Yes, I am. Thank you for noticing.
But in all seriousness, this is a complex system, mostly involving rolls of a d20.
The mechanics are somewhat like this:
Combat: In combat, you must come up with puns (pertaining to your Class) and, depending on the kind of pun you use, or how experienced you are at using said pun, you get a certain kind of dice. This can range from 1d4 to 2d20s, it all depunds. Each enemy will have their own strengths and weaknesses, and certain kinds of puns will be obviously a better choice against certain enemies.
e.g.
"You are facing a Fire Golem!
You use the pun "Ice to Meet you!" (Base:1d8)
It does 1d4 extra damage due to being the first move used, and also an extra 2d6 damage for being ice vs fire!"
Travelling: Travelling between 'islands' will be done through portals that can be found in certain locations, and can only be accessed once completing the story mission for that area. Travelling on an island will be done quickly, bc I have had it up to here with travel events.
Classes: The class system is quite complex, as it is a very deep hierachy. You begin as a Vagapund, which is a rank above Punsant.
This diagram should help. You must reach the highest sub-tier of one class to move on to the next. This is all despite Pun God, as these are all equal sub tiers.
Skills: Skills will be created on the fly, so you can come up with your own (or I will choose, depends on why you're getting it.) There will be passive skills, and active skills. Active are the ones you would use in a battle, and you start with one Novice Active Skill, and one Novice Passive Skill. Then there are your attacks, which are granted by your equipped weapons.