Ok, dudes, discussion plan--I've been thinking and the best thing we can MASSCLAIM (in lieu of the 3 assassins, considering that we've got at least 1 or 2 weapon-folks on our side) is our move speeds and message speeds. The Item speeds (as I've come to question NQT over PMs
[Hee, sorry dude x3 Many many PMs!]) determine the speed of us being ATTACKED which pretty much determines also what and when we can do items.
Next, I believe pairing up with others as a buddy system is also a good scumhunting plan, in such that we KNOW this can snoop out folks who want to kill us. In at least also going with a messaging system and stuff >_>
I'm tired and sick <~< I'll write the rest of this later when I remember where the rest of my notes are. That said, here's some NQT PMs
I searched the pillar and it...toppled over :V {HAH, CLUMSY!}
And...eh, I'll just quote eet :vAnd here's the room desc too.
You search the pillar. There's nothing of worth on it, but as you feel around it, the whole thing topples over. As it does, it sets another crack in the brick wall.
[...]
Three Statues of Eternal Warriors guarding the temple stand here in various states of disrepair. There's the Spearman, the Priest, and the Assassin. A delicate mural spreads across one wall. When you walk in, a panel in the floor sinks slightly. Northwest leads back to the nexus.
TDS: Why do you assume the assassin is still in the Nexus?
Because ZU was strangled in the Nexus Nevermind, I forgot that the strangler could have moved.
I believe we need a lit room in order to find the killer appropriately :/ Considering that we have a case of the SCHRODINGER'S KILLER [ie Could've or could not have moved :V], and that our first 2 rooms are dimly lit, we can't do anything unless we know who has what--and that's a bad idea because that generally sets people up as scum targets (I do also believe that scum have a STRANGLE type weapon considering NQT's flavor and ZU's flavor. I also asked flavor questions to NQT and we just were silly with it x3)
I didn't in the Nexus, wasn't quick enough on the draw. I am now in the statue room, which has three statues (Spearman, Priest, and Assassin) along with a delicate mural and a panel in the floor that sunk in when I entered.
Interesting. On inference, this could be either a clue to the rooms or puzzles we'll be facing, OR a clue to who the scum are (though I'm unsure what a priest can do, associating the flavor of the kills and wounds to the flavor found here makes reasonable sense--assassins can strangle people [silent kills?] and spearmans can poke people to bleed out [however that's also a lethal weapon so >_> Assumptions \o/])