the live arena are easy to ignore.

So if you like 40k and enjoy some light turn based tactical combat this one's a fairly easy recommend.
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