Turn 10: Welcome to Man-Hunter HQ.
Since the start of the game it has been around 3 hours. It is around 3 am.
After a noisy, painful but highly amusing (to one of you) car ride you almost reach Man-Hunter HQ
The two cars speed downtown towards Man-Hunter HQ, Anthony's 2016 Chevy leads the way. The front two seats are actually relatively comfortable the spilled trash adds a nice layer of cushion between you and uncomfortably worn down seats. The goon truck is a bit more comfortable in terms of seating but the wedged-off door allows the cold night air to blast into the passenger compartment.
Almost there!
It seems Man-Hunter HQ is built into some kind of old military facility at the borders of downtown L.A. The premise is walled off with walls twice as high as a man and topped with barbed wire. The buildings are multistoried and square from birds eye view. The front gate is open which makes sense because it is visited by potential clients; however there seems to be some strange metal str-
That's a spike strip! And the Chevy ran right over it!
Were they expecting you? Even so why this kind of treatment?! Man-Hunter gets paid to send out hit teams, not complete contracts. In fact it's part of there business model to service those that seek revenge after surviving a hit even if it was a Man-Hunter hit!
The goon truck driven by Andrew swerves avoiding the spike strip; however, it does not enter the Man-Hunter compound with the Chevy. Instead it pulls around the compound.
The Chevy is caught! The heavy metal doors of the compound start to close behind you (Eiki, Anthony, Sanct and Recenser) Anthony switches to reverse and stomps on the gas! No luck the car doesn't not respond in a controllable manner with it's tires spiked! An alarm sounds! It seems they expected you yet had no idea when you would come! The Man-Hunter security team must be deploying now!
The front Man-Hunter compound features a parking lot to the west (You are on the northern end of the compound) full of various automobiles all painted black. Some have tripods but no weapons mounted. You know they have armored vehicles but those are not among these.
To the east there is visitor parking it's empty with the exception of one purple sports car. Anthony parks nicely in a parking spot the best he can while the rest of you tumble out of the Chevy guns at the ready crouched low.
Strait south (ahead of you guys) is the building. It has windows but it has another wall with barbed wire this one is only slightly higher than an average person.
Fuck there's no cover whatsoever.
Out of the southwest corner you see Man-Hunter security troops, they have black fully armored (21st century tactical gear)!
Andrew Merald (Dustan Hache) (Your roll is second to Leock)
(1)(Your roll is AFTER Leocks, you better thank the Leock for that!) The stirring of your guts by the terminator's arm takes you off guard you fail to respond. Leocks sudden burst of 45 cal rounds allows you to slip out of the terminators grasp. It cocks it's hand back turns itself tearing a bigger hole in your stomach wall and armor.
Status changed! This tear through your abdominal muscles might hinder you in intense close quarters combat but it won't completely stop you!
(3) The terminator fails to seize the initiative! He grabs out his shotgun and fires a round at you. You duck to dodge it.
This terminator can sure take a hit but it is clearly a lot slower than you!
Strength-Speed: 8
Skill(s):
Aware: You have experienced a number of ambushes keeping you aware of your surroundings.
Reflex type:
Evasive
Augment(s):
Highly effective chameleon like skin and hair.
Inventory:
Shotgun (armor shredding ammo type)
Fully auto pistol
Electromagnet assisted blade.
Nanoweave armor with metamaterial stealth aiding capabilities
Extra pistol mags
Extra armor shredding ammo
Status: Your stomach has been pierced by the hand of your foe. He tore up your intestines but as long as you remove his hand you'll be OK.
Leock Vols (HighEndNoob)
(5) Ugh. You decide against clearing the jam for a time on target attack! Your Thompson slides down on it's sling from your back right into your hands, you quickly strafe to the left leaving your MG-42 to open up a better shot.
(4 terminator's reaction/damage roll) You batter the arm of the terminator with .45 cal rounds carefully avoiding friendly fire. It doesn't seem to much besides tear up the outer fleshly layer of the terminator's arm. This will surely assist Andrew's attempt to free himself.
Strength-Speed: 3
Skill(s):
Ambushing ambushers: You’ve been ambushed a lot. You’ve gotten reasonably good at turning the tide.
Reflex type:
Stealth
Augment(s):
Aware of ambient magnetic fields
Inventory:
7.92mm MG-42 Light-machine Gun with Bipod
.45 Thompson Sub-machine Gun
3 L83A1 Smoke grenades
Dark gray Overcoat
Fair amounts of ammo.
Extra quick change barrels for MG-42
Walther P38
S84/98 III bayonet
Cash from sale of 5 AA-12s
Status: No status issues.
Eiki Yamanaka (_DivideByZero_)
(6! Your rampage doesn't end here!) You consider targets... Why not both! You suddenly load a HE round, a force round and another HE round in that order.
You swing your heavy steel launcher towards the Humvee! You fire! (6 damage roll) The rocket pierces the window and explodes! The stored 20mm grenade ammo explodes! The gunner is turned to a meaty spew in a red and orange geyser that blows from the open hatch!
The whole Humvee's frame puffs out slightly and the doors swing open. It burns with black smoke. Damn they must keep that thing stocked with ammo!
You fire a Force round, you fly up high on route to the sniper team, you fire another HE round! BOOM direct hit! The sniper team limbs and some spalled concrete from the building are blown out into the parking lot area.
You land.
OUCH. You legs break on impact. You sit in a15mm crater creator with minced trooper flesh and armor scraps scatted radially around you. This damage you can heal just by entering Restoration Mode you will not need any extra food.
Status changed! Ammo updated (finally)!
Strength-Speed: 3
Skill(s):
Shrapnel awareness: You’ve fired enough rockets to be a fair judge at what and what isn’t a safe distance from an explosion.
Reflex type:
Offensive
Augment(s):
Under skin Ceramic armor plates (Skull, parts of torso, thighs, forearms, and shins).
Inventory:
Black body suit with projector equipment (damaged).
Heavy cylindrical container containing (can transform into missile launcher with blast shield):
10x High Explosive
9x Smoke
5x Incendiary/White Phosphorus (1 currently loaded)
5x H.E.A.T
2x EMP
8x Force (A shell designed to propel Eiki through the air moreso than actually deal damage. It creates a giant blast in front of the schrek)
3x Dazzle (A cluster munitions bomb consisting of flashbangs, stun bombs, and fireworks. Fun for the whole family)
2x Theta Fusion Warhead (Does not explode unless the triggering mechanism fires. It can malfunction, but it is more likely stop working if hit)
1x Grappling hook (reusable) (Has a hook which can attach to the schreck itself. Can be reloaded with any rocket motor)
Helmet
Cleaning kit
Gas mask
Two small oxygen cylinders
Snacks
Two tactical knives in boots
Two electrolaser pistols
Carrying scarf
Money from AA-12 sale.
Status: Legs broken!
Sanct Stone (Sanctume)
(1 You can't really fail restoration mode, plus you're in a trench. You'll be fine considering Eiki went full ham) You're heart beat shakes your fleshly coils! You heat like a furnace!
You come to later. You spit dirt and rocks out of your mouth. It worked. But a grown man shoving dirt into his mouth isn't a pretty sight.
Status healed!
Strength-Speed: 4
Skill(s):
Geology: you know your stuff when it comes to rocks and gyms.
Reflex type:
Defensive
Augment(s):
Reinforced arm bone structure (good for digging), low oxygen tolerance, ability to consume dirt, rocks and gyms (must break up rocks before ingesting).
Inventory:
Vintage aviator’s Cap and goggles
Chain harness
12” metal pikes
16” metal bars (assembles into digging tools and lobo)
Rail rifle
Spare rail rifle ammo
Study gloves, belt harness and mesh armor
Someone else’s PIN/bank number
Status: No issues!
Recenser Bonum (Midnight Jaguar)
((You took a while to respond! Or maybe I just update a lot! No worries though, I know what it is like to be busy/not stare attentively at Bay12 Fourms RtD section.
On non-combat turns you'll be allowed to retroactively take an action which I'll sub in and roll for.
On combat turns/high-stakes turns I'll generally wait longer for responses. If you still do not respond your reflex type will be used to generate an action for you. This goes for all players.))
(3 reflex type: aggressive)(You go last out of the players in the compound!) Eiki goes ham!(read post for details) You follow up squat-walking towards the burning wreck of a Humvee M16 pointed forward.
The smoke of the Humvee wreck makes it impossible to see into the corridor created by the western wall and inner wall, so you stop and downsight the end of the corridor ready to catch anyone who dares to run out.
Strength-Speed: 5
Skill(s):
Nerves: You really don’t get too surprised often. You’re not too likely to lose nerve in any given situation.
Reflex type:
Aggressive
Augment(s):
Changeling: During restoration you can change your appearance and physical capabilities (including strenght-speed!). Bone sword arms? Why not. (you cannot change your augment though) (Note: this will take a lot of food during restoration mode).
Inventory:
M1911
Sten gun
M16 with an underslung grenade launcher.
Trench coat
Leather work gloves
Torn and bloodied hunters cap
Military style cargo pants
Standard cotton T-shirt
Varying types of ammo
Extra grenades for grenade launcher
Status: Extra pair of arms situated under regular arms. The extra arms have bear claws!
You have a nice functional set of white feathered wings. Though they have taken tendon damage. If they take no further damage they'll repair without the need of restoration mode.
Anthony Brake (inaluct)
(6)(Your action is second among those in the compound) You pull out your laser pistol just in time to watch the fireworks! (Read Eiki's roll for details) You stand up on your axe-splint leg. It's sort of difficult but in a matter of a few steps you're an expert at it!
You take the time to check out the only other car in the lot (courtesy of your diplomatic reflex type). You peer into the passenger/driver compartment. Wait. You see a pile of documents in the passenger seat. They are titled: T-850 Terminator there's also a recite for the purchase of a bunch of AA-12s and a combat drug the date is about a week ago. Strange...
The staff parking lot is on the other side of the entire compound behind the entire HQ office. Who's car is this? There seems to be one looming possibility. It would explain why Man-Hunter is still attacking you.
Strength-Speed: 5
Skill(s):
Negotiators: Your pretty good at talking his way out of things.
Reflex type:
Diplomatic
Augment(s):
Venomous: You are completely immune to toxins (including gasses!) After ingesting a poison/toxin you can recreate the substance from your mouth giving you access to wide variety of toxins with varied affects. Can secrete toxins that he generates through his pores, able to create both liquids and gasses in mouth.
Current substance exposure list:
Sedatives (some in gas form others as a liquid)
Classic poisons (cyanide, etc),
Hemotoxin (breaks down blood cells)
Neurotoxin (causes issues in neuron function can be used to paralyze or kill)
Proteolytic (causes localized damage by disrupting the molecular structure of the area of infection)
Inventory:
12ga pump action shotgun
High powered bolt action rifle (think like .338 Lapua Magnum high powered) with a x25 scope
Laser pistol
Brush axe
Concealable ballistic vest made of the best space age materials to be found in the year 299X
Knife
9mm semiautomatic pistol
Copy of the well-known ancient book Fahrenheit 451, a rollicking adventure story
Status: Shattered kneecap! Walking normally will be impossible! Addressed with a crude splint made from your brush axe; it will help you move!
(3) The remaining troopers (a lone HMG squad caught in a corridor) surrender. They walk leaving their weapons behind with there arms up yelling "Don't shoot! We surrender!"
The Terminator does not surrender; however, leaving Andrew and Leock with a fight on their hands.
Situation will govern how your rolls affect combat.
Allied suppressing fire (sniper, mg, rockets, etc), good cover, etc will better the
situation weakening the results of a low roll (3-1). Enemy suppressing fire will weaken the
situation. Situation is specific to each player and it basically has to do with how many people see you, how many are shooting at you, what kind of weapons and what kind of firepower you are you forcing your enemies to contend with.
If it doesn’t make to much sense then fight how you feel you should and you'll probably be doing it right, it's suppose to be pretty intuitive.
Enemy specials will get reaction rolls turning your roll, enemy normals will get a collective response roll at the end or beginning of the turn which governs how they adapt strategically and what kind of reinforcements they pull in.
Also remember if you don't specify the order of your actions then the order is the order that you guys reply in.
I’m trying to post twice a day.
Keep it up guys! You’re a fun bunch to write for.