Lost Angels an open-carry city full of crime and general decay. The government has accepted this change after a long and fruitless war on crime. They have decided to pursue commerce over humanitarianism. The police has militarized and generally only responds to threats to government security.
You a superhuman ex-member of the collapsed cult Alis Nova Renascentia in Monumentis (it’s a mouthful). Lately you’ve noticed that you’re being followed…
…Who could it be and what do they want with you?
Setting: It is the year 3000 and science has long since achieved revolutionary ends. Bio-augments are common along with all sorts of weapons are common even those that are 1100 years old! Combat has changed little being dominated by weapons/technology of the 20th-21st century.
You are a superhuman creation with the following abilities:You can sense thermal radiation (heat vision), see inferred and some ultra-violet. You are very coordinated with hearing (able to pinpoint objects).
Like any generic superhuman you are very strong and fast and yeah… whatever.
You can survive damage to any part of the body except for the brain-stem (low-center of the brain) other parts of the brain are free game, you’ll lose whatever functions are associated with the part of the brain you lost. If your head is separated from your lungs and heart you’ll die unless promptly (and I mean PROMPTLY) reassembled (you’ll have to wait a turn for your neck to start reattaching to your severed head and even more to regain function). You can’t survive without your lungs/heart but they are very good at quickly healing puncture type wounds and your heart is very good at restarting itself.
You are a very quick learner with a photographic memory. First time using a bow? You’re likely to get a bullseye on your second try, your third and most shots following. You have a very high tolerance for toxins and are able to identify them easily while in contact with them.
You also can eat just about anything raw. Yay! (I’ve always thought that raw meat looked very tasty)
Additionally you can over-activate you muscles for bouts of strength or speed. Ever wanted to crush someone’s head? Now you can. You’ll probably also end up damaging all the tendons in your hands but don’t let that stop you because…
You have what is called Restoration Mode: It is a special feature of your consciousness that you activate by choice. During Restoration Mode you’ll eat like a manic and given that you get enough you’ll regenerate any and all damage. You lose control of yourself completely during restoration mode. It is ill advised during combat as you will be an easy target even for lowly regular humans. You will cannibalize in Restoration Mode if you can’t find other enough food. If you can’t find food your muscle mass will be reallocated to regrow vital body parts. (Be ready to exploit the shit out of this ability)
You think you’re OP? I didn’t tell you what you’d be fighting. Also guns are guns; you’ll find yourself shredded alive and without select limbs often.
Mechanics:
I will roll a d6 once for each action (NPC’s also get a roll for their actions). If your action warrants response from environment or characters they will get a response roll. There will also be damage roll for characters and objects when they are attacked.
Most ‘modifiers’ (the strength/speed for example) won’t affect your roll but will instead you effect what result your roll achieves. The dice rolls don’t exist as a check to your character’s capabilities but rather as a way to determine circumstance.
For example, if you try to lift a heavy door and you maxed out your strength and you roll a 1, I won’t write something like ‘you hurt yourself discovering that you couldn’t lift the door’ but rather something like ‘an ambush party was awaiting on the other side of the door! They open fire….’
Situation will govern how your rolls affect combat.
Allied suppressing fire (sniper, mg, rockets, etc), good cover, etc will better the situation weakening the results of a low roll (3-1). Enemy suppressing fire will weaken the situation.
Situation is specific to each player and it basically has to do with how many people see you, how many are shooting at you, what kind of weapons and what kind of firepower you are you forcing your enemies to contend with.
If it doesn’t make to much sense then fight how you feel you should and you'll probably be doing it right, it's suppose to be pretty intuitive.
Enemy specials will get reaction rolls turning your roll, enemy normals will get a collective response roll at the end or beginning of the turn which governs how they adapt strategically and what kind of reinforcements they pull in.
Also remember if you don't specify the order of your actions then the order is the order that you guys reply in.
(New mechanics incoming!)
Character Creation:Name:
Appearance:
History/important details: (This is optional) you can put backstory here or any important details about your characters experiences. You can pick one skill here that you are extra adept at. Don’t list multiple because you wouldn’t get them and also as a superhuman bad-ass you are likely to succeed at whatever you try.
Note: You've been free of cult-business for 1 year the last 6 years prior to that was as part of a cult. I won't tell you much (and thus you aren't allowed to write about it) except for it was a bad experience that your character does not like to remember much less speak of.
Loadout: Clothing/gear/weapons. Don’t expect your stuff to last very long; in a storm of gun fire things tend to break,
though restocking gear won’t be too difficult. There are no restrictions really as long as you choice things that would be possible (not necessarily common) given the setting. Feel free to go full metal-slug if you want to be overloaded with weapons. Laser/plasma/railguns are common enough to have; however, no energy-shield type things exist (this isn’t starwars).
Strength-Speed: 0-10 (0 being very very strong 10 being very very fast). If you are 0 you might it hard to fit through small areas. If you go 10 you might find it a little easier to have your skinny limbs blown off. NOTE: at 0 you’ll still find yourself as fast as an Olympic sprinter and at 10 you’ll still find yourself unreasonably strong compared to normal humans.
Reflex type: defensive/offensive/stealthy/diplomatic (you can suggest one if you like)
You’re reflex type determines what kind of actions you take during reaction rolls that you would not have otherwise been able to declare an action.
Offensive: You’ll try to establish an offensive advantage, if you get punched in the stomach you might find yourself punching the offender’s throat with inhuman reaction speed. You’ll rack up quite the kill count with this one.
Defensive: You’ll guard. You’ll block the punch to the stomach. If you’re ambushed you’ll dive to suitable cover. This is a safe pick if you don’t want to reflexively escalate situations.
Diplomatic: You’ll establish an advantage, though not through a punch to their throat. They punched you in the stomach? You snatched their wallet and guess what! It has the offender’s family's address.
Stealthy: A true hunter’s reflex. They punched you in the-… Wait where did you go? This one will help you lose attackers often leaving you with the option of counterattack on your next turn.
IMPORTANT NOTE: These do not convey any bonus to stealth/diplomacy/defense/offensive. These simply determine what you do in situations that you didn’t have the option of posting an action for. These will generally be used to determine what you do during your response roll when attacked by an NPC.
Feel free to suggest one. Don’t be surprised if I tell you to change it though.
Special augment:
What can you do?
Feel free to suggest your own or choice one below. You will receive the abilities the augment gives you along with all the normal abilities you have (listed above). I get final say in what you can or can't do.
Examples:
Changeling: During restoration you can change your appearance and physical capabilities. Bone sword arms? Why not. (you cannot change your augment though) (Note: this will take a lot of food during restoration mode).
Venomous:You are completely immune to toxins (including gasses!) After ingesting a poison/toxin you can recreate the substance from your mouth giving you access to wide variety of toxins with varied affects.
Conjurer: During restoration you can grow other organisms out of your body. These can be programmed to carry out your will (or other instructions) (This will take variable food and time based on what you create).
I'm looking for 3-4 players, though I'm likely to give in if there is more. I'll also be willing to graft in characters as the game precedes so don't let anything stop you from posting a character.
Also post if you have questions about anything that pertains to the game.
Players:Name: Andrew Merald.
Appearance: A young, stocky built man with short black hair and brown eyes. He has slight beard developing.
History/important details: A ex-bounty hunter turned vigilante, He still believes for the most part that he is human, though his reflexes betray him more often than not. His full capabilities and powers are only just beginning to manifest... He has greater than normal awareness, having dealt with one too many ambushes.
Loadout: Armor shredding shotgun with a full auto pistol as a sidearm/main weapon, Both are fairly outdated conventional(ballistic) weapons. Armor consists of a nano-mesh that acts to amplify his bio-augment while providing marginal protection. He also carries a blade augmented with a powerful electromagnet and uses it for when he has to breach armored doors, or kill people in powered suits.
Strength-Speed: 8.
Reflex type: Evasive: Mix of Defensive and Stealth, focusing on Defensive first, then if possible, Stealth.
Special augment:
Camouflage: His skin (and his light armor) can reflect and bend light around him, turning him invisible as long as he remains immobile. Prolonged camo will drain his energy and force him to seek food, and movement while cloaked will significantly reduce it's effectiveness.
Name: Leock Vols
Appearance: Tall and lean build, with blond, curly hair and blue eyes.
History/important details: Leock spent his childhood hiding in the slums, learning how to stay out of sight in a tight situation. After his tenure in the cult, he returned to the streets and embraced his old way of life, learning how to turn nearly any encounter into an ambush of his own.
Loadout:
- 7.92mm MG-42 Light-machine Gun with Bipod
- .45 Thompson Sub-machine Gun
- 3 L83A1 Smoke grenades
- Dark gray Overcoat
Strength-Speed: 3
Special Augment: A sensor in the brain allows Leock to detect changes in magnetic fields in a 30 meter radius, allowing him to detect men with guns, circuits in walls, etc. The closer the object is to him, the clearer the detection is.
Reflex type: Stealthy
Name: Eiki Yamanaka
Appearance: She is a 15 year old girl. She has obsidian eyes and long, curled, jade-colored hair, worn in two ponytails that always seem to defy gravity.
She wears a black suit covered in zig-zagging power conduits criss-crossing the surface, which can project volumetric images several feet from her body. All of this is powered by paper-thin graphene powerbanks on her back.
Her COMBAT FORM is a buttoned dark viridian overcoat with oversized sleeves and a lot of pockets on the outside. Her ammunition is stored on a long scarf with two trailing ends that hang close to the ground; ammunition is stored on the ends of the scarf, not on the part wrapped around her neck.
She usually puts on her helmet before entering combat.
History/important details: After leaving Alis Nova Renascentia in Monumentis, Eiki made a living on the streets scamming people and telling fortunes as the shrine maiden of the Yamanaka shrine in downtown L.A.
After all this, she still didn't have enough money to get a decent printer. So she sent death threats to a corrupt manufacturing firm and soon found a deluxe printing unit on (someone else's) doorstep. Her new career as an ally of justice has just begun!
Skill: Danger Close (Less likely to get hit by stray bullets, shrapnel, and fully automatic fire)
Loadout:
She carries a heavy cylinder across her back, which transforms into a panzerschreck. It actually contains seven rocket tubes which fire independently, and can be fitted with multiple types of rounds. The cylinder itself contains a large amount of rockets (about 50) which are stored on her combat outfit when deployed (see above). Each rocket is about 5.1 cm in diameter.
Her secondary weapons are two tactical knives hidden in her boots and two electrolaser P.D.W's with lethal and nonlethal settings.
Her rockets (she preloaded the barrels and (hopefully) remembers which rocket is in which):
12x High Explosive (3 currently loaded)
10x Smoke (1 currently loaded)
5x Incendiary/White Phosphorus (1 currently loaded)
5x H.E.A.T
2x EMP
9x Force (2 currently loaded) (A shell designed to propel Eiki through the air moreso than actually deal damage. It creates a giant blast in front of the schrek)
4x Dazzle (A cluster munitions bomb consisting of flashbangs, stun bombs, and fireworks. Fun for the whole family)
2x Theta Fusion Warhead (Does not explode unless the triggering mechanism fires. It can malfunction, but it is more likely stop working if hit)
1x Grappling hook (reusable) (Has a hook which can attach to the schreck itself. Can be reloaded with any rocket motor)
Her cylinder also contains a helmet, a cleaning kit, a gas mask plus two small oxygen cylinders, and plenty of snacks.
Strength-Speed: 3
Reflex type: Offensive
Special augment:
Her skull is reinforced with subdermal ceramic plates which protect against shrapnel, as are parts of her torso, thighs, forearms, and shins.
Name: Sanct Stone
Appearance: Sanct looks is at least over 100 years old but you can't be sure from all the grayish diry blonde beard covering the face. He has a piercing green eyes, a bulbous nose, and full lips. Oh shi... he's a she! Well, you can't be sure now, can't ya?
History/important details: Sanct is a geologist by trade back when such things matter more. Also a professional miner for precious metals, gems, and general excavations and tunneling. If Sanct is most skilled at anything, it's striking the earth.
Loadout: Sanct prefers to wear a cap of sort with goggles resting over it. Today it's a vintage aviator's helm with matching goggles.
A fine chain harness crosses an X over the front and back, that holds a pair of 12" piercing metal pikes, and 16" solid metal bars that can be assembled into digging tools and melee weapon called a "lobo".
Standard body mesh for meager protection, belt harness, and sturdy boots complete the ensemble.
Weapon of choice: rail rifle. prefers kinetic projectiles over explosives, but don't discriminate using either.
Strength-Speed: 6.
Reflexive type: Defensive. Sanct would make a fortress out of rubble.
Special augment:
Burrow - can dig quite fast, try shooting through 6 feet of dirt. Being underground does not seem to affect the need for oxygen, infact, it is quite restful.
Consume Dirt - or something like it. An ability to extract nutrients from inorganic matter such as stones, gems and metals.
Name: Recenser Bonum
Appearance: A huge towering man with jet black hair and blue eyes.
History/important details: He has had many names and appearances over the years of his life span. So many he can't even remember them all. After the worst six years of his life he shifted again into a large bear for a year think about his life and his goals. He took on this form when a hunter decided to take a shot at him and he had to show him the error of his ways.
From these years of swapping names and forms he's become skilled at adapting to new situations, being unlikely to become surprised by anything.
Loadout:
-m1911
-Sten gun
-M16 with an underslung grenade launcher.
-Trench coat
-leather work gloves
-torn and bloodied hunters cap
-military style cargo pants
-standard cotton T-shirt
Strength-Speed: 5
Reflexive type: Aggressive
Special augment: Changeling: During restoration you can change your appearance and physical capabilities. Bone sword arms? Why not. (you cannot change your augment though) (Note: this will take a lot of food during restoration mode).
Name: Anthony Brake
Appearance: About average height, brown hair, blue eyes. A vaguely unhealthy cast to his complexion. Pretty decent looking, if you ignore the eye circles and crooked yellow teeth. Drab clothes, a preference for grays and browns.
History/important details: With the collapse of ANRM, Anton suddenly found himself with a lot more free time on his hands. He's been wandering L.A., experiencing the world from a different perspective. Some of the things he experienced in ANRM made him reluctant to resort to violence, and he tries to solve most of his problems without fighting. He's also been enthusiastically delving into ancient literature with some of his free time, and it's starting to influence how he thinks society should be run.
Skill: Negotiations: Anton is pretty good at talking his way out of things.
Loadout:
- 12ga pump action shotgun
- high powered bolt action rifle (think like .338 Lapua Magnum high powered) with a x25 scope
- laser pistol
- a brush axe
- a concealable ballistic vest made of the best space age materials to be found in the year 299X
- a knife
- a 9mm semiautomatic pistol
- a copy of the well known ancient book Fahrenheit 451, a rollicking adventure story
Strength-Speed: 5
Reflex type: Diplomatic
Special augment:
Venomous: You are completely immune to toxins (including gasses!) After ingesting a poison/toxin you can recreate the substance from your mouth giving you access to wide variety of toxins with varied affects. I'd like to also request that my character be able to secrete toxins that he generates through his pores, and that he be able to recreate toxins through his mouth in either a gaseous or liquid state (as is appropriate for the toxin generated). Obviously, I'm guessing that things like this would be more time consuming and heavier on the food than normal.
Also, can I request a list of toxins to have already been exposed to? I'll keep it very reasonable, I promise.