Been playing a bit more
Deckdedungeon2 . Still one of the best card collectors ever. And since I got a new phone, I lost my old (what I thought was) overpowered deck.
First time around, grabbed what I could with the starting rewards, ended up with slush. Not terrible, but it was a long road ahead. Uninstalled it, to start again.
The second time around. Holy fuck! Good cards, good arousals, remembered that all you need are 2x Davin's and 1xMillionaire from the fame exchange to start, and it snowballed from there.
This won't mean much to many unless you've played the game, but this is my deck in under a week of playing (I've been feeling crook, so not much else to do than play card games). Auto inspire, 8/10 cards with good arousals, essentially unlimited mana, card draw, restock hand from discard (I literally sold every other legendary I had to card buy that last card), insane empower and damage, massive luck boosts for card selection. It's got everything. The only thing I can die to realistically is "healing hurts you" as a dungeon-mod, and that's just because everything I play heals me (and gives me +PP and probably other stuff).
If only that +2Guard-per-card Succubus arousal could be moved (it was in my deck for ages, like a couple of days, and I felt invincible), but restocking your entire draw deck from your discards is just too good.
https://imgur.com/gallery/cyXQE6lArousals:
For the arousals, that's:
Safeguard (guard blocks fixed damage), Chakra1 (any PP spent heals 1), Vigilance (Ignore enemy Assault), Inspire2 (cards cost 2 less to cast, only reason the Ghost is in the deck, got him free, plus he's PP-positive), Johanna doesn't have one (yet, doesn't need one), Lifedrain3 (every normal damage heals 3), HolyAttack2 (every heal does 2 damage, you can see where this is going?), Reflect10 (any damage you take does 10damage back), ArtofWar2 (any damage done gives 2PP), and Echo doesn't have anything yet (but restocks your entire hand, basically just chucks your discard pile into your draw pile).
So, yeah. Auto inspire 2, with AoWar2, everything heals and HolyAttack2's, reflect damage gives you life and PP, and that's before you take into account Dinald Empowers, random spellblade statuses, insane luck cards, and that god-damned Kraken (it's the empowered bomb that is also strangely PP-positive). But yeah, some card draw, some sprint, some enlightened, some rest/ robust, some cost reduction, and all the trimmings.
It's really really good. Geez I wish I could get auto guard-per-card-played again, but I don't know what I'd drop for it. Maybe that Davin, but that's heresy. You need one, otherwise it feels "slow". Like, I'm miffed if I don't 5-turn a hard dungeon due to having too much defense and not enough inspire/card draw, but with Davin I can probably do it in a very hard without being that amazed by it. Heart of the cards, and all that)
Well, I thought I'd play a bit more. I got super-Davin/ mini-Dinald! For like 500g! Ok, I don't stop enemy assault now, but having constant Bloodedge (considering I get "everything procs Bloodedge with healing, usually twice"), and more inspire and more card draw. I mean, dude, sit on the bench. Heresy my arse, I'll take the enemy assault.
(( I was wonderitng worried chucking an arousal on this card. It could have gone bad.bThen I got Bloodedge1! Fuck yeah...). He'll be back, the moment I get an Inspire2 Davin, or a 2Guard-per-Card Davin, until then, the better thief has that place. I'll kick a ghost for ya 😁
https://imgur.com/gallery/sVhy0Gn