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Author Topic: Ye Gods 3 IC: Tick 18.5: Bounces  (Read 186024 times)

Happy Demon

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Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
« Reply #750 on: May 02, 2016, 12:22:41 am »

(Axt: Confirm spending 16E? This will bring you down to 0E, causing death)
((Well, maybe leave 1E. But other than that, go ahead, use 15E.))
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JayceReinhardt

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Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
« Reply #751 on: May 02, 2016, 12:26:56 am »


"...Why...n0t...just...giv3...all...th4t...t0...th3m...t0...start...w1th???..."

Dia gives the god of explosions a quizzical look from her seated position.

Because if we give them everything to start out with, we are no longer gods to worship, fear, or adore. Why should we spoil them? Why would they even bother going to our temples and currying our favor? for what end if they have everything they already need? Don't we need worship for essence?
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Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
« Reply #752 on: May 02, 2016, 03:33:08 am »

Tick 2: Eruption!

A tremor of indecision shakes the newly created solar system as the sun and planets briefly lose their color and turn intangible and transparent even to the gods before turning back.

Axt conjures a massive sword and hurls it deep into the terrestrial planet, creating an unmatched eruption! A few droplets derived from the sword and heavily diluted by the extensive magma fall about the landscape, not yet conscious or consolidated. (Axt: -15E)

A continent splits from the force of the blow, and a grand archipelago forms from the increased volcanism.

Axt returns to the deep interior of the gas giant. Sollia has added heat to the gas supergiant and may have increased volcanism throughout its moons, thus increasing the availability of various resources.

Urthon has created Urthonia, a personal plane. (Urthon: -4E) ((Proposals not backed by a good opposition force of 6E (assuming 1.5x oppositions) or 8E (assuming 2x oppositions) will not affect Urthonia where it makes sense. Essence income rules and the like will still affect Urthonia, though))

Sliva applies much energy to the dubious task of hiding pointy bits, slaughtering dangerous animals, and planting danger signs in a large region, notably greatly hampered by Axt's sword toss and the resulting effects. (Sliva: -5E) Ascald tries and mostly fails to make the world less safe at the moment, blocked primarily by Sliva's peaceful Essence spending and also by Flue's assistance.

Isgon has created viscous-predator-hunting falcons, and there seems to be a slight increase in the number of runny predators, the dreaded swamp jelly with its venom bladder being one of them. In response, Urthon has created owlviraptors and other nocturnal egg-snatching birds who feed on huge falcon eggs. Charon continues this exercise by creating rainbow iguanas to feed on the owlviraptors and other nocturnal egg-snatchers, sun jellies to feed on rainbow iguanas and other arboreal creatures, and sky algae to infest the sun jellies and kill them. Urthon creates sky zooplankton to feed on the sky algae and ecotropic sky zooplankton viruses. Regrettably, Urthon's additions render the circle mostly uncloseable.

Suspended actions
Axt: Crete 17 droplets (also http://www.bay12forums.com/smf/index.php?topic=157828.msg6961926#msg6961926) (cost likely negligible (base of 0.068), in stasis to maintain some semblance to the rule of law)
Ascald: Create 1000 resilient, crafty sapients, the Keardai (also here)
Zurion: Create 1000 Turtle-Men on Gnu
Atian: Create 1000 Draki
Kyuu: Create 1000 Telrac (also here)
Vir: Create 5000 tier one stone dragons

Status
Spoiler: Gods (click to show/hide)
Council resolutions
Spoiler: Council resolutions (click to show/hide)
Proposalog

Likely to fail
Spoiler: Likely to fail (click to show/hide)

Likely to pass
Spoiler: Likely to pass (click to show/hide)

Other
Spoiler: Other (click to show/hide)

Spoiler: Traits (click to show/hide)

Spoiler: Passed (click to show/hide)
Spoiler: Failed (click to show/hide)
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Happy Demon

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Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
« Reply #753 on: May 02, 2016, 04:32:00 am »

Axt: Crete 17 droplets (also http://www.bay12forums.com/smf/index.php?topic=157828.msg6961926#msg6961926) (cost likely negligible (base of 0.068), in stasis to maintain some semblance to the rule of law)
((Well, they could add up to something like half an essence each, so it's better to be on the safe side, rather than having to retcon the amount of them.))

Edit: ((The creature creation system is still not finished, so it could cost less than 1 for all 17, or almost 1 for just one of those little buggers.
It mostly depends on how much magic ability costs.))
« Last Edit: May 02, 2016, 04:36:03 am by Happy Demon »
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TheBiggerFish

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Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
« Reply #754 on: May 02, 2016, 05:05:40 am »

After a time, Dia makes the fish poof away again and stands up. She watched the planning going on and then speaks with her rainbow words.

Proposal - Opposing a proposal will now require a substitution proposal, an alternate plan, or somehow making the opposed proposal work better.

After this declaration, she sits back down as if she had not said anything and plays with some void stuff, stretching it out like taffy as if she isn't sure what to make with it.
>Oppose.
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Happy Demon

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Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
« Reply #755 on: May 02, 2016, 05:35:36 am »

[Axt, God of Enchanted Weapons]
((Seeing as he is in a gas giant, might as well just spoiler his actions. The other gods shouldn't really know what he's doing unless they actively look.))
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Quartz_Mace

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Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
« Reply #756 on: May 02, 2016, 06:47:09 am »


Support
…1
…1.1
CNCL001.023
CNCL000.043
1.2a
1.2pb
…1

"Shame on Axt. But he caused volcanism, which is equal to more stone, so I suppose that's not too bad.

Anyway, I Propose the trait Subterranean. It allows a creature/person to adjust to life underground easily. It involves better eyesight in low light levels and better endurance and strength to labor underground and carve out a home. Costs 1.3xE



« Last Edit: May 02, 2016, 04:56:39 pm by Quartz_Mace »
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piratejoe

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Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
« Reply #757 on: May 02, 2016, 06:59:26 am »


Support
…1
…1.1
CNCL001.023
CNCL000.04
1.2a
1.2pb
…1

"Shame on Axt. But he caused volcanism, which is equal to more stone, so I suppose that's not too bad.

Anyway, I Propose the trait Subterranean. It allows a creature/person to adjust to life underground easily. It involves better eyesight in low light levels and better endurance and strength to labor underground and carve out a home. Costs 1.3xE

I Support this, i also propose the trait Night vision alowing a creature to see in the dark as well as one could see in the day, it should cost about 1.2xE."
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Quartz_Mace

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Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
« Reply #758 on: May 02, 2016, 07:48:13 am »

Yes, but this is not night vision. The eyesight better copes with low light, but not to that extent. Just to clarify things.

I do support 1.2xE night vision.
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hops

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Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
« Reply #759 on: May 02, 2016, 07:58:07 am »

In a world ravaged by the forces of divine wills twisting, teasing, molding, breaking, and squeezing, Flue surveyed the land.

"Unfinished. However, this will do nicely."

Landing onto one of the islands on the archipelago created by Axt, the colossal feline drew shapes in the air, calculated, channeled Essence through their form, their power rolling along the land, along waters, connecting the nearby islands.

"Grow, city of Ur. House the mortals in the dawn of creation." They intoned, fashioning trees and mountains into the shape of spires. Sharp, rough, robust. "All mortals are welcome to live in Ur."

Flue might be using time shenanigans to talk to mortals that will exist in the future.

Use 3E to build the city of Ur in the centre of Axt Archipelago, 3E to bless the nearby land and sea with plenty.
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Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
« Reply #760 on: May 02, 2016, 09:37:03 am »

Urthon sees the World in all of it's splendor and is annoyed by the amount of Light present there. In his search for a lack of Brightness he finds absolute Darkness only in the depths of the Oceans and in the deepest of Caverns. He summons a small book of blank parchment and a writing utensil, which he then uses to frantically take notes.
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Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
« Reply #761 on: May 02, 2016, 09:54:07 am »

Support Subterranean, Night Vision, Flight.

Create an afterlife plane, dubbed Ascalon for now. It is filled with great libraries telling of all the events of the world (granted, these are mostly empty for now), four great fortresses of stone and metal with grand dining halls. Followers of Ascald come here after their deaths to feast, enjoy the libraries, refine their skills, and fight great wars between each of the four fortresses until they tire of it, in which case their souls are sent back to the world to be reincarnated.


"Given the opposition to my proposed cost reduction for the Nonmagical trait, what would the group suggest? I would also like more discussion on the matter of afterlife planes and my proposed Default Rule."
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Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
« Reply #762 on: May 02, 2016, 09:59:48 am »

Quote
C5.1: The base cost of 5,000 traitless creatures cost 5E, and traits multiply the price. [PASSED]

"This...isn't...wh4t...we...agreed...on......they...snuck...it....p4st...."

Propose C5.1 To be Repealed.
Propose 1.2.3a: Be reinstated.
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Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
« Reply #763 on: May 02, 2016, 10:00:59 am »

"Can I ask why my proposal is not going through?
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Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
« Reply #764 on: May 02, 2016, 10:02:21 am »

Quote
C5.1: The base cost of 5,000 traitless creatures cost 5E, and traits multiply the price. [PASSED]

"This...isn't...wh4t...we...agreed...on......they...snuck...it....p4st...."

Propose C5.1 To be Repealed.
Propose 1.2.3a: Be reinstated.


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