Oh and any feedback(friendly-like) on my character/future roleplaying as always appreciated. I live to learn
Since you asked:
You might want to clarify on your 'survival' skill, or change it. I'd assume you want a generalized wilderness survival knowledge. At level 1 .. well, "don't eat random bright berries" is probably outclassed by being a master healer, and lighting campfires isn't going to be a problem.
I don't expect a level 1 dodge to be particularly helpful, especially without other one-on-one combat skills, but it's definitely safer than taking flesh magic or transmogrification and enhancing your durability that way. Of course, those might help your healing more, if you want to specialize.
I'm mostly a novice RPer, but I've picked up a few things. (Use it now, or consider it for the future, or ignore it, whichever. Different RP styles and all that) My take on your sheet:
Your mental description paints your character as "usually boring, except when he goes extreme." There aren't interesting character-specific hooks for an interesting start to an RP conversation (IE, someone afraid of spiders could be greeted while carrying a spider out of a building, or if he was insecure about his height another player could make short jokes about halflings), and the GM has fewer amusing levers for minor failures and making situations dramatic from more than a stat-based perspective. (IE, open a chest and have a spider spring out at the archnophobe, or someone traumatized by an absurd overabundance of rain over an extended duration could have a magical accident making it rain inside their lab and block the door.) If nothing else, it's more interesting for spectators to read about an arachnaphobe finding something filled with spiders than PC#4 finding yet another empty chest.
Your bio also says nothing, other than that your guy apparently never cleans his backpack and is a master healer that either doesn't know how to heal frost damage, or doesn't care.
We generally assume that people aren't randomly telling everyone their backstories off-screen, and don't act like our characters are reading each others' character sheets. (And just outright RPing using mind magic on another PC without discussing it beforehand is just ... no).
Having a backstory isn't generally required, but just giving likely IC impressions of what the character has been through seems strange to me.
It is said that in ages past, all of humanity dwelled within one glorious city.
Naturally, it exploded.
From this catastrophe emerged three major powers.
They also exploded.
You can probably guess where this is going by now. Most settlements are relatively isolated, surrounded by forgotten ruins and hostile wilderness.
Since it hasn't been mentioned yet, I'd just like to say that this world backstory was magical.