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Author Topic: O.P.S.: Weird War 2: mission 1: wailing tunnels  (Read 27369 times)

Stirk

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Re: O.P.S.: Weird War 2: mission 1: happy slappy
« Reply #225 on: July 23, 2016, 06:01:51 pm »

"Whats Alkexia's phone number? This information is vital to the war effort."
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Gwolfski

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Re: O.P.S.: Weird War 2: mission 1: happy slappy
« Reply #226 on: July 23, 2016, 06:18:23 pm »

"Whats Alkexia's phone number? This information is vital to the war effort."

I don't know Alkexia. My name is Alexia, get it into your head! There was a smudge of ink on my form, okay?!
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Stirk

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Re: O.P.S.: Weird War 2: mission 1: happy slappy
« Reply #227 on: July 23, 2016, 06:23:08 pm »

"Whats Alkexia's phone number? This information is vital to the war effort."

I don't know Alkexia. My name is Alexia, get it into your head! There was a smudge of ink on my form, okay?!

"Come on, you know better than to use your real name in front of the Germans. He doesn't speak English, but he can probably pick a name out easily enough. Not sure what he is going to do with just your first name, but code names are fun anyway~."
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Gwolfski

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Re: O.P.S.: Weird War 2: mission 1: happy slappy
« Reply #228 on: July 24, 2016, 04:17:16 am »

-snip-

It's very annoying. Anyway, that's not my 'official' name, according to the government. And just don't ask for the surname. Anyway, it's a common name. It is an official allias for Alex, which is widespread enough. And all this ain't a secret, 'cos ask in any government facility and they'll tell ya. (German now) Speak up, and you'll be fine, or at least I won't kill you.
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Stirk

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Re: O.P.S.: Weird War 2: mission 1: happy slappy
« Reply #229 on: July 24, 2016, 12:43:34 pm »

-snip-

It's very annoying. Anyway, that's not my 'official' name, according to the government. And just don't ask for the surname. Anyway, it's a common name. It is an official allias for Alex, which is widespread enough. And all this ain't a secret, 'cos ask in any government facility and they'll tell ya. (German now) Speak up, and you'll be fine, or at least I won't kill you.

"But we are fighting magic Nazis. What if they have a curse or something that just needs someone's first name and face? Then you would be in trouble. Besides, fake identities are an important part of being a super hero. Which we kinda are."
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Gwolfski

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Re: O.P.S.: Weird War 2: mission 1: happy slappy
« Reply #230 on: July 24, 2016, 01:48:35 pm »

Then why an't so many of our generals dead? Thet know their names an' faces.
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Stirk

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Re: O.P.S.: Weird War 2: mission 1: happy slappy
« Reply #231 on: July 24, 2016, 01:57:53 pm »

Then why an't so many of our generals dead? Thet know their names an' faces.

"Well the brass knows magic exists, so maybe they use fake names? This stuff has existed since at least Ancient Egypt, if a curse like that works, it would be a good tradition for important people to use fake names."
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Gwolfski

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Re: O.P.S.: Weird War 2: mission 1: happy slappy
« Reply #232 on: July 24, 2016, 03:01:10 pm »

Meh. Anyway, did you listen? It's not my real name. How else would I leave all my admirers in Europe?
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Pancaek

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Re: O.P.S.: Weird War 2: mission 1: happy slappy
« Reply #233 on: July 24, 2016, 05:41:09 pm »

Stop hitting the poor guy! Right, my turn. [in german]Right. A complete layout of the camp, please. For starters.
Hans begins hurredly laying out the camp. As far as you know, cross referencing with what you know and have seen from the hill, he's being truthful. In fact, he also adds that the tent next to the one leading into the tomb houses their stockpile of weapons and other gear.

Bernard stands, calms himself, and with a mildly insane gleam in his eye he asks, What are they doing in tent?
Hans looks at you wearily.

["W-which one? The entire camp is made up out of tents. If you mean the on leading to the tomb, they've spend the last few days digging tunnels and knocking down walls to get to the viziers chamber. Last night's crew didn't come out, so we send in three more guys to go look what's up. Then the SS'er got fed up with waiting and went in himself, together with his guard dog."]

"Whats Alkexia's phone number? This information is vital to the war effort."
"...Was?"
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AoshimaMichio

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Re: O.P.S.: Weird War 2: mission 1: questions and answers
« Reply #234 on: July 24, 2016, 05:50:56 pm »

((Assuming translation is provided: )) "Tomb is cursed and they are killed in there."
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MidnightJaguar

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Re: O.P.S.: Weird War 2: mission 1: questions and answers
« Reply #235 on: July 24, 2016, 06:11:56 pm »

"Those weapons and gear sound like something I could sabotage easily."
« Last Edit: July 24, 2016, 06:16:49 pm by MidnightJaguar »
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23:31:46 <pancaeks> "Today on mystery science with the eggheads: we created these sentient crystal people, now we're going to find out if they explode!"

MainPiston: Epilogue.

Stirk

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Re: O.P.S.: Weird War 2: mission 1: happy slappy
« Reply #236 on: July 24, 2016, 07:43:52 pm »

Meh. Anyway, did you listen? It's not my real name. How else would I leave all my admirers in Europe?

"Do what I did in America, of course."

((Assuming translation is provided: )) "Tomb is cursed and they are killed in there."

"That is probable. The SS guy is probably one of those special ones Captain Skeleton was talking about, he can probably beat whatever curse is in place. If we shadow him, we should be able to see what the item is, and steal it without the curse getting us too."

"Those weapons and gear sound like something I could sabotage easily."

"Seems unnecessary. If we get in a situation where they raid the armory, we have to be out of here before they start shooting. Might be a good place to upgrade your pistols though."
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Gwolfski

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Re: O.P.S.: Weird War 2: mission 1: questions and answers
« Reply #237 on: July 25, 2016, 03:55:03 am »

Right.

(german)Right. You've been good. You'll live, if I can help it. (not german) Ask any more questions you have, then we tie him up. We can hand him over to the army later.

Translate any more q's & a's
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AoshimaMichio

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Re: O.P.S.: Weird War 2: mission 1: questions and answers
« Reply #238 on: July 25, 2016, 04:35:02 am »

Alain has no questions. He's ready to move wherever team is going. Hopefully we are not marching to our deaths.
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MidnightJaguar

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Re: O.P.S.: Weird War 2: mission 1: questions and answers
« Reply #239 on: July 25, 2016, 12:51:18 pm »

I think that we should go to the armory, grab what we want sabatoge the rest and then head into the tomb.
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23:31:46 <pancaeks> "Today on mystery science with the eggheads: we created these sentient crystal people, now we're going to find out if they explode!"

MainPiston: Epilogue.
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