...1: Following your sphere you gain essence, so for instance a Mountain god that builds mountains and mountain wildlife can get some essence before he is worshipped. The Essence gain from this is capped to 3E/turn, or 25% of your income from worship, whichever is greater. However, it is relative; if every god had equal influence, even at high amounts, they would all receive only 1E/turn.
+3 from Zurion, Charon, The Everymind
-6 from Flue, Isgon, Munroe, Saukko, Ascald, Flue
Support w/ amendment, oppose w/out
Axe 4: Propose a realm of fire and a realm of ice, between these is the material plane, where earth will form from the mixture of fire and ice.
+2 from Axt, Saukko
-4 from Charon, Kyuu, The Everymind, Flue
Oppose
CNCL000.009: No worlds shall ever be of exact size, and may even be several times larger or smaller than expected.
+2 from Axt, Zurion
-5 from Ascald, Isgon, Charon, The Everymind, Flue
Oppose
:"The first one seems like a good way to encourage us to stay active in ways that aren't just bribing mortals in one way or another. That would be so boring. I love mortals, now, don't get me wrong, but it just seems like it would be more interesting this way, no? And of course, while I can't really bring myself to say no to a whole realm just for me, I'm still hoping Axe 4 doesn't pass. We already have enough here, and this sun is so cozy already, it's really just not necessary. And that last one is just too vague, and could cause all sorts of problems down the line that would be more tedious than enjoyable, I suspect."
Likely to pass
[spoiler=Likely to pass]
2a: Worship is based on planet population. Worship is calculated as so: P * 0.001 * F (GM note: Actual effect is 1E/1000 regardless of planetary population because the planet populations cancel out)
+4 from Isgon, Flue, Ascald, The Everymind
-2 from Charon, Saukko
Support
C5.1: The base cost of 5,000 traitless creatures cost 5E, and traits multiply the price.
+3 from The Everymind, Ascald, Flue
Oppose
1.2tt: Creatures have traits added onto them by multiplying the base cost by the cost of the trait. Traits costs will be decided by the being that tallies up our votes.
+4 from Isgon, Charon, Flue, Ascald
-2 from The Everymind, Saukko
Support
1.3: All traits have generic names and are differentiated by flavour.
+3 from Charon, Flue, Ascald
Support
1.2.3a: It will cost 1 essance for 1000 creatures so if the essance gain proposal is passed then it will be easier for there to be more then 1 essance gained per turn.
+2 from Isgon, Flue
-1 from Saukko
Oppose[/quote]
"I suppose it's as good a method as any, though once the populations get large enough I have a feeling we may end up wishing we could revise our choices. Ah well, it'll be fun to see you all get up in a tizzy over it, at least! I do think that creatures should be handled a bit more discretely than a 1/1 return on our essence investment. It would quickly grow out of hand, I suspect, and that wouldn't do at all, no, not at all. The others are just good sense, I should think."CNCL001.009: "I propose we set up a system of nodes and ley lines all over existance. These ley lines will be similar in behaviour to water, following the best path for its course, but with the right hand you could also change the flow of the ley lines. Nodes should be created associated to godly spheres and therefore produce divine energies based on the god's sphere who created the node. Nodes should generically appear as ponds or lakes with weird qualities unless the god who created the node decides to cosmetically change that. In the future it should be possible to create new effects for nodes
I think the cost of a node should depend on its size.
Tiny - 150mē in size 2kmē area of affection. Cost 1 Essence
Small - 500mē in size. 12kmē area of affection Cost 2 Essence
Medium 1000mē in size. 27kmē area of affection. Cost 4 Essence
Big 10000mē in size. 330kmē area of affection. Cost 8 Essence
Large 100000mē in size. 4000kmē area of affection. cost 16 Essence.
+5 from Zurion, Isgon, Munroe, Cyber Dragon, Ascald
Support
1.Bookkeeping: Gods must list out traits that their creatures have when they create them
+3 from Isgon, Ascald, Kyuu
Support
1.Traits: The entity that tallies votes decides the price of traits
+3 from Isgon, Ascald, Kyuu
Oppose
CNCL001.013: Propose the following basic traits:
Strength [1.5]: Is strong
Intelligence [1.5]: Is smart
Wisdom [1.5]: Is sensible
Endurance [1.5]: Is able to withstand physical stimuli
Dexterity [1.5]: Is quick
Specific [One of above traits] [Speciality] [1.3]: Has good <trait> when dealing with this situation. E.g, 'Specific Dexterity: Ocean'.
Each of the above traits can be upgraded by adding a +1/2/3 to the end, doubling the cost per tier. +4 from Charon, Munroe, Ascald
-2 from Isgon, Vir
Support
CNCL001.006: The trait 'flight' will cost x1.5 and will let the creature fly
+2 from Isgon, The Everymind
-1 from Saukko
Oppose
[/quote]
"My, so many! Well, the first one looks fun, and doesn't seem likely to lead to anything unsavory, the second is common courtesy, the third seems like a bit much to put on an abstract conceptual phenomenon of divine gestalt consciousness and memory, the poor dear, and the fourth doesn't seem too bad at all. The fifth seems a bit...unnecessary? It's hard to put my finger on exactly what I don't like about it. All of it, I suppose."[/quote]
1.2.P: Planets cost a base cost of 20
+7 from Isgon, Saukko. Ascald, Flue, Zurion, Charon, Kyuu
-5 from Axt, Vir, Atian, Munroe, The Everymind
Support
1.2.Pb: The maximum number of planets will be limited to some function of the number of existing gods.
+4 from Ascald, Flue, Zurion, The Everymind
-3 from Isgon, Saukko, Charon
Support
1.2a: Gods working together get their creation cost multiplied by a set amount based on how many gods are working together15 total gods -> 5% normal price
12 total gods -> 10% normal price
10 total gods -> 15% normal price
9 total gods -> 20% normal price
8 total gods -> 25% normal price
7 total gods -> 35% normal price
6 total gods -> 40% normal price
5 total gods -> 50% normal price
4 total gods -> 65%
3 total gods -> 80%
2 total gods -> 100%
1 total god is the normal price
][/tt]
+5 from Isgon, Ascald, Charon, Kyuu, The Everymind
-6 from Axt, Vir, Atian, Saukko, Munroe, Flue
Support
CNCL000.008: Planet's can be modified immediatly for 1 essence after they are made as long as everyone agrees on this modification and it is done in the same tick or the direct next tick.
+4 from Vir, Flue, Zurion, Charon
-4 from Ascald, Munroe, Isgon, The Everymind
Support
Axe 1: No worlds shall ever be of exact size.
+5? from Axt, Ascald, Flue, Zurion, The Everymind?
-5 from Atian, Urthon, Saukko, Isgon, Kyuu
Oppose
CNCL000.043: Ban on combat for the first three ticks, in addition to a three tick grace period for any new gods.
+4 from The Everymind, Isgon, Vir, Ascald
-4 from Atian, Munroe, Kyuu, Saukko
Support
"First and second seem like decent enough additions, while that third would make for a decent enough reason to work together, though with how things have gone so far I fear it will turn out to be somewhat pointless...the second to last is a repeat of a previous proposal, so that's already a point against it, and I voted against the original too, so the knock-off is straight-out. That last one would be nice, as it gives a bit of time for everyone to build up, which lets the fights be that much more interesting when they do occur! Ooh, just think about it! Oh, and the fourth seems like a decent enough proposal, given how unlikely it is to ever occur. Never hurts to be prepared, though, I suppose."IB 0.01: Make everything fire.
+4 from Meow, Munroe, Kyuu, The Everymind
-4 from Axt, Saukko, Ascald, Charon
Support
"You sure know how to get a girl excited, don't you?"