Turn:12 Welcome to Man-Hunter HQ.
Since the start of the game it has been around 4 hours. It is around 4 am.
(This section is taken from before, just shortened to only include the description of the inner courtyard of Man-Hunter HQ.)
It seems Man-Hunter HQ is built into some kind of old military facility at the borders of downtown L.A. The premise is walled off with walls twice as high as a man and topped with barbed wire. The buildings are multistoried and square from birds eye view.
Man-Hunter gets paid to send out hit teams, not complete contracts. In fact it's part of there business model to service those that seek revenge after surviving a hit even if it was a Man-Hunter hit!
The front Man-Hunter compound features a parking lot to the west (You are on the northern end of the compound) full of various automobiles all painted black. Some have tripods but no weapons mounted. You know they have armored vehicles but those are not among these.
To the east there is visitor parking it's empty with the exception of one purple sports car.
Strait south (ahead of you guys) is the building. It has windows but it has another wall with barbed wire this one is only slightly higher than an average person.
Andrew Merald (Dustan Hache)
(2) You lift up the terminator onto your shoulders and throw him into the back of the goon truck. Blood drips down from the terminator onto your armor. It seems that outer shell is actual flesh; it’s a very convincing disguise. That will sell for sure.
You then make the walk around the eastern wall into the compound were everyone else is. Greeted by a bin of food kindly donated by the defeated Man-Hunter security team, you dig in.
Restoration Mode activated! The very beat of your heart shakes your body! You heat up rapidly!
Wounds healed!
You then go about spotting these cameras. It's night and the camera's have infrared flashlights making them too easy to spot for someone with your augments. You pull out your pistol. Blam. Blam Blam!
The compound is no longer under surveillance!
Strength-Speed: 8
Skill(s):
Aware: You have experienced a number of ambushes keeping you aware of your surroundings.
Reflex type:
Evasive
Augment(s):
Highly effective chameleon like skin and hair.
Inventory:
Shotgun (armor shredding ammo type)
Fully auto pistol
Electromagnet assisted blade.
Nanoweave armor with metamaterial stealth aiding capabilities
Extra pistol mags
Extra armor shredding ammo
Status:
Leock Vols (HighEndNoob)
(4) You open the bolt/chamber area and clean it up. You won't have to worry about that problem again for a while.
You walk over to the M806. All the ammo for it exploded with the Humvee except for the box currently attached to the weapon.
It has scrapes from shrapnel but other than that it is in fine condition. It seems Eiki has taken interest in the weapon as well. She undoes the bolt and pulls it off for her self.
…. You feel less safe next her now that she's holding that thing. Not that you ever really felt safe around her in the first place.
Strength-Speed: 3
Skill(s):
Ambushing ambushers: You’ve been ambushed a lot. You’ve gotten reasonably good at turning the tide.
Reflex type:
Stealth
Augment(s):
Aware of ambient magnetic fields
Inventory:
7.92mm MG-42 Light-machine Gun with Bipod
.45 Thompson Sub-machine Gun
3 L83A1 Smoke grenades
Dark gray Overcoat
Fair amounts of ammo.
Extra quick change barrels for MG-42
Walther P38
S84/98 III bayonet
Cash from sale of 5 AA-12s
Status: No status issues.
Eiki Yamanaka (_DivideByZero_)
(1) You run past Leock and tackle the M806. You pull the bolt out and take the weapon for yourself. You feel very powerful holding this thing.
Strength-Speed: 3
Skill(s):
Shrapnel awareness: You’ve fired enough rockets to be a fair judge at what and what isn’t a safe distance from an explosion.
Reflex type:
Offensive
Augment(s):
Under skin Ceramic armor plates (Skull, parts of torso, thighs, forearms, and shins).
Inventory:
Black body suit with projector equipment (damaged).
Heavy cylindrical container containing (can transform into missile launcher with blast shield):
10x High Explosive (2 loaded)
9x Smoke (2 loaded)
5x Incendiary/White Phosphorus (1 currently loaded)
5x H.E.A.T
2x EMP
8x Force (A shell designed to propel Eiki through the air moreso than actually deal damage. It creates a giant blast in front of the schrek)
3x Dazzle (A cluster munitions bomb consisting of flashbangs, stun bombs, and fireworks. Fun for the whole family)
2x Theta Fusion Warhead (Does not explode unless the triggering mechanism fires. It can malfunction, but it is more likely stop working if hit)
1x Grappling hook (reusable) (Has a hook which can attach to the schreck itself. Can be reloaded with any rocket motor)
Helmet
Cleaning kit
Gas mask
Two small oxygen cylinders
Snacks
Two tactical knives in boots
Two electrolaser pistols
Carrying scarf
Money from AA-12 sale.
M806 belt fed grenade launcher
Status: No status issues!
Sanct Stone (Sanctume)
(6) You smash the window. WWWEEEOOOWWWW WWWWEEEEOOOOWWWW
That's very fucking annoying.
CRASH. You stab one of your 12" pikes right through the main circuit killing the alarm.
Let's see... This guy bought a lot of AA-12s from a local supplier, a combat drug from another other supplier and the terminator.
Looks like this guy did some research before buying the terminator there's a lot of information on operation capabilities of the T-850.
Wait.
You look over the receipt. He bought three terminators! Not all of them are T-850s one of them is a I-950. It's circled on the recite. It seems he didn't buy a I-950 terminator but rather an I-950 terminator chip.
Strange.
All the details about this I-950 are torn out of the files or blacked out.
You flip to the next set of files.
What the hell.
Your heart nearly skips a beat. On the front of the file is sloppily written "MOTHER I'M COMING FOR YOU!"
...Mother...
That takes you back to your days with Alis Nova Renascentia in Monumentis. You shudder.
Strength-Speed: 4
Skill(s):
Geology: you know your stuff when it comes to rocks and gyms.
Reflex type:
Defensive
Augment(s):
Reinforced arm bone structure (good for digging), low oxygen tolerance, ability to consume dirt, rocks and gyms (must break up rocks before ingesting).
Inventory:
Vintage aviator’s Cap and goggles
Chain harness
12” metal pikes
16” metal bars (assembles into digging tools and lobo)
Rail rifle
Spare rail rifle ammo
Study gloves, belt harness and mesh armor
Six disks of C4, must be set on a timer.
Status: No issues!
Recenser Bonum (Midnight Jaguar)
(1) Before changing you do some reconnoitering. You flap your wings for the first time. Exhilarating! Again and again and before you know it your airborne. You created quite the breeze back on the ground. You land and survey the compound behind the Man Hunter main HQ building. To the west is a large barracks facility.
You notice there is a lot more security troopers left. This makes sense. Man-Hunter is paid to send out set amounts of troops to make a hit not to complete murder contracts. You guys were just lucky enough to survive the hit.
Guess that means you aren't at war with Man-Hunter. Yet.
On the east side there is a large vehicle hangar. You take a guess that that is where the Humvee came from.
You fly back down to the courtyard and conform to Anthony's plan, it seems the surviving troopers left but they didn't go back to the barracks. You enter Restoration Mode and transform into a close copy of one of the troopers on the ID card. You also get into one of the trooper uniforms. You leave your old gear/clothes in the Chevy.
Goodbye wings and extra bear arms. At least next time you can make sure to grow leathery bat wings.
It seems your disguise works out! (read Anthony's roll for details.)
Strength-Speed: 5
Skill(s):
Nerves: You really don’t get too surprised often. You’re not too likely to lose nerve in any given situation.
Reflex type:
Aggressive
Augment(s):
Changeling: During restoration you can change your appearance and physical capabilities (including strenght-speed!). Bone sword arms? Why not. (you cannot change your augment though) (Note: this will take a lot of food during restoration mode).
Inventory:
Man-Hunter employee ID
Man-Hunter security trooper outfit.
Status: You look like a Man-Hunter security trooper.
Anthony Brake (inaluct)
(6) You convince Recenser to follow along with your plan. You also take the time to help yourself to the rations and heal your leg.
Wow! He really looks like one of them. He takes the ID that matches the trooper he is disguised as.
About a minute later an angry secretary storms out of the HQ building. She's furious!
"All right! Which one of you degenerates shot the security cameras! Just because some bloke pays us to kill you DOES NOT give you the right to go destroying our property! You can instead file a complaint like our other more considerate patrons."
She sees Recenser, "You soldier! Witch one of these morons did it?"
Looks like she bought into the disguise. You hope Recenser's a good actor.
The rest of the surviving troopers watch, they become even more worried. They turn to you, "look buddy, we all got vacation hours. How 'bout we leave you here to whatever your doing and... come back tomorrow."
Another one of the troopers whispers angrily to the one who spoke up, "Good job moron! What if we comeback tomorrow and there is no Man-Hunter? We'd be outta work!"
"What do you want me to do about it? Charge in and try to take them out?! Either they destroy Man-Hunter or they don't. That simple. We don't got much say in it either way." The other whispers back.
They seem to be arguing.
You build up a proteolytic in your glands. You're ready to launch a big wad of acid spit. You can swallow it to cancel.
Status healed!
Strength-Speed: 5
Skill(s):
Negotiators: Your pretty good at talking his way out of things.
Reflex type:
Diplomatic
Augment(s):
Venomous: You are completely immune to toxins (including gasses!) After ingesting a poison/toxin you can recreate the substance from your mouth giving you access to wide variety of toxins with varied affects. Can secrete toxins that he generates through his pores, able to create both liquids and gasses in mouth.
Current substance exposure list:
Sedatives (some in gas form others as a liquid)
Classic poisons (cyanide, etc),
Hemotoxin (breaks down blood cells)
Neurotoxin (causes issues in neuron function can be used to paralyze or kill)
Proteolytic (causes localized damage by disrupting the molecular structure of the area of infection)
Inventory:
12ga pump action shotgun
High powered bolt action rifle (think like .338 Lapua Magnum high powered) with a x25 scope
Laser pistol
Brush axe
Concealable ballistic vest made of the best space age materials to be found in the year 299X
Knife
9mm semiautomatic pistol
Copy of the well-known ancient book Fahrenheit 451, a rollicking adventure story
2 Man-Hunter Security IDs
Status: No status issues.
Keep it up guys! You’re a fun bunch to write for.