ERRANT ELDRITCH SURVIVAL SIMULATORIntroduction:God has died. The Sun is about to stop shining. Life as we know it is approaches its end.
A warning from another realm has alerted you and a small group of friends. You have 7 days to prepare for the death of the world. No one else knows, and life will function relatively normally until the sudden apocalypse.
When Doomsday arrives, darkness will descend on the solar system forever. Besides the problems of sunlight ceasing forever, all the evils that have waited patiently in the dark for so long will finally have their hour. Monsters will reign again.
This game will run on the latest errant system (
http://www.bay12forums.com/smf/index.php?topic=157188.0 ) which is a numbers intensive abomination that counts hitpoints and tracks logistics to the last breadcrumb. (I left that game off because I was conscripted to fight in a spreadsheet simulator called eve online for a space hitler named The Mittani...)
What I have planned for this survival defense game is an initial wave of vampire-chaos cultists who will massacre humanity until they build critical psychic mass to unleash... The Holistic Spawn. After which the Holistic Spawn and its demonic cohorts will mutate to give us exotic bosses and support troops. You are all going to die. It's just a matter of when.
Initial phase will involve a wave of mass looting at Doomsday. Widespread panic and rioting ensues. Then a vampire invasion hits. Daemonic Invasion occurs in the next phase.
Other environmental challenges will include global freezing, which will not be immediate. But temperatures will be reduced by roughly 10 degrees per day. Sub-Zero gear is mandatory, prepare or improvise it. After full freezing occurs, exposure to cold will result in near-instant death without thermal protection. Wearing the best thermal protection will still make you take endurance rolls when exposed to the elements, and will eventually be lethal. Missing pieces of protective clothing will result in frostbite. On top of that you can still pile on body armor for combat purposes. The only thing that might be fully cold-proof is a vacuum sealed hardsuit - which isn't commercially available to civilians.
http://www.coolantarctica.com/Antarctica%20fact%20file/science/clothing_in_antarctica.phpThe other factor to consider is the complete lack of natural light sources. Cities might be able to run on generated power for a while, but when that goes, players will be fighting in total darkness. Stockpile those flashlight batteries, carry torches, do what you have to do to see what's about to kill you.
Running to the countryside only means that the bad things can focus hunting down the player characters without any distractions. Nothing will grow outdoors because of the lack of sunlight. If sustainable farming is attempted, it will require an indoor light-source and heat.
Character sheet tool:http://parisbre56-phpexperiment.rhcloud.com/character_creation.htmlTLDR of mechanics:Strength - strengthy things. also for weapon requirements.
Dex - rolling to dodge. Not an auto-saver. also grenade throws
Endurance - rolls to resist critical wounds, increases hitpoints
Charisma - stops riots, charms women, etc. Can be used to negotiate contracts and manipulate people you meet.
Mind - roll for morale checks, if you get interrogated, you also roll on this to see if you blab.
Fate - to see if god loves you
Intuition - for reaction checks
Engineering (replaces handiwork): Improv field fortifications and devices, etc.
Shooting (replaces con): It shoots
Melee (replaces uncon): *whack*
Explosives (replaces exotic): *boom*
Auxiliary: Driving and computers
Medical: Fixing People and Medical Malpractice
Science (Gen. Knowledge): !science! Used for conjuring technical knowledge and for operating high-tech machinery, like sabotaging an x-ray machine to deliver loads of medical malpractice and other gimmicks you can do with "high-technology".
Derived Stats:
Human Hitpoints:
-2 End: 40/40
-1 End: 60/60
0 End 100/100
+1 End 150/150
+2 End 225/225
+3 End 340/340
+4 End 500/500
Blank Sheets:Name:
Description:
Strength:
Dexterity:
Endurance:
Charisma:
Mind:
Fate:
Intuition:
Engineering:
Shooting:
Melee:
Explosives:
Auxiliary:
Medical:
Science/Gen. Knowledge:
Inventory:
NPCsPlayer Characters may come across non-hostile humans that they can conscript/enslave/lead. But these require feeding and motivating to do any work.
Starting Money: 10,000 USD. Which is what your average bank would let you overdraft if you had a normal-ish credit rating. The economy goes to shit after Doomsday hits. Use this to get any supplies you think you will need.
Items - Weapons and Armor: WIP
Damage numbers indicate raw traumatic force before applying bonuses for critical hits such as the destruction of vital organs, which could kill someone instantly. The raw force from most smaller bullets do not cause death in themselves.
Spitzer bullets have their energy divided by 3 against flesh targets. Hollow points add a multiplier of 2.
Food: Refer to supermarket Prices or MRE wholesale prices.
Firearms: Notes on damage and types
.22 LR/.32 ACP: 3 base damage, x2 bonus for HP rounds
9mm Pistol: 6 base damage
.45 ACP Calibre: 10 base damage (over-pressured) x2 bonus for HP rounds
.223 Rifle: 20/3 base damage
.308 Rifle: 35/3 base damage
.338 Lapua Magnum: 68/3 Base damage
12 Guage Slug: 42 base damage
Gun models we'll use (working list, chosen for most widely manufactured):
.22: Ruger SR22
9mm: Beretta M92FS / M9
Civilian Assault Rifle: AR-15
Civilian Battle Rifle: M1A, Remington 700
Shotgun: Remington Model 870
Civilian .338 Lapua: SSG-08?
Armors:Ballistic plates and carriers should be available to civilians.
A level III plate offers 100 ablative hitpoints, 30 resistance, 80% chest coverage. Commercially available for maybe 300 dollars per armor plate.
Other notes on Logistics and dietary needs:We'll track only calories and protein and ignore trace minerals and vitamins.
Base Human Need: 2000 Calories, 100g of Protein/Day
Full Requirements under vigorous exertion: 3000 Calories, 200g of Protein/Day
Survival Half-Ration: 1000 Calories
Quarter-Ration: 500 Calories
Emergency 1/8 Ration: 250 Calories
Skillpoint Gain: Takes Effect only after Doomsday
Enhanced Diet (3000 Cal, 200g Protein): 2 xp/day
Basic Diet: 1xp/day
Half Ration: No XP gain, penalties to END
Quarter Ration: Heavier Penalties to END
Emergency Rations: Permenant Skill Loss, Very Heavy END Penalties
No Rations: Death, just like that.
Staples:
Bread: 600-700 calories per 250g loaf, 18% Protein (250ish cal per 100g)
Rice: 130 calories/100g 5% Protein
Lentil: ~120 calories/100g 18% Protein
Pinto Beans & Black Beans: 350 calories/100g 42% Protein
Potato: 77 Calories/100g 4% Protein
Sweet Potato: 86 Calories/100g 3% Protein
Tapioca: 130 Calories/100g 4% Protein
Boxed Breakfast Cereals: 350 Calories/100g 25% Proteins
Peanut Butter: 600 Calories/100g, 50% Protein
Boxed Crackers: 500 Calories/100g 14% Protein
Canned Fish: 200 Calories/200g can, 93% Protein
Powdered Milk: 500 Calories/100g, 50% Protein
Dried Fruit: ~350 calories / 100g, 2% Protein
Nuts ~600 calories / 100g, 40% Protein
Meat: ~142 calories/100g, 52% Protein
Government Cheese: ~400 calories/100g 50% Protein
Apparently Cheap Chinese Whisky exists...
https://www.alibaba.com/product-detail/Goalong-blended-bulk-whisky-wholesale-cheap_60474618902.html?spm=a2700.7724857.0.0.e2EReV&s=pMedical:Generic Penicillin Stockpiles - 0.10 per 500mg pill. Sold in packs of 100. Slows down infections, hopefully.
Oseltamivir Stockpiles $10 per 75mg tablet. - Stops infections of the viral kind, hopefully.
Morphine: $20/20mg/5ml solution
Military-Grade Hemostatics: $10 per square inch of bandage
10cmx4.5m Medical Gauze Roll: $2 Per roll.
Universal Antidote: $1 per Kg, in 1g pills.
EDTA (heavy metal poisoning) $0.50/g
Hydroxocobalamin (cyanide poisoning): $10 per 1000mgc/ml x 100ml bottle
Other Stuff:
Sodium Thiopental - Fast Acting GA
Poisons: Cyanide, Blowfish Poison
Narcotics:Heroin - Opioid
Cocaine - Stimulant
Methamphetamine - Stimulant
Ketamine - Hallucinogen
Tobacco/Nicotine - Dopamine reactions?
Steroids - Juicer?
Engineering:Tools and Suggested Items/Constructions
Dad's Home-repair Toolbox: Contains Screwdrivers in 20 different sizes and head types, another 12 spanners, 3 types of saws, a claw hammer, a power drill and about 100 spare nails and screws
DIY Blowtorch: A hydrogen Blowtorch. Only 100 bucks from IKEA. Used to cut metal. Uses Hydrogen Fuel.
Solderers: Used to weld circuitry, uses lead solder.
Portable Generators: 2KW, 0.5 Litres of Gasoline/hour
http://www.homedepot.com/p/Honda-2000-Watt-Super-Quiet-Gasoline-Powered-Portable-Companion-Inverter-Generator-with-Eco-Throttle-and-30A-Outlet-EU2000T1A3-Companion/2061921055KW, 3L/hr
http://www.homedepot.com/p/Honda-5-000-Watt-Gasoline-Portable-Generator-with-GFCI-Outlet-Protection-and-iGX-OHV-Commercial-Engine-EB5000XK31/206338092Fixed Generators:20KW 7.5L Diesel/Hour
http://www.homedepot.com/p/Generac-Protector-Series-20-000-Watt-120-240-Volt-Liquid-Cooled-3-Phase-Automatic-Standby-Diesel-Generator-RD02023JDAE/205506799Florescent Light-Tube Power Consumption: 40W
Your Average Lightbulb: 20W
A Window Unit AirConditioner: 1.5KW
A 500L Refrigerator: 300W
A walk in Freezer, -20 to -35 Degrees C, 3.5x3.5x3.0m: 3.65KW
http://mellcon.com/product/cold-room-unit.aspxMakeshift bedding: Heavy Fabrics will do. Modern bedding is made from latex foams or polyutherane foams.
Barricades: Wood can be scavenged from Furniture. Metals can come from vehicles or discarded home appliances.
Survival Heating: The smoke has to go somewhere if you burn things indoors. Light and smoke may also attract bad things.
Electric Radiators: ~1500W
http://www.homedepot.com/b/Heating-Venting-Cooling-Heaters-Space-Heaters/Radiator/N-5yc1vZc4lhZ1z10s2iAt sub-zero temperatures, insulation will also be a thing.