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Author Topic: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1  (Read 50467 times)

Sarrak

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #45 on: May 25, 2016, 08:41:57 am »

afterwards I make several cave systems near that same place (2000E)

"This seems interesting. I assist."

More energy (2000) for the cave system.
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Dustan Hache

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #46 on: May 25, 2016, 09:40:33 am »

"Decimarch.. I remember something, but the memories are not my own.. A rift.. A sacrifice... all in vain? ...Why? Why am I so torn?"
He would shift into his alternate from, the shadows wrapping around and trying to quell the distraught core. Below it, a strange group of creatures begin to appear.
Spoiler (click to show/hide)
« Last Edit: May 25, 2016, 09:46:43 am by Dustan Hache »
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Nakéen

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #47 on: May 25, 2016, 11:10:38 am »

(I try to make uninteligent sapiants, and I get blue Apes *simply shakes head*.)
(Sorry, I will adjust their cost then ! You can state another action, assume they are already sapient.)

((Looks like you missed Veeki Mori Ubei Skaki Ento's tier up...))

((none of them are updated))
((Oh. Strange. Because I did update them. Thanks for pointing this out, thankfully I keep a saved copy separately.))

edit: updated ! I will update the Gorks later on, but they are sapient
edit2: Also no, there is no sun. Only an eternal golden sky shining over the land.
« Last Edit: May 25, 2016, 11:13:34 am by Nakéen »
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Hawk132

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #48 on: May 25, 2016, 11:55:09 am »

((Veeki and Proelior still weren't updated to Stage 2.))

Proelior shall help with the creation of the Gibberlings. Mostly because of the 'persistently attempts to master all skills' thing.
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Perplexicon: A New Arena - Abandoned, but feel free to give it a read.

Nakéen

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #49 on: May 25, 2016, 12:37:12 pm »

((Veeki and Proelior still weren't updated to Stage 2.))

Proelior shall help with the creation of the Gibberlings. Mostly because of the 'persistently attempts to master all skills' thing.
((Ah right. Your Energy and Ether were correctly updated though :D
Taking care of it right now, and done))

EDIT: Also made Resoonman Exmel Rastara level up, as per his statement.
« Last Edit: May 25, 2016, 12:38:50 pm by Nakéen »
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Bluexdog

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #50 on: May 25, 2016, 04:19:16 pm »

Generate a forest with red leaves. also create a few buildings as start of a town.

"Hmm wonder what these new gods will be like"
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Wozzy

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #51 on: May 25, 2016, 05:04:05 pm »

Saraab, wanting to test his might, travels to were the Gorks, Gooblings, and future location of Gibberings and Lings are. Once there, he grabs the region, holding it in place, and shoves a continent sized surrounding area 12km down. He then fills the continental sized hole with water, surrounding the desolate region in about 100km of ocean on all sides.
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Atian the Elephantman God

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #52 on: May 25, 2016, 06:27:48 pm »

Drakieng creates Elephantmen in the Dark Savana.

Elephantmen are humanoid figures with the head of an elephant. Each one is very deeply connected to the Elements and as strong as well elephants.

Traits: Intelligent, Sapient, Super Strength.

Nakéen

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #53 on: May 25, 2016, 10:23:55 pm »

Era 0 - Turn 2:


AlraOm the Ender
AlraOm thoughts segment, shatter and mend anew, following the strange patterns of his alien logic. Amidst this chaos, a new concept emerges...

It is time for creation:

Spoiler: Non-sapient (click to show/hide)
Non Sapient Species
Spoiler: Lings (click to show/hide)
Cost: 70 / 7
AlraOm the Ender loses 50 Energy
and 7 Ether
Creation Success Roll 1d4: [4]
You create 10 Lings, and their acid ends up so potent they can feed on rocks to some extent. You place them around the region where the Gorks where created.
+Rock feeding Lings


Saraab the Clockwork Guardian
Saraab, wanting to test his might, travels to were the Gorks, Gooblings, and future location of Gibberings and Lings are. Once there, he grabs the region, holding it in place, and shoves a continent sized surrounding area 12km down. He then fills the continental sized hole with water, surrounding the desolate region in about 100km of ocean on all sides.
Wanting to test your newfound might, you gather your power and with focus your mind. Without much effort, you raise a large region of land and lower a whole continental sized patch of land. You then fill it with salt water, thus creating an ocean.
Cost: 6000+4000=10000 (x0.75)> 7500
Saraab the Clockwork Guardian loses 7500 Energy
World Alteration Success Roll 1d4: [2]
Everything goes on without a hitch. The earth answers to your call and bend to your will, and the water flows according to your word.
+The First Ocean
+Large Region (In First Ocean)



Drakieng The Elephant Lord
Luxlin goes over to lightly twitching
"I feel cold."
"Here!"

Create a large fire beside Luxling.

This should warm you up.

Drakieng looks at the black grass he created then into the sky.

((We do have a sun right?))

Try to create the Golden Grass near the black grass
Drakieng creates Elephantmen in the Dark Savana.

Elephantmen are humanoid figures with the head of an elephant. Each one is very deeply connected to the Elements and as strong as well elephants.

Traits: Intelligent, Sapient, Super Strength.
Drakieng The Elephant Lord loses 1 Energy
You create a fire beside Luxlin. Well, she is a goddess so her feeling of cold is just in her head. But your deed is sweet and worthy of a caring soul.

You look at the black grass. It is black as ink, and swinging peacefully with the wind. As for the sky, it is bright and golden. There is no concept of day or night there. The world is always basked in the golden light.

Golden Grass Cost: 500 / 50 (x0.75)> 375 / 38 [5000]
Drakieng the Elephant Lord loses 375 Energy
and 38 Ether
Creation Success Roll 1d4: [1] [Hey, you are particularly unlucky with this grass thing]
Incredible ! The rebellious grass turns black again ! The GM is so astonished that a new property plagues the Black Grass Plain.
+More Black Grasses [5000]
+Black Grass Plain: Renamed Black Savannah
+Black Grass Plain: All vegetals will turn black because of an element in the soil


New Sapient Species : Elephantmen (Drakieng The Elephant Lord)
Cost: 170 / 340 (x0.75)> 128 / 255 [10]
Drakieng the Elephant Lord loses 128 Energy
and 255 Ether
Creation Success Roll 1d4: [1] [Nevermind. Hahaha]
You create the 10 Elephantmen...and feel something strange. You realize they are resistant to your elements !
+Elephantmen: Drakieng's Elements Resistant


Resoonman Exmel Rastara
AlraOm, the Ender
Proelior the Blade Infinity
I make 10 Gibberings (?) and place em down near my gorks. afterwards I make several cave systems near that same place (2000E)
Spoiler: Gibberings (click to show/hide)
afterwards I make several cave systems near that same place (2000E)

"This seems interesting. I assist."

More energy (2000) for the cave system.
Proelior shall help with the creation of the Gibberlings. Mostly because of the 'persistently attempts to master all skills' thing.
New Sapient Species: Gibberings (Resoonman Exmel Rastara)
Spoiler: Gibberings (click to show/hide)
Cost: 80 / 320 (x0.75)> 60 / 240 [10]
Resoonman Exmel Rastara and Proelior the Blade Infinity lose 30 Energy Each
and 120 Ether Each
Creation Success Roll 1d4: [4]
You create 10 Gibberings with the help of Proelior. Small green humanoids with a great intellect. They already have an innate understanding of tools and weapons.
+Gibberings: Innate Tool and Weapons Understanding

Then you create a region wide cave network, with the input of AlraOm, the Ender. The cave network ends up twice deeper than intended, reaching magma veins.
AlraOm, the Ender loses 2000 Energy
Resoonman Exmel Rastara loses 2000 Energy

+Landmark: Cave Network / Reach Magma


Innanis Dominus
"Decimarch.. I remember something, but the memories are not my own.. A rift.. A sacrifice... all in vain? ...Why? Why am I so torn?"
He would shift into his alternate from, the shadows wrapping around and trying to quell the distraught core. Below it, a strange group of creatures begin to appear.
Spoiler (click to show/hide)
Form Shift - Alternate Form
Innanis Dominus loses 500 Energy [5% of Max Energy]
Your dark humanoid shape closes on itself, forming a sphere.

Cost: 100 / 10 (x0.75)> 75 / 8 [10]
Innanis Dominus loses 75 Energy
and 8 Ether
Creation Success Roll: [1]
You create the 10 Voidlings, but you notice a flaw in their making. If a voiding cannot achieve sentience in time, it will die.
+Voidlings: Life on a time limit


Kahn
Generate a forest with red leaves. also create a few buildings as start of a town.

"Hmm wonder what these new gods will be like"
To create a forest, you need to create life.
Vegetal: Tree with red leaves [Big/BasicLife]
Cost: 100 / 10 [10]

"Forest": Small Region Assumed.
Cost: 1000 / 100 [100]
Kahn loses 1000 Energy
and 100 Ether
Creation Success Roll: [4]
You create a forest of trees with red leaves. They are even brighter than intended, with many shades of red, crimson and vermilion. Furthermore they bear some curious red fruits.
+Vegetal: Allred Fruit Tree
+Landmark: Allred Forest


Kahn loses 50 Energy
You create a few buildings which are tailored to Medium-Sized creatures.
+Allred Forest: Building (M-size)


PLAYER STATUS












WORLD STATUS

Spoiler: Landmarks (click to show/hide)

Spoiler: Living Beings (click to show/hide)

Spoiler: Sapient Beings (click to show/hide)

Spoiler: Unique Beings (click to show/hide)

« Last Edit: May 26, 2016, 01:26:39 pm by Nakéen »
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Nakéen

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #54 on: May 25, 2016, 10:52:30 pm »

Luxlin goes over to arca lightly twitching
"I feel cold."
Drakieng was kind enough to light a fire near Luxlin. Arca turns toward Luxlin, and says with an indifferent voice :
"Feeling cold is a lesser sensation, it must be because of your newborn state. Don't worry though, it's just your mind that is playing tricks with you. A divine being doesn't have to worry about warmth or cold in a normal situation such as this one."

She then says to Drakiengs :
"How caring of you. Though unnecessary, I see acts of kindness and sibling care in high regards."
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AbstractTraitorHero

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #55 on: May 25, 2016, 10:55:32 pm »

"I don't like  it at all...my mind feels cold....i don't  want to be cold.
Create beings of heat  and light sentient capable of reproduction and average intelligence they live  by consuming matter  to keep themselves fueled.
« Last Edit: May 25, 2016, 10:58:35 pm by AbstractTraitorHero »
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((I just facepalmed so hard I have a concussion))
Rip Abigail South Death by Drop pod my avatar is now morbid.

Wozzy

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #56 on: May 25, 2016, 11:00:47 pm »

Saraab looks at the strange grass. Interested in keeping with its style, but not allowing it to spread, he modifies it.

Black grass is dependent on the soil in the Black Savannah, or it isn't able to grow.

((your new costs to modify life are gonna screw me over right now, aren't they?))
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Wozzy

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #57 on: May 25, 2016, 11:02:25 pm »

"I don't like  it at all...my mind feels cold....i don't  want to be cold.
Create beings of heat  and light sentient capable of reproduction and average intelligence they live  by consuming matter  to keep themselves fueled.

((You could at least try to use the format...))
« Last Edit: May 25, 2016, 11:05:27 pm by Wozzy »
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Nakéen

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #58 on: May 26, 2016, 12:42:54 am »

"I don't like  it at all...my mind feels cold....i don't  want to be cold.
Create beings of heat  and light sentient capable of reproduction and average intelligence they live  by consuming matter  to keep themselves fueled.

((You could at least try to use the format...))
((It should be okay with simple beings. It's mainly for sapient ones with special properties. And it actually helps me a lot :D))
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crazyabe

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #59 on: May 26, 2016, 07:12:21 am »

Now I to end it all I make few creaures to inhabit the caves...
Spoiler: Cave pigs (click to show/hide)
Followed by the creation of a variety of mushrooms, some of which will be poisonus and have very... Descriptive names.
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