Era 0 - Turn 2:
AlraOm the EnderAlraOm thoughts segment, shatter and mend anew, following the strange patterns of his alien logic. Amidst this chaos, a new concept emerges...
It is time for creation:
Name: Lings
Description: Dog-sized quadrupedal creatures with round body, big maw and strong, albeit small legs suitable for jumping. Their skin is stretchy and smooth. They are endlessly curious and cheerful, tail wagging in most situations. They come in great variety of colors.
Size: Medium * 1
Innate Intelligence: Dumb * 0.5
Traits:
-Physical
> Very strong stomach acid (may eat nearly everything) (*3)
> Reproduction by fission (*1.5)
-Mental
> Endless curiosity
-Social
> Very social, gather in packs
> Led by their curiosity
Non Sapient SpeciesName: Lings
Description: Dog-sized quadrupedal creatures with round body, big maw and strong, albeit small legs suitable for jumping. Their skin is stretchy and smooth. They are endlessly curious and cheerful, tail wagging in most situations. They come in great variety of colors.
Size: Medium * 1
Innate Intelligence: Dumb * 0.5
Traits:
-Physical
> Very strong stomach acid (may eat nearly everything) +(0.2Base) [Assuming here the acid doesn't eat themselves, or is it linked to fission reproduction ?
]
> Reproduction by fission +(0.2Base)
-Mental
> Endless curiosity -Free-
-Social
> Very social, gather in packs
> Led by their curiosity
Cost: 70 / 7
AlraOm the Ender loses 50 Energyand 7 EtherCreation Success Roll 1d4: [4]You create 10 Lings, and their acid ends up so potent they can feed on rocks to some extent. You place them around the region where the Gorks where created.
+Rock feeding Lings
Saraab the Clockwork GuardianSaraab, wanting to test his might, travels to were the Gorks, Gooblings, and future location of Gibberings and Lings are. Once there, he grabs the region, holding it in place, and shoves a continent sized surrounding area 12km down. He then fills the continental sized hole with water, surrounding the desolate region in about 100km of ocean on all sides.
Wanting to test your newfound might, you gather your power and with focus your mind. Without much effort, you raise a large region of land and lower a whole continental sized patch of land. You then fill it with salt water, thus creating an ocean.
Cost: 6000+4000=10000 (x0.75)> 7500
Saraab the Clockwork Guardian loses 7500 EnergyWorld Alteration Success Roll 1d4: [2]Everything goes on without a hitch. The earth answers to your call and bend to your will, and the water flows according to your word.
+The First Ocean
+Large Region (In First Ocean)
Drakieng The Elephant LordLuxlin goes over to lightly twitching
"I feel cold."
"Here!"
Create a large fire beside Luxling.
This should warm you up.
Drakieng looks at the black grass he created then into the sky.
((We do have a sun right?))
Try to create the Golden Grass near the black grass
Drakieng creates Elephantmen in the Dark Savana.
Elephantmen are humanoid figures with the head of an elephant. Each one is very deeply connected to the Elements and as strong as well elephants.
Traits: Intelligent, Sapient, Super Strength.
Drakieng The Elephant Lord loses 1 EnergyYou create a fire beside Luxlin. Well, she is a goddess so her feeling of cold is just in her head. But your deed is sweet and worthy of a caring soul.
You look at the black grass. It is black as ink, and swinging peacefully with the wind. As for the sky, it is bright and golden. There is no concept of day or night there. The world is always basked in the golden light.
Golden Grass Cost: 500 / 50 (x0.75)> 375 / 38 [5000]
Drakieng the Elephant Lord loses 375 Energyand 38 EtherCreation Success Roll 1d4: [1] [Hey, you are particularly unlucky with this grass thing]
Incredible ! The rebellious grass turns black again ! The GM is so astonished that a new property plagues the Black Grass Plain.
+More Black Grasses [5000]
+Black Grass Plain: Renamed Black Savannah
+Black Grass Plain: All vegetals will turn black because of an element in the soilNew Sapient Species : Elephantmen (Drakieng The Elephant Lord)Name: Elephantmen
Description: Humanoid figures with the head of an elephant. Deeply connected to Drakieng's Elements.
Size: Medium x1
Intelligence: Smart [I guess ?] x2
Traits:
-Physical
>Super Strength +(0.2Base)
>Drakieng's Elemental Connection +(0.5Base)
-Mental
>None
Cost: 170 / 340 (x0.75)> 128 / 255 [10]
Drakieng the Elephant Lord loses 128 Energyand 255 EtherCreation Success Roll 1d4: [1] [Nevermind. Hahaha]
You create the 10 Elephantmen...and feel something strange. You realize they are resistant to your elements !
+Elephantmen: Drakieng's Elements Resistant
Resoonman Exmel RastaraAlraOm, the EnderProelior the Blade InfinityI make 10 Gibberings (?) and place em down near my gorks. afterwards I make several cave systems near that same place (2000E)
Name: Gibbering
Disc: Small green humanoids. they have almost metalic claws on their hands and feet that would be perfect for Climbing.
Size * 0.5
Int * 4
Spec:
Physical
-Built for climbing
Mental
-Inventive
-Cruel
-Remembers creator
-Fearless
-Persistance to master all skills
Socal
-Preference for underground
-Preference for permanent Structures
-Slavery is acceptable
afterwards I make several cave systems near that same place (2000E)
"This seems interesting. I assist."
More energy (2000) for the cave system.
Proelior shall help with the creation of the Gibberlings. Mostly because of the 'persistently attempts to master all skills' thing.
New Sapient Species: Gibberings (Resoonman Exmel Rastara)Name: Gibbering
Disc: Small green humanoids. they have almost metalic claws on their hands and feet that would be perfect for Climbing.
Size: Small x0.5
Int: Genius x4
Spec:
Physical
-Built for climbing +(0.2Base)
Mental
-Inventive +(0.2Base)
-Cruel /
-Remembers creator /
-Fearless +(0.2Base)
-Persistance to master all skills /
Social
-Preference for underground
-Preference for permanent Structures
-Slavery is acceptable
Cost: 80 / 320 (x0.75)> 60 / 240 [10]
Resoonman Exmel Rastara and Proelior the Blade Infinity lose 30 Energy Eachand 120 Ether EachCreation Success Roll 1d4: [4]
You create 10 Gibberings with the help of Proelior. Small green humanoids with a great intellect. They already have an innate understanding of tools and weapons.
+Gibberings: Innate Tool and Weapons UnderstandingThen you create a region wide cave network, with the input of AlraOm, the Ender. The cave network ends up twice deeper than intended, reaching magma veins.
AlraOm, the Ender loses 2000 Energy
Resoonman Exmel Rastara loses 2000 Energy+Landmark: Cave Network / Reach Magma
Innanis Dominus"Decimarch.. I remember something, but the memories are not my own.. A rift.. A sacrifice... all in vain? ...Why? Why am I so torn?"
He would shift into his alternate from, the shadows wrapping around and trying to quell the distraught core. Below it, a strange group of creatures begin to appear.
Species Name : Voidlings
Description : strange, distorted creatures of varying size with mostly humanoid forms. they, like their creator, seem to absorb the world around them, as if trying to fill the gap of their existence. Unlike him, however, they can reproduce and are less terrified by their existence.
traits :
Small Sized
- Energy feeders: Feeds off of the energy/life of other creatures directly for sustenance. They cannot handle large quantities of divine energy, but can break it down slowly and live off of it for ages.
Normal Intelligence
- Sentient to a degree: They have to absorb the energy of other sentients to achieve sentience themselves
- Loners: They will intentionally avoid eachother due to their physical properties, as they would absorb eachother under normal circumstances.
Form Shift - Alternate FormInnanis Dominus loses 500 Energy [5% of Max Energy]
Your dark humanoid shape closes on itself, forming a sphere.
Species Name : Voidlings
Description : strange, distorted creatures of varying size with mostly humanoid forms. they, like their creator, seem to absorb the world around them, as if trying to fill the gap of their existence. Unlike him, however, they can reproduce and are less terrified by their existence.
Size: Small
Intelligence: Normal
Traits :
-Physical
>Energy feeders: Feeds off of the energy/life of other creatures directly for sustenance. They cannot handle large quantities of divine energy, but can break it down slowly and live off of it for ages. [Non divine beings can't handle Divine Energy at all, some tried in the last game.] +(0.5Base)
-Mental
>Sentient to a degree: They have to absorb the energy of other sentients to achieve sentience themselves +(0.5Base)
-Social
>Loners: They will intentionally avoid eachother due to their physical properties, as they would absorb eachother under normal circumstances.
Cost: 100 / 10 (x0.75)> 75 / 8 [10]
Innanis Dominus loses 75 Energyand 8 EtherCreation Success Roll: [1]
You create the 10 Voidlings, but you notice a flaw in their making. If a voiding cannot achieve sentience in time, it will die.
+Voidlings: Life on a time limit
KahnGenerate a forest with red leaves. also create a few buildings as start of a town.
"Hmm wonder what these new gods will be like"
To create a forest, you need to create life.
Vegetal: Tree with red leaves [Big/BasicLife]Cost: 100 / 10 [10]
"Forest": Small Region Assumed.
Cost: 1000 / 100 [100]
Kahn loses 1000 Energyand 100 EtherCreation Success Roll: [4]
You create a forest of trees with red leaves. They are even brighter than intended, with many shades of red, crimson and vermilion. Furthermore they bear some curious red fruits.
+Vegetal: Allred Fruit Tree
+Landmark: Allred ForestKahn loses 50 EnergyYou create a few buildings which are tailored to Medium-Sized creatures.
+Allred Forest: Building (M-size)
PLAYER STATUS
Class: Lesser / Stage: 3
Current Form: True Form
18950 / 20000
1400 / 1500
True Form :
1 Offense / 1 Destruction
Alternate Form :
1 Defense
Class: Lesser / Stage: 2
Current Form: True Form
12670 / 15000
100 / 500
True Form:
1 Law alteration / 1 Creation
Alternate Form:
1 Destruction
Class: Lesser / Stage: 1
Current Form: True Form
8996 / 10000
157 / 500
True Form:
1 Creation / 1 Offense
Alternate Form:
1 Influence
Class: Lesser / Stage: 2
Current Form: True Form
12930 / 15000
243 / 1000
True Form:
1 Influence / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 1
Current Form: True Form
9975 / 10000
497 / 500
True Form:
1 Law Alteration / 1 Creation
Alternate Form:
1 Offense
Class: Lesser / Stage: 1
Current Form: Alternate Form
9925 / 10000
492 / 500
True Form:
1 Offense / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 2
Current Form: True Form
15000 / 15000
250 / 1000
True Form:
1 Creation / 1 Law Creation.
Alt. Form: None [Can choose one upon next leveling up]
Class: Medium / Stage: 6
Current Form: True Form
37500 / 50000
1250 / 5000
True Form:
2 Creation / 2 Defense / 1 Offense
Alt Form #1:
2 Influence / 1 Teaching
Alt Form #2:
2 Law Creation / Law Alteration 1
Class: Lesser / Stage: 2
Current Form: True Form
14970 / 15000
130 / 1000
True Form:
1 Offense / 1 Defense
Alternate Form:
1 Teaching
WORLD STATUS
-An infinite(?) featureless plain
-Black Savannah: Blackening Element in ground
-Allred Forest (Small Region)
> Some Buildings (M-size)
-First Ocean
> Nameless Large Region
>> Cave Network / Reach Magma
>> Small Goobling Root Wood
On Nameless Large Region:
Vegetals:
-Goobling Root [100]
Creatures:
-Lings: Rock Feeding [10]
Black Savannah:
-Black Grass [10000]
Allred Forest:
-Allred Fruit Tree [100]
Undefined:
-Voidlings [10]
On Nameless Large Region:
-Gorks [10]
-Gibberings [10]
>Innate Tool and Weapons Understanding
Black Savannah:
-Elephantmen [10]
-Nameless Light Thingy (Luxlin) [S / N]
Name: Lings
Description: Dog-sized quadrupedal creatures with round body, big maw and strong, albeit small legs suitable for jumping. Their skin is stretchy and smooth. They are endlessly curious and cheerful, tail wagging in most situations. They come in great variety of colors.
Size: Medium
Innate Intelligence: Dumb
Traits:
-Physical
> Very strong stomach acid (may eat nearly everything) +(0.2Base) [Assuming here the acid doesn't eat themselves, or is it linked to fission reproduction ?
]
> Reproduction by fission
-Mental
> Endless curiosity
-Social
> Very social, gather in packs
> Led by their curiosity
Name: Elephantmen
Description: Humanoid figures with the head of an elephant. Deeply connected to Drakieng's Elements.
Size: Medium
Intelligence: Smart [I guess ?]
Individual Cost: 17 / 34
Traits:
-Physical
>Super Strength
>Drakieng's Elemental Resistance
-Mental
>None
Name: Gibbering
Disc: Small green humanoids. they have almost metalic claws on their hands and feet that would be perfect for Climbing.
Size: Small x0.5
Int: Genius x4
Individual Cost: 8/32
Traits:
-Physical
>Built for climbing
-Mental
>Inventive
>Cruel
>Remembers creator
>Fearless
>Persistance to master all skills
Social
-Preference for underground
-Preference for permanent Structures
-Slavery is acceptable
Species Name : Voidlings
Description : strange, distorted creatures of varying size with mostly humanoid forms. they, like their creator, seem to absorb the world around them, as if trying to fill the gap of their existence. Unlike him, however, they can reproduce and are less terrified by their existence.
Size: Small
Intelligence: Normal
Individual Cost: 10/1
Traits :
-Physical
>Energy feeders: Feeds off of the energy/life of other creatures directly for sustenance. They cannot handle large quantities of divine energy, but can break it down slowly and live off of it for ages. [Non divine beings can't handle Divine Energy at all, some tried in the last game.]
>Lifeline: Will die if they can't attain sentience before adulthood
-Mental
>Sentient to a degree: They have to absorb the energy of other sentients to achieve sentience themselves
-Social
>Loners: They will intentionally avoid eachother due to their physical properties, as they would absorb eachother under normal circumstances.