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Author Topic: Ye Gods 3 IC: Tick 18.5: Bounces  (Read 187081 times)

IcyTea31

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Re: Ye Gods 3 IC: Tick 12: At Least Noone Brought up Constellations
« Reply #1590 on: May 16, 2016, 02:07:30 am »

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The Paperboys have announced that they will stop the export of printed materials to wizard island unless they stop experimenting on the nodes there.
Christine investigates the word on the street on what exactly it is the Paperboys find objectionable about the experiments.

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There appear to be more fights than usual everywhere.
Newsworthy material! Mortal reporters, go!

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Census: Request a general census of overall mortal populations.
Conditional support: said census also includes general interspecies relations.

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Trait Amendments: Scaling Traits/Traits with multiple possible ranks cannot be scaled above +6 without the Legendary Trait. With the Legendary Trait, they may be scaled up to +10 if desired.
Support

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Legendary[x50]: The creation is protected by the vagaries of fate itself, and can recover from even the most grievous of wounds. It is nigh-impossible to truly kill the creation, though forcing it to take time to recuperate is very much possible. The creation also does not suffer from the effects of age or wear, and cannot die of starvation, thirst, or lack of sleep, though if it normally requires these, a lack will still be extremely detrimental. Additionally, it is less expensive to grant the creation other traits. For traits, the cost multiplier's difference from 1 is halved. ((BaseTraitCost-1)*0.5)+1=Final Trait Cost. Upon requesting perusal, the Council may deem certain Traits to be less expensive for creations with Legendary than others, or more expensive. It takes two ticks before such a request may be approved, and determining if it is approved follows the normal Council rules for SUPPORT/OPPOSE of the adjusted price. Legendary is a Price-Adjusting Trait, and is incompatible with other Price-Adjusting Traits.
Support

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Propose Trait: Champion [x25]: Can only be applied to creatures capable of worship, these creatures can use semi-divine powers, which can't be fully restrained. They have absolute will, and can break any mind control (even if it's there from the beginning), if they put enough will to it. Creatures with this trait cannot be immortal, and this trait cannot be passed on. Creatures with this trait cannot enter any plane of afterlife, and will be bound to the material world upon death.
Support, with amendment: "If Legendary[x50] passes, this trait's cost is lowered to [x15]."
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Happy Demon

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Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
« Reply #1591 on: May 16, 2016, 02:58:46 am »

[Axt, God of Enchanted Weapons]
"If you believe this, my dear, why is it that you are so opposed to the ultimate twilight?"
"Because every is lost upon ultimate twilight. Death leaves a corpse, a ruin, a battlefield. But the ultimate twilight leaves nothing, the blackest night.
I can destroy half a tribe, the other half will remember. I can destroy an entire tribe, and the other tribes will remember.
But if I destroy every tribe, there is none to remember.
"
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piratejoe

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Re: Ye Gods 3 IC: Tick 12: At Least Noone Brought up Constellations
« Reply #1592 on: May 16, 2016, 04:20:34 am »

"I would wish to know what you think of my new creation thus far, i would also like to have the mountain that my Telrac's live in be refereed to as the Opscurus Mountains and the cove my new pelagic's live called the Tenet Mare Shore, or the Tenet Mare Coves, im fine with you calling them by either name."
For now watch my new creations to sea how they fair.
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Re: Ye Gods 3 IC: Tick 12: At Least Noone Brought up Constellations
« Reply #1593 on: May 16, 2016, 05:20:59 am »

Create 1000 Turtleotti in the Western Savannah
Spoiler: The Turtleotti (click to show/hide)
Appear before the Turtleotti and tell them: "You are great warriors, as such you are given the size you have. Roam the lands and live freely of the good plants and the animals you find. Set up travellers shrines for me, at beautiful springs and worthy locations. In the far east you can find the three nodes. Try to avoid going to the East for now, until you have bested the Western Savannahs. Look for the huge turtles that roam in families, for they are your brothers. Tame them and you have a riding accomplice and a great way to find water. Also chose the wisest amongst you to be spiritual guides. Your shamans, the ones you trust at least, shall help you guide your actions in the wilderness."

Teach the Turtleotti everything about rock toolmaking, hunting, and gathering, religious sacrifice of animals, and the creation of travellers shrines.

Use 1 Essence to create a herd of the herding elephant-like turtles I created earlier. Use 1 Essence to create powerful iron axes for them as well.
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Happy Demon

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Re: Ye Gods 3 IC: Tick 12: At Least Noone Brought up Constellations
« Reply #1594 on: May 16, 2016, 07:12:39 am »

[Axt, God of Enchanted Weapons]

"One speaks of me forcing my ideals upon others, yet one is actively trying to erase mine.
I have not opposed all other ways of creating agents, yet one oppose mine. I have simply named my agents Champions, and mandate they have free will.
It is not I who oppose, that role is one which oneself is in.
"
Axt looks to the Mennesker of Rekkr, Slithir, and Hjorr.
"But it is time for me to act, to make my presence known. To be actively present, instead of relying on just existing."
Axt approaches the Rekkr Mennesk isle, possessing a random warrior, but not any of the strongest, for it is they who shall be tested.
Axt will, without using anymore divine power, test the warriors. He may be physically weaker, but he has many lifetimes of combat experience.
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Re: Ye Gods 3 IC: Tick 12: At Least Noone Brought up Constellations
« Reply #1595 on: May 16, 2016, 09:39:14 am »

Investigate the source of the endless wizard squabbles
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crazyabe

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Re: Ye Gods 3 IC: Tick 12: At Least Noone Brought up Constellations
« Reply #1596 on: May 16, 2016, 11:36:55 am »

I Spend 16E on new Cemreig.
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Vgray

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Re: Ye Gods 3 IC: Tick 12: At Least Noone Brought up Constellations
« Reply #1597 on: May 16, 2016, 11:51:09 am »

"I am Sekala, Empress of Want Enlightened in Will, goddess of Decadence and Conflict. A pleasure dearies."
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IcyTea31

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Re: Ye Gods 3 IC: Tick 12: At Least Noone Brought up Constellations
« Reply #1598 on: May 16, 2016, 11:55:30 am »

"Decadence and Conflict. My, you're going to be a walking gold mine, I can tell."
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Vgray

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Re: Ye Gods 3 IC: Tick 12: At Least Noone Brought up Constellations
« Reply #1599 on: May 16, 2016, 12:19:56 pm »

"I'll take that as a compliment dearie."
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Detoxicated

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Re: Ye Gods 3 IC: Tick 12: At Least Noone Brought up Constellations
« Reply #1600 on: May 16, 2016, 12:30:14 pm »

"We shall see how you will fare in this world!"

Back at his office the discussion about titans continues.
"I can see your point about the champions, and I will support an amended law similar to your champion suggestion. So does anybody have anything to say about the classifications I made earlier?"
Spoiler: Classes of Titans (click to show/hide)
If you think this list is sufficient to work with, please tell me so. It eases the burden to go further with the creation of a proper creation system."

Edit:
"Propose:
Titan Creation
I think creating Champions should have a base cost of 1Essence*TraitCost and exclude Immortality. Requires willing Mortal.
Creating Demigods should have a base cost of 2 Essence*Traitcost and Immortality should come at a reduced prise of 1.5. Requires Mortal who can bear the child of a god. The exact details of godly procreation shall be nothing to discuss in our civil courts.
Gargantuans should come at a base cost of 4Essence*Traitcost and should automatically have three stats raised to +1, or one stat raised to +1. They alll are sapient and able to worship. Adding immortality should cost a flat 1Essence. Éxtra abilities that aren't included in the racial list shall cost at least One essence, added onto the 4E*TC.
Giant Beasts shall cost 2Essence*Trait+GargantuanTrait. They all start at size +2 and all are Immortal
Legendary Beasts shall cost 5Essence*TraitCost+GargantuanTrait. They all start at size +1  and have five statpoints to spend but they can only go up to +4 in a stat except size and are Immortal. All legendary beasts have at least a sapient amount of intelligence and stats like god races."

Zurion takes some notes while he lets the lsiteners take in the information they just received.
Spoiler: Notes (click to show/hide)
« Last Edit: May 16, 2016, 05:39:29 pm by Detoxicated »
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Demonic Spoon

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Re: Ye Gods 3 IC: Tick 12: At Least Noone Brought up Constellations
« Reply #1601 on: May 17, 2016, 04:06:20 am »

Are there any god corpses available? If yes:

Build a giant tower out of god corpses using 12 essence
Create 1000 Tower-Builders for 7 Essence


Tower-Builders:
Four armed lizard people who dislike fighting, and like building and living in towers.
<Traits> Craftsmanship [1.5], Rune Magic [1.2]
« Last Edit: May 17, 2016, 04:17:27 am by Demonic Spoon »
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Happy Demon

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Re: Ye Gods 3 IC: Tick 12: At Least Noone Brought up Constellations
« Reply #1602 on: May 17, 2016, 04:15:10 am »

[Axt, God of Enchanted Weapons]
I think creating Champions should have a base cost of 1Essence*TraitCost and exclude Immortality. Requires willing Mortal.
Oppose
"I said no, the cost grows too fast if it starts at 1 Essence."
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Demonic Spoon

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Re: Ye Gods 3 IC: Tick 12: At Least Noone Brought up Constellations
« Reply #1603 on: May 17, 2016, 04:16:19 am »

Quote
I think creating Champions should have a base cost of 1Essence*TraitCost and exclude Immortality. Requires willing Mortal.
Oppose
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Re: Ye Gods 3 IC: Tick 12: At Least Noone Brought up Constellations
« Reply #1604 on: May 17, 2016, 04:24:58 am »

"Look you guys are like not helping at all, all I am doing is organize this. Please if you say no come up with a better pricing system, instead of simply oposing it."
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