Turn 0a: Devastation[5 Dice Each]
[2+2+1+1+0=6 Successes, 2 Flaws]
Harry Kelln (Pencil_Art)[2+1+0=3 Successes, 2 Flaws]
Karon (DemonicSpoon)[4+3+1+0=8 Successes, 0 Flaws]
Albert Stone (Playergamer)[3+1+1+1+0=6 Successes, 4 Flaws]
Alexander Androm (crazyabe)[3+1+1+1+0=6 Successes, 1 Flaw]
Sir Knightly (Roboson)[1+0=1 Successes, 0 Flaws]
Fredegar Frostwick (TheBiggerFish)[1+1+1+1+1+0=5 Successes, 1 Flaw]
Angercrash Blackbrand or Stormbringer Stephen (Nirur Torir)[2+1+0=3 Successes, 1 Flaw]
Rena (AbstractTraitorHero)[2+2+1+0=5 Successes, 1 Flaw]
Serathia Kalrak (DigitalDemon)[3+1+0=4 Successes, 3 Flaws]
Kita Yakumo (piratejoe)[3+2+2+2+1+0=10 Successes, 2 Flaws]
Isias Reborn (griffinpup)[4+2+1+1+1+0=9 Successes, 1 Flaw]
Tove Ashwringer (Criptfeind)[1+1+0=2 Successes, 2 Flaws]
Hirohisa "Elemental" Eita (chaotic skies)[3+2+1+0=6 Successes, 2 Flaws]
Lorkotol (ATHATH)[4+3+1+0=8 Successes, 0 Flaws]
Nero Deserter (Shadestyle)[3+1+0=4 Successes, 3 Flaws]
Dave (Froggy)Isias Reborn (griffinpup)
Tove Ashwringer (Criptfeind)
Albert Stone (Playergamer)
Nero Deserter (Shadestyle)
Sir Knightly (Roboson)
Harry Kelln (Pencil_Art)
Lorkotol (ATHATH)
Polmarop 3: [2+2+1+0=5, 0 Flaws] (+1 late: 1+0=+1, +0 Flaws)
Skull 2: [1+1+0=2, 0 Flaws]
Sugarpetal 2: [0=0, 1 Flaw] (+1 late: 1+0=+1, +0 Flaws)
Goilree 1: [0=0, 0 Flaws]
Moth 1: [0=0, 1 Flaw]
Thus did the mighty and impeccable Baron Polmarop lead his seven loyal subjects on an epic journey... a journey to the promised land... a journey... to...
They're all going to die.
"Year 0," Late Winter, Week 4The Starshatter Coast. A temperate seaside region, kept moist by the nearby ocean. It might even have been a nice place to live before the... incidents.
The Starshatter Coast takes its name from the fact that the terrain has literally been shattered by celestial impacts and volcanic reprisals. Its current geography consists primarily of monolithic stone shards, frequently carpeted by the wiry overgrowth that covers the region.
Speaking of which... the wildlife of the Starshatter Coast is, well,
interesting. The popular theory is that it rode in on the wrath of the sky, but others believe it emerged from the depths or was created or mutated by one or both of the aforementioned catastrophes. Whatever the case, the local fauna and sometimes flora tend to be nasty ambush predators with a penchant for assaulting or infesting victims with ravening young.
There's a handful of upsides, but not many. The place is rich with bones and bone-like materials, which
would mean it's as terrible an idea to live there as you'd expect only they also reanimate themselves so it's even worse. Other, harder to define riches lie beneath the surface as well, possibly organic secretions, exotic minerals, or gifts from the sky. The depths beneath sometimes hold vast, winding caverns filled with... okay, actually that's another downside. Most of the depths are filled with nests of insidious ambush predators accustomed to hunting in pitch darkness.
Not for the first time this journey, you are pretty certain you're going to die.
"Excellent, my minions!" Polmarop squawks from atop a wagon.
"Now go, find the precise location of our new domain!"You hate him
so much....
After DAYS of scrabbling over jagged rocks while dodging hungry wildlife, you finally report back your findings. Polmarop tilts his head in a walleyed HMMMMMM, which you take as a brief window to make your own recommendation before he decides something stupid.
Your choices are:
Starshard BeachThis particular jumble of rocks looks out over a stretch of ocean that sees frequent tiny glowing meteor showers. Probably not coincidentally, it also sees frequent glowing swarms of tiny sea life skittering out onto land for various purposes, only some of them involving feasting upon the living. Frequent storms, unpredictable tides, fishmen raiders, and the occasional tidal wave for no reason round out its precarious nature.
Echoing AbyssHorrifying sounds from something very, very large often echo up from this bottomless chasm. Hopefully you'll never have to see it, unlike the swarms of spiderlike horrors that sometimes do rush up from the depths, devouring and infecting anything they catch. Several local tribes consider the pit sacred, and will probably be on good terms with any entities holy enough to dwell near it. Well, except that one tribe of cannibals, they'll probably just try to eat your deliciously sacred flesh. Oh, and there might be something to that, because those living too close to the edge tend to have disturbing dreams.
Screeching SpireThis jagged mountain is utterly infested with noisy flying vermin of various shapes and sizes. Their nesting sites provide a handful of resources to go along with the endless cacophony and constant harassment, and larger specimens sometimes perpetrate more determined attacks or even carry victims off whole. The nesting sites also attract various landbound predators and thieves, most of which are more than happy to steal from and attempt to eat things which are
very clearly not birds or bird eggs.
The FallenThese titanic skeletal remains are large enough to form a semi-cavern beneath, even while half buried. The locals consider it a sacred site, but can't agree on whether the being and the shadowy horrors that seem to congregate under it are to be worshiped and admired or scorned and contained. This distinction shapes local politics, and is difficult to remain neutral on; the tribes are known for suspicion and contempt towards those claiming not to hold a side in this important theological discussion. Additionally, the shadowy beings themselves seem to favor or hunt people based on their attitude towards the remains, adding an ambient supernatural layer to the constant squabbling of the region. The emanations of the place are known to occasionally cause mutations, especially in those performing great feats of heroism or villainy.
Geyser FieldsThis steamy, wet, relatively flat land is constantly bombarded by meteors and rocked by geyser eruptions. The constant geyser cycles seem to help perpetuate mystical energies, possibly strengthened or attained from the meteor strikes or secrets buried deep within the earth. In any case, these energies are known to greatly warp magical energies, materials, and people, sometimes for the better but often otherwise, especially when particular tastes are taken into account. The constant moisture, heat, and projectile bombardment by chunks of rock are also known to be obnoxious for mundane reasons.
The CageThis volcano has some suspiciously bar-like formations in it, which might have subtly implied a prison without the raging magma elementals and related
things constantly trying to get out. Some of the locals are always on the lookout for things to sacrifice to the volcano, its bindings, or the things it's keeping contained, while others are eager to appease or defeat the things that keep getting out. This all but ensures the friendship and enmity of at least a handful of groups at all times, and such relationships are prone to shift at the drop of a hat. The mountain itself is notoriously prone to earthquakes, lava leaks, and falling debris on top of all this, making it a dubious place to live save for the free lava.
---
Isias Reborn (griffinpup)
Tove Ashwringer (Criptfeind)
Albert Stone (Playergamer)
Nero Deserter (Shadestyle)
Sir Knightly (Roboson)
Harry Kelln (Pencil_Art)
Lorkotol (ATHATH)
...will all have to decide on a site, and soon. The Late Winter Blood Moon is fast approaching, and you don't want to think about what'll happen if you're caught out in the open for
that.You could also ask Polmarop for opinions and advice, though the reasons for wanting to do that are
rather limited.