the lone remaining sniper so upset by the death of his brother suddenly suffers a sudden heart attack, and drops dead.
A sound effect
plays but you're just guessing that's just your latent schizophrenia finally manifesting itself
Coming back the agents are pleased with the head of splint, though the speaking spook looks saddened briefly when you mention that Groo died.
((I think the changing of the system might render those sheets invalid. Primarily through the removal of -3 stats.))
aww, it was going to be a surprise.
Right so I've noticed that the missions for MP have had a ludicrously high fatality rate with about one survivor per mission, this was a little higher than I intended and I'm beginning to think it might be because the system that I'm using right now is rather fail happy, this would be fine if the players had other advantages over their enemies such as increased durability or temp death or better weapons than the ones the enemies get, but unfortunately the world of MP has none of these things available to the early players. Therefore I was thinking of using PW's system the one that he used for ER for everything except Daemonsim and beast mastery.
All characters that survived will be allowed to restat of course.
when I say That we re using ER's system however I'm just talking about the general idea that instead of directly affecting the chances of an outcome the levels instead affect how the rolls are interpreted, the higher the better. the level up system and charen system will still remain the same.
If this also doesn't fix it or you don't think I interpret the rolls consistently do please let me now.
Also strength is now also the thing that controls how good you are at melee weapons dex is now useful for throwing things and dodging.