Dragon Turtles - will have a rock spit like their WC3 counterpart but the features of the MoP counterpart.
Tidal guardians - lightning bolt spit attack, will appear in oceans and lakes only (and as Naga pets) - not sure wheter to call them just Tidal Guardian or Tubewyrm which would apparently be the proper creature name.
Jag Hunds - a concept art-only creature, expect a lot of those next update. Will only be seen in colder biomes and as pets of the Vrykul and Frost Vrykul.
Storm Dragons - lesser dragons that'll be found in the savage mountains, and also as pets and mounts of the regular Vrykul.
Darkglares - more or less alternate variants of the Observers; only one eye, instead they have horn-like protrusions.
Corrupted Cenarian -
corrupted keepers and
dryads - will be in evil forests, similarly to corrupted ancients.
Bone golems - will actually be a new caste for the Scourge Undead - won't be entirely accurate since I'll give them three-fingered hands so they can hold stuff - figured it'd make more sense for them to be part of the entire Undead "race" than merely pets or "wild" undead.
Carrion scarabs - would be found in evil biomes - forests, deserts, and arctic areas - also as pets of the Undead and Sand Trolls. Also would be fun to have little swarmer minions like this attacking alongside bigger, more individually dangerous pets.
Bone spiders - another evil biome dweller, mostly arctic areas - deep underground as well. Would be another pet for the Undead, possibly one for the Forsaken as well.
Carrion recluses and Jungle Spiders - the former's name is taken from a generic mob, the latter is just a more generic name for a variant.
Former will be a pet for the Forsaken and Dark Trolls, and dwell primarily in savage temperate forests and swamps, whereas the latter will be found in savage tropical forests and be a pet of the Jungle Trolls.
Blood bats - basically giant bloodsucking bats - will be pets and mounts for Jungle and Forest trolls, and the Forsaken.
Kaliri and
dread ravens - pet birds of the Arakkoa, will also be found in savage forests. The former would be hunting or war animals, the latter could serve as mounts as well.
Nightsabers - pets/mounts for the Night elves, also would be found in savage forests. Would otherwise be similar to the existing Frostsabers.
Wooly Rhinos - pets and mounts for the Ice Trolls, would be found in arctic biomes.
Dirt Eaters - concept art from WC3 this time, they would be pets for both the Forsaken and the Undead, though more in the vein of semi-intelligent pets, such as vanilla DF trolls - so they could do some labors such as hauling. Also would have a distance rock throw attack.
Frost Serpents - another concept art creature, pets for the Ice Trolls. Would probably have some type of frost breath attack.
Sand worms - savage desert dwellers, also pets for the Qiraji.
Manasabers and
Arcane Hippogryphs - Pets and mounts for the Nightborne - either savage or good temperate forest dwellers I'd think though I'm still undecided on that - latter would most likely have some magical ability, whereas the former would either have an innate magical ability or their bites would cause some magical syndrome.
Rock Giants - mountain and glacier dwelling giants, while they wouldn't be "pets" I would want them to always be available from Iron Guardian civs without being part of the same "race". As with bone golems, they wouldn't be entirely accurate - I'd attach the fist-boulder that they have to the right hand, since I'd still want them to have two grasping parts like most other creatures.
Frost,
Crystal, and
Fjord Giants - more concept art creatures, they'd all be found in savage arctic biomes, though similarly to the Rock Giants they should be always available at Iron Guardian civs as well.
Merciless ones - would be "pets" for the Faceless Ones, with some psychic abilities - they'd be more in the vein of the Darkglares or Observers, as they'd still be capable of speech.
Fathom Dwellers - another potential pet for the Faceless Ones - I'm not sure if I should make them flying mounts like in the concept art on the page or not make them pets and just aquatic creatures.
Sludge monstrosities - pets for the Qiraji and Faceless Ones. Basing off of the WC3 design for the sludge monsters rather than the WoW one - gonna keep the latter as separate creatures.
Thorn sprites - savage forest dwellers, wouldn't neccessarily be pets for any race, similarly to Grells.
Fungal whales savage ocean-dwelling creatures. Would probably have some AoE syndrome-inducing attack. Also the thought of a zombie fungal whale rampage is funny to me.
Pine devil - another concept art creature. Would be in evil taigas as an evil counterpart to the treants.
Barramunda - air-breathing fish, would fit in savage rivers and lakes I think.
Mantaxx - another concept art-only creature with little information about it, no idea if they were supposed to be more like wild animals or like a civilized race - since we already have the Mantid filling up the latter niche, I'll have these guys fill the "wild humanoid" niche, being similar to Grells or the Withered, only with more dangerous physical attacks.
Coldwraiths - as with the Bone Golems, I'll add them as another caste to the Undead - since they appear to be a cross between shades and skeletal mages, they'll have both ice and shadow magic.
Deep sea murlocs - another murloc derivative, these ones will only be found in oceans - though I would want them available from Naga civs as well.
Ancients of the Arcane - they'll be a separate creature from the other ancients, as I figure they'd fit in more with the Blood Elves than the Night Elves (I realize there's the Highborne as well who did use arcane magic, however I prefer to make the Night Elves in the mod the more druidic version than a mish-mash).