Had a quick go of Burst Space. It's an auto-aim twin stick shooter, in anime/ waifu style, with all the things you'd expect of a mobile release. It's not too bad, but this is just a first-look.
It seems to have a fair few weapon types, a reasonable in-level upgrade system, pretty good controls, a possibly OP dodge-roll, and enough bullets flying around during boss battles to make it fun.
Pretty much level/ instance based, with each level having 3 to lots of rooms (only two for boss levels, so you can do quick runs), with some branching paths giving different in-level upgrades/ resources or heal-room timings, so there's a bit of decision making involved. And there are tonnes of out-of-level upgrades, with cooldown skills, support call-ins, element types, shield breakers, weapon-type masteries, and gear slots to change up how you're playing a bit. Another nice thing is, when you level up your slot I or slot II weapon, it levels up *all of them*. So no more juggling unequips, resets, level up the next, currency minmax'ing, etc. Just all your stuff for that slot gets better, which is very good design. You can try out what you want, knowing nothing is a waste.
In level graphics are nice, with good bullet clarity for dodging, and overall pleasing aesthetics. Sound is pretty good, with only the occasional anime "wah", and there is no voiced story lines (which to me is a positive, they're always horrible). Controls feel pretty tight, if a touch floaty or slow (might just be that I need +movement speed gear), but buttons have good response and layout. You can turn off auto-aim if you want to play it as a true twin-stick shooter, so that's nice. Out-of-level graphics do have the "normal" amount of slightly provatively posed waifu cast, but it's not completely gratuitous (nor animated, which takes the edge off boob bounce, because it's not there), and the between level interface is pretty easy to understand. There's a bit of engrish, but not too much.
Sure, it's got all the mobile-bad things (a stamina system, gacha galore, multiple currency systems, watch an ad level raids, a slightly ridiculous amount of potential upgrades, etc), and it'll probably end up being grindy as hell, but the core gameplay is pretty good. I've become pretty desensitized to the standard mobile fare these days, if the basic gameplay loop and all the other stuff is reasonably good/ forgiving, and this one seems like it is. It also has the advantage that excepting timed "event" battles, you could probably chunk your way through with no upgrades at all, just with good dodging and slowly chipping away at enemies, which is why I don't mind this sort of game. It's not really a stats-check, or a have-I-gacha'd-enough? thing, just bigger numbers make things die quicker, and you have more cool stuff happening as you do it. So it seems like it's free to play, for a certain amount of effort involved (but seriously, there is a lot of stuff you could buy). I've already got a fine Minigun from a daily chest (which I don't actually like that much, windup mechanics don't work that well with multiple cooldown buttons and dodging), and a few rare melee swords and a coil gun thing from initial act 1 starter currency, and the normal starter weapons and skills are pretty nice, so it's pretty ok in that way. I'd actually probably purchase a super-low priced intro thingy, but I haven't really worked out what half the things are good for yet. I don't mind supporting developers that seem to be putting a fair bit of effort into their product, and this one seems ok'ish in that regard.
I'm not sure if it's a "good" game yet, but I don't think it's a particularly bad one. It feels pretty good, but I don't have enough playtime to really make a proper call on it. Sort of a mixture between Soul Knight and Gungeon, but even more anime'y. Worth a look if you like that sort of stuff. It gets a fair bit better after the initial tutorial, so try and get past that, and you'll probably have a bit of fun with it.
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burstno1
spaceno1
bsno1
Are all codes for some freebies (in the top left character screen, redeem code). Just found out today. In theory, with initial act 1 starter currency and these, you'll definitely get a couple of legendary weapons/ supports. They also do have a $1 entry level purchase, which gives you a legendary support and other stuff, so stuff can start looking cool early on.
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