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Author Topic: Ye Gods 3 IC: Tick 18.5: Bounces  (Read 187478 times)

hector13

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Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
« Reply #795 on: May 02, 2016, 05:15:51 pm »

"I want to Propose Traits:

Spoiler:  Breathing Traits (click to show/hide)

Spoiler: Lifespan Traits (click to show/hide)

Spoiler: Speed Traits (click to show/hide)

Saukko

Oppose all

"We don't have an essence Gain system yet, as far as I can tell. Correct me if I am wrong.
Also how about this then?
Spoiler: Speed Traits Update (click to show/hide)
"

Support
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

If you struggle with your mental health, please seek help.

Vgray

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Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
« Reply #796 on: May 02, 2016, 05:22:48 pm »

"Hm. I did not intend for mortals to live there."
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Detoxicated

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Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
« Reply #797 on: May 02, 2016, 05:25:27 pm »

Zurion stands up and slowly walks towards Xenia in conceptual Space.
"If you would like help to guide your workers so they work with discipline and the steadyness of a turtle, I could come in and give you a hand. I think I could create a stonemaze as well, with a centerpiece node of discipline... I would like an equal monument to plenty on the lands of gnu in return, as well as the agreement that my missionaries may preach discipline and my magicians may teach the Laws of the Discipline of Ley. I would grant your men the same rights."
As Zurion finally reaches Xenia, he draws out a contract on parchment and a quill and a feather.
"So what do you say?"
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AbstractTraitorHero

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Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
« Reply #798 on: May 02, 2016, 05:33:42 pm »

"Hm. I did not intend for mortals to live there."
"I will not ask that many live there just some.
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Chevaleresse

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Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
« Reply #799 on: May 02, 2016, 05:36:49 pm »

"We don't have an essence Gain system yet, as far as I can tell. Correct me if I am wrong.
Also how about this then?
Spoiler: Speed Traits Update (click to show/hide)
"
Support

Propose: Collaboration - Cost: Gods collaborating on a project may split the costs evenly. Sphere discounts will apply to the whole project (though we have no rule for sphere discounts yet.)

Propose: Collaboration - Worship: A race may worship multiple gods. The essence gained from this for each god is multiplied by .8 for each additional god worshiped. Gods may get around this by forming a pantheon, and being considered as a single entity for the purposes of worship.

Propose: Collaboration - Pantheon: Gods may form smaller councils of their own, bound by their own laws, as long as said laws do not conflict with those of the main council (e.g. a law stating a planet costs 1E to create.) The individual characteristics of each pantheon may be decided by the members.


"These ideas are rough and need refinement, so please do suggest alterations to them rather than flat out opposing them."
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piratejoe

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Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
« Reply #800 on: May 02, 2016, 05:38:38 pm »

"We don't have an essence Gain system yet, as far as I can tell. Correct me if I am wrong.
Also how about this then?
Spoiler: Speed Traits Update (click to show/hide)
"

Support
"I also have a few suggestions for traits."
Spoiler: wall of ideas. (click to show/hide)
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Vgray

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Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
« Reply #801 on: May 02, 2016, 05:45:38 pm »

Zurion stands up and slowly walks towards Xenia in conceptual Space.
"If you would like help to guide your workers so they work with discipline and the steadyness of a turtle, I could come in and give you a hand. I think I could create a stonemaze as well, with a centerpiece node of discipline... I would like an equal monument to plenty on the lands of gnu in return, as well as the agreement that my missionaries may preach discipline and my magicians may teach the Laws of the Discipline of Ley. I would grant your men the same rights."
As Zurion finally reaches Xenia, he draws out a contract on parchment and a quill and a feather.
"So what do you say?"
Xenia giggles.

"I don't expect this to be a job for mortal workers. Though I suppose we could build it on the ground and then raise a it up on a plateau."

"Hm. I did not intend for mortals to live there."
"I will not ask that many live there just some.
"That would be acceptable then."
« Last Edit: May 02, 2016, 05:47:23 pm by Vgray »
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hector13

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Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
« Reply #802 on: May 02, 2016, 05:51:31 pm »

"I also have a few suggestions for traits."
Spoiler: wall of ideas. (click to show/hide)

Saukko

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"Some of these things are too cheap, some are too expensive, some don't follow a sensible pattern of increasing in price."

Edit for clarity
« Last Edit: May 02, 2016, 06:15:58 pm by hector13 »
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

If you struggle with your mental health, please seek help.

tntey

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Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
« Reply #803 on: May 02, 2016, 05:56:38 pm »

"We don't have an essence Gain system yet, as far as I can tell. Correct me if I am wrong.
Also how about this then?
Spoiler: Speed Traits Update (click to show/hide)
"

Support
"I also have a few suggestions for traits."
Spoiler: wall of ideas. (click to show/hide)

oppose
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Stirk

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Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
« Reply #804 on: May 02, 2016, 06:00:30 pm »

((We might want to avoid confusing quote nesting when opposing things))
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micelus

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Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
« Reply #805 on: May 02, 2016, 06:57:58 pm »

Quote
Lifespan Traits 1.0:
Lifespan-Veryshort: 0.5 Essence 15-30 years
Lifespan-Short: 0.75 Essence 25-50 Years
Lifespan-Medium: 1 Essence 50-100 Years
Lifespan-Long: 1.5 Essence 100-200 Years
Lifespan-Verylong: 2 Essence 200-400 Years
Lifespan Eternal: 4 Essence 400-800 Years
Lifespan-Immortal: 8 Essence No Natural Death by Age
Burns in sunlight 1 1.0 Creature gets sunburn quickly when in contact with the sun.
Burns in sunlight 2 0.80 Creature gets badly injured by sunlight but cant be killed by it.
Burns in sunlight 3 0.70 Creature can die from to much exposure to sunlight.
Rising power 1 1.5 Creature gets slightly more powerful with age or by being next to/consuming a specific thing with a cap.
Rising power 2 2.0 Creature gets slightly more powerful with age or by being next to/consuming a specific thing without a cap.
Rising power 3 3.0 Creature gets moderately more powerful with age or by being next to/consuming a specific thing without a cap.
Rising power 4 5.0 Creature gets immensely more powerful with age or by being next to/consuming a specific thing without cap.
Does not breath 2.0 Creature doesn't need to breath to live.
Addiction 1 0.90 Creature is addicted to a substance and will try to get it over more important things.
Addiction 2 0.80 Creature is addicted to a substance and will try to get it even if it could get them killed.
Addiction 3 0.70 Creature is addicted to a substance and must have it or it will go insane or die.
Armored 1 1.5 Creature has natural armor that can protect them as well as copper armor could.
Armored 2 2.5 Creature has natural armor that can protect them as well as iron armor could.
Armored 3 4.0 Creature has natural armor that can protect them as well as steal armor could
Speed Traits 1.0:
Speed Traits 1.1:
Speed-Veryslow: 0.5 Essence 1/3 In speed compared to other creatures of same size
Speed-Slow: 0.75 1/2 In speed compared to other creatures of same size
Speed-Fast: 2 Twice In speed compared to other creatures of same size
Speed-veryfast: 4 Thrice In speed compared to other creatures of same size
OPPOSE

UNNECESSARY ERRATA.

Quote
Amphibious: Can breathe on land and underwater 1.75
Aquatic: Can breathe underwater but not on land 1.0
Propose: Collaboration - Cost: Gods collaborating on a project may split the costs evenly. Sphere discounts will apply to the whole project (though we have no rule for sphere discounts yet.)

Propose: Collaboration - Worship: A race may worship multiple gods. The essence gained from this for each god is multiplied by .8 for each additional god worshiped. Gods may get around this by forming a pantheon, and being considered as a single entity for the purposes of worship.

Propose: Collaboration - Pantheon: Gods may form smaller councils of their own, bound by their own laws, as long as said laws do not conflict with those of the main council (e.g. a law stating a planet costs 1E to create.) The individual characteristics of each pantheon may be decided by the members.
SUPPORT


THOUGHT MUST BE GIVEN TO HE WHO RECORDS WHAT WE IMPORT INTO THIS BUBBLE. I PROPOSE SIMPLIFICATION: GENERICNESS FOR TRAITS AND ALL. LET US USE DEXTERITY FOR SPEED, WHICH IS ALREADY A TRAIT. ALSO, I THOUGHT, OF TRAITS BLAND TO COVER OUR BASES AND GIVE THE SCRIBE A HELPING HAND.

Not Alive [1.5]: A trait that signifies no need for sustenance and a form of immortality that can be maintained through repairs.
Weakness Minor [Stimuli] [0.85]: Signifies moderate weakness to a certain stimuli.
Weakness Major [Stimuli] [0.50]: Signifies extreme weakness to a certain stimuli.
Resistance Minor [Stimuli] [1.5]: Signifies moderate resistance to a certain stimuli.
Resistance Major [Stimuli] [3]: Signifies heavy resistance to a certain stimuli
Power of Friendship/Trust/Determination [50]: The strongest power of all!.
« Last Edit: May 02, 2016, 07:07:51 pm by micelus »
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hector13

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Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
« Reply #806 on: May 02, 2016, 07:11:04 pm »

Propose: Collaboration - Cost: Gods collaborating on a project may split the costs evenly. Sphere discounts will apply to the whole project (though we have no rule for sphere discounts yet.)

Saukko

Support

Propose: Collaboration - Worship: A race may worship multiple gods. The essence gained from this for each god is multiplied by .8 for each additional god worshiped. Gods may get around this by forming a pantheon, and being considered as a single entity for the purposes of worship.

Oppose

"There is nothing to like about this."

Propose: Collaboration - Pantheon: Gods may form smaller councils of their own, bound by their own laws, as long as said laws do not conflict with those of the main council (e.g. a law stating a planet costs 1E to create.) The individual characteristics of each pantheon may be decided by the members.[/b]

Support
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

If you struggle with your mental health, please seek help.

Stirk

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Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
« Reply #807 on: May 02, 2016, 07:19:22 pm »

"We...should...gen3rally....avo1d...making...unnecessary...copies...of...skills...when...one...will...suffice"

That is to say,

Weakness Minor [Stimuli] [0.85]: Signifies moderate weakness to a certain stimuli.
Weakness Major [Stimuli] [0.50]: Signifies extreme weakness to a certain stimuli.

Can be trimmed down to

Weakness [Stimuli][.5] [0.85]:  Signifies weakness to a stimuli (tier1/tier2)

as these have no real reason to be separate traits.
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Detoxicated

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Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
« Reply #808 on: May 02, 2016, 07:27:11 pm »

Using 1 essence, Zurion creates gigantic turtles with entire reefs on their backs, swimming in the ocean surrounding gnu
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Detoxicated

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Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
« Reply #809 on: May 02, 2016, 08:06:51 pm »

"We need a more effective way of creating our creations, and I am starting to think that we take the personalities and abilities of those whimsy mortals as too important. I am not here to create a paradise, my sole purpose is an entirely different. If creating mortals means I will get more power, obviously I will go for that route, so I will ridiculously abuse that system until everything becomes crowded and complicated.

Maybe we need freedom in our creations. So we can set an unique play in motion. I also feel we should force mortals to fight wars for us, instead they should play with what we throw at them.

Essence should be gained by devotion to one's own sphere, and only be based on the god himself, not his followers. Meditation, Discipline, Devotion are the things that should keep agod running..."
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