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Author Topic: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1  (Read 50279 times)

Atian the Elephantman God

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #180 on: May 27, 2016, 07:50:01 pm »

Brothers... Might I suggest we rest until a new age is upon us..? our first creations are made and we should wait to see how they advance... if nothing else we may wait to regain what power we have used...
"Before we rest let us create a day/night cycle and seasons to accompany the world before we go into our deep slumber."

Create a Day/Night Cycle the night cycle will begin when a tree at the top of the world shines a bright white turning the sky dark and the tree providing the light in the night sky.

There will be 4 Seasons -

Fedlen(Summer) begins when the Night Tree turns a bright red.

Areto(Winter) begins when the Night Tree turns a bright blue.

Prato(Autumn) begins when the Night Tree turns a dark orange.

Sedaty(Spring) begins when the Night Tree turns a bright yellow.


"I wish for all the gods to join me in creating this!"

Atian the Elephantman God

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #181 on: May 27, 2016, 07:52:16 pm »

Continue teaching them in combat, maybe gift the best students magic weapons
ALSO make sure no one else teaches them
Does that include Proelior? Remember, I helped make them before. And I want to teach them the same things you do. Who better to teach of battle than the god of battle himself?
((The God of Elements))

Bluexdog

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #182 on: May 27, 2016, 07:57:55 pm »

Continue teaching them in combat, maybe gift the best students magic weapons
ALSO make sure no one else teaches them
Does that include Proelior? Remember, I helped make them before. And I want to teach them the same things you do. Who better to teach of battle than the god of battle himself?
((The God of Elements))
Fine only Pro can help
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Wozzy

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #183 on: May 28, 2016, 06:19:58 am »

Help create day and night. My cooperation sphere should be enough to make this possible.

Create crimson colored algae in the Black Savannah River (muahahaha)


Spoiler: "Crimson Algae" (click to show/hide)
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Atian the Elephantman God

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #184 on: May 28, 2016, 06:27:37 am »

Help create day and night. My cooperation sphere should be enough to make this possible.

Create crimson colored algae in the Black Savannah River (muahahaha)


Spoiler: "Crimson Algae" (click to show/hide)
"Seems like it's going to be a river of blood."
« Last Edit: May 28, 2016, 10:02:14 am by Atian the Elephantman God »
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Wozzy

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #185 on: May 28, 2016, 07:36:50 am »

((going for this kinda red))
Spoiler (click to show/hide)
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Sarrak

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #186 on: May 28, 2016, 03:44:01 pm »

Create three natural labyrinths of great size. Underground, near Vampiric Forest and near Allred forest. Make them attract life.
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Atian the Elephantman God

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #187 on: May 29, 2016, 08:17:17 am »

((The worlds coming to an end))

Nakéen

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #188 on: May 29, 2016, 01:54:38 pm »

((The worlds coming to an end))
((It's Mother's Day were I live ! So expect a little delay :) ))
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FallacyofUrist

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #189 on: May 29, 2016, 03:24:12 pm »

Create three natural labyrinths of great size. Underground, near Vampiric Forest and near Allred forest. Make them attract life.
Veeki Mori Ubei Shaki Ento assists with this, bolstering the size and chaoticness of the labyrinths.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

crazyabe

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #190 on: May 29, 2016, 03:27:52 pm »

Create three natural labyrinths of great size. Underground, near Vampiric Forest and near Allred forest. Make them attract life.
Veeki Mori Ubei Shaki Ento assists with this, bolstering the size and chaoticness of the labyrinths.
I add 1000 energy to include Natural Traps...
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Nakéen

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #191 on: May 31, 2016, 06:34:17 am »

Era 0 - Turn 5


Luxlin
Quote from: AbstractTraitorHero
Luxlin: Luxlin twitches eyes wide in error as she curls up sobbing into her arms.
You twitch your eyes in error. Error. Luxlin.exe failed.

Despite your appearance that would at least deem pity, no one seems to pay attention to you. Arca remains stoic and uncaring as ever, only speaking to communicate informations.


Innanis Dominus
Quote from: Dustan Hache
"... Where am I? What happened? I remember touching a flame, and then blackness. Terrifying, all consuming blackness..."
Innanis Dominus: The confused and tired protearch, despite everything that happened, would apparently be trying to regain all his lost memories.
[5] You struggled to make sense of what happened, and to understand the dissonance in your mind. As soon as you tried to remember, memories flowed into you. How ? You didn't understand where they came from.

All that you were, all that you was, you remembered and understood everything.
+Memory recovered

Arca shed light on your confusion :
"This is all the soul backup that was stored in this world's archive. The memory of everything is kept in the Core of the World, including a copy of the soul of you young ones."


Kahn
Proelior the Blade Infinity

Quote from: Bluexdog / Hawk132
Kahn: Continue teaching them in combat, maybe gift the best students magic weapons
Proelior: Switch forms and teach the Amazons about the art of battle.
Form Swap : True to Alt (Proelior)
Proelior loses 750 Energy
Teaching Roll :
Kahn: [5]
Proelior: [1]>[6] [Teaching#1]

Kahn keeps trying to teach combat to the Amazons, forgoing defense building and complex battle strategies. She just go for plain old martial arts, which the Amazons are more receptive to.
+Interference: Martial Art teaching

Proelior then joins to help Kahn teach Amazons about combat and battle. He instantly speaks about the deep and complex art of battle, completely losing the young and not amazingly brilliant Amazons. They don't get a clue of what Proelior is trying to teach them.
But as a result, they realize they prefer Kahn's simple and basic lessons. As such they make more progress on the Martial Art teaching.
+Interference: Proelior (Too Complicated Teaching)
+Martial Art +1
+Defense Building and Strategy -1



Resoonman Exmel Rastara
Quote from: crazyabe
Resoonman: I tell the Gibberings that there is land across the Sea serounding this chunk of land and hand 'Em some basic boat designs.
Influence Roll : [1] > [2]
Teaching Roll : [1] > [2] [Oh woah]

First you tell the Gibberings of a land across the Sea, a land of unknown and riches. But hearing of a Great Faraway Land, the Gibberings get terribly afraid of this Unknown Lands, and rumors of horrible monsters and promise of death in this Great Faraway Land spread amongst them.
+Afraid of Unknown

Then you leave them with basic boats blueprints.
And it all backfires bizarrely : Gibberings completely fails to understand the complicated blueprints, and completely mess up the boat constructions. Well, making them out of stone was a pretty stupid idea.

Gibberings drown as a result, further increasing their mortal fear of water and the Sea. You can be sure they will never ever try to approach the Sea until a long long time.
+Mortal Fear of water and Sea
+Boat understanding inexistant



Drakieng the Elephant Lord
Saraab the Clockwork Guardian

Quote from: Atian the Elephantman God / Wozzy
Resoonman: Brothers... Might I suggest we rest until a new age is upon us..? our first creations are made and we should wait to see how they advance... if nothing else we may wait to regain what power we have used...
Drakieng: "Before we rest let us create a day/night cycle and seasons to accompany the world before we go into our deep slumber."

Create a Day/Night Cycle the night cycle will begin when a tree at the top of the world shines a bright white turning the sky dark and the tree providing the light in the night sky.

>There will be 4 Seasons -
>Fedlen(Summer) begins when the Night Tree turns a bright red.
>Areto(Winter) begins when the Night Tree turns a bright blue.
>Prato(Autumn) begins when the Night Tree turns a dark orange.
>Sedaty(Spring) begins when the Night Tree turns a bright yellow.


"I wish for all the gods to join me in creating this!"

Saraab: Help create day and night. My cooperation sphere should be enough to make this possible.
>Create crimson colored algae in the Black Savannah River (muahahaha)

Spoiler: "Crimson Algae" (click to show/hide)
Your cooperation sphere won't be enough to make this possible. With the two of you, you have a cumulated Energy of 36204.

Processing request components :
-Tree at top of world : the current top of the world is the peak created by AlraOm. And it isn't high enough to be seen across the whole World.
-Sky turns dark upon Tree signal :
> Main Problematic : Golden Sky can't be turned off or altered without Major Law clearance
> Law Creation :
1) Creating a Law/Magic affecting Light Element, turning it into Darkness Element, and linking it to some signal [Possible]
2) Creating a Law/Magic affecting climate, to properly define the seasons [Possible]
> Second Problematic : Energy source. Turning Light into Darkness/Affecting weather isn't a free process, and even with a Law, energy must be consumed to be done.
> Tree Energy Source : as the signal of Day/Night and Seasons, the Tree will be an Artifact casting a spell linked to the Law above periodically. To cast this spell, it will require power : what will be the power source of the Tree ? Also, the power of the Tree won't be able to reach the whole world, currently only limiting it to the Lands you touched and their surroundings.
-Processing Done-

Minor-class Law : magic capable of turning Light into Darkness
Minor-class Law : magic capable of turning affecting weather
Estimated Cost: 2000 / 200
Artifact capable of casting multiple spells of continental/pluri-continental/planetary-scale
Estimated Cost:
> Continental: 4000 / 200
> Pluri-continental: 10000 / 500
> Planetary [Not enough to affect the whole World]: 40000 / 2000
Total Cost: To be Determined

[Creation put on hold, waiting for confirmation]

Vegetal: Crimson Algae
Cost: 50 / 0.5 [10] (x0.5)> 25 / 0.25 [10]
Saraab loses 25 Energy
and 1Ether
Creation Success Roll : [2]
They turn out just fine, thankfully the blackening element isn't in the water.


AlraOm the Ender
Veeki Mori Ubei Shaki Ento
Resoonman Exmel Rastara

Quote from: Sarrak / FallacyofUrist / crazyabe
AlraOm: Create three natural labyrinths of great size. Underground, near Vampiric Forest and near Allred forest. Make them attract life.
Veeki: Veeki Mori Ubei Shaki Ento assists with this, bolstering the size and chaoticness of the labyrinths.
Resoonman: I add 1000 energy to include Natural Traps...
Regional-sized alteration x3 + Abnormal Property
Cost: 3000 + 1500 = 4500 (x0.75) = 3375
AlraOm loses 1688 Energy
Veeki loses 1687 Energy
Resoonman loses 1000 Energy
World Alteration Roll 3d4:  [1, 1, 1] [I can't help but applaud]
AlraOm and Veeki shaped the earth together, digging three labyrinths of great size. But in their laborious task, they disregarded the weakness of some points, provoking three earthquakes and massive ground collapse. Resoonman's natural traps also didn't help lessen the situation, as these traps contributed to more collapse, sealing the path to the labyrinths.

Underground/Nameless Region: [6] > [2]
Vampiric Forest: [3]
Allred Forest: [3]

The Underground was shaken by the tremors and the landslides, but was globally left unscathed. The same could not be said of the beings living in there and on the Nameless Region...
The Vampiric Forest and the Allred Forest saw half of their surfaces destroyed.

Survival Rolls :
Gorks : [4]
Gibberings : [2]
Veeki Mori Ubei Shaki Ento-ians : [2]
Amazons : [5]
Lings : [2]
Stone Swines : [6] > [3]
Shifting Cave Ambusher : [6] > [6]

Gorks and Amazons were left untouched by the disasters.
The small group of Gibberings and Veeki Mori Ubei Shaki Ento-ians were caught when the ground gave away under their feet. Due to their small numbers, the Gibberings all died. Veeki Mori Ubei Shaki Ento-ians barely avoided extinction.
Gibberings went Extinct
Veeki Mori Ubei Shaki Ento-ians -12

Lings were also wiped out. Stone Swines survived without a casualty, but ended up trapped in a food-less tunnel. Only 4 of them are left. Shifting Cave Ambushers could feel the tremor coming, and hid in due time. They avoided all casualties.
Lings went Extinct
Stone Swines -6
All Plant life halved
Landscape: Three Labyrinths [Blocked]
Landscape: Ravaged Allred Forest
Landscape: Ravaged Vampiric Forest



Ether gains :
GM: Maybe later or maybe never.


PLAYER STATUS












WORLD STATUS

Spoiler: Landmarks (click to show/hide)

Spoiler: Living Beings (click to show/hide)

Spoiler: Sapient Beings (click to show/hide)

Spoiler: Unique Beings (click to show/hide)

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Wozzy

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #192 on: May 31, 2016, 06:54:13 am »

((how about just some thick clouds to block the light and provide rain?

Also RIP creatures: always seems to happen when people try to do something "fun", like opening portals or creating a "corruption ball"))
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Dustan Hache

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #193 on: May 31, 2016, 07:29:02 am »

"It all seems so distant, but now I am curious. What exactly is the void? And how did it come to be inside of me?
Are there other worlds out there? Where did Sarrab come from?"

They would rest and listen curiously. He needed to understand the full extent of what had happened and why.
« Last Edit: May 31, 2016, 08:25:37 am by Dustan Hache »
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

crazyabe

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #194 on: May 31, 2016, 07:53:19 am »

I Teleport in, grab the swine, and teleport to a diffrent part of the caves.
(just a question, but how can stone swine survive without casualty, but only have 4 remain?)
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