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Detoxicated's Games of Divinity

Yay
- 6 (46.2%)
Nay
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Total Members Voted: 13


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Author Topic: Ye Gods 3: Actual Lite OOC [21/30]  (Read 71353 times)

piratejoe

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #480 on: May 07, 2016, 04:27:57 am »

If Kyuu (Ie me) got her way then yes.
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IcyTea31

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #481 on: May 07, 2016, 05:24:36 am »

This experiment is also to see if discounted souls are worth less than regular ones. (1k souls usually cost 4E so if discounted souls are worth as much as normal ones I should be getting 4E from eating them.)
I don't think the Council allows using discounted prices for creations. Council law is much like German law in that one joke: everything is forbidden, except that which is permitted.
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Andres

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #482 on: May 07, 2016, 05:42:04 am »

This experiment is also to see if discounted souls are worth less than regular ones. (1k souls usually cost 4E so if discounted souls are worth as much as normal ones I should be getting 4E from eating them.)
I don't think the Council allows using discounted prices for creations. Council law is much like German law in that one joke: everything is forbidden, except that which is permitted.
Hybrid Sphere Discounts: Gods get a 10% discount on actions related to one of their spheres, unless the action is related to all of their spheres, in which case it is instead a 25% discount.
It speaks of discounts on doing actions. My action is creating. It says nothing about creation actions specifically not benefiting from the discounts.
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IcyTea31

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #483 on: May 07, 2016, 05:53:58 am »

Ah, that's what you mean. It probably won't change anything about the creations, then, but go on ahead with the experiment if you really want to.
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Atian the Elephantman God

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #484 on: May 07, 2016, 07:20:38 am »

Is it just me or does Tick 6 look like Tick 5?




EDIT: Yup it was just me.
« Last Edit: May 07, 2016, 07:22:14 am by Atian the Elephantman God »
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Andres

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #485 on: May 07, 2016, 09:28:21 am »

I came up with a system for angels and angel combat. I'm putting it here because Malakath IC has no reason to make this proposal but I want to present it anyway.

Angels cost 4E flat and can only be created by gods with singular spheres. They are divine servants and are somewhat god-like to an extent (imagine YG1/2). Each angel has to be fitted with a purpose. An angel's purpose could be to spread the faith of their god, to act as the god's champion, or to heal the sick, to give some examples. Angels will not have their price discounted if they relate to their god's sphere, rather the effects of their purpose will be increased by 25% so long as the purpose relates to their god's sphere. A Health god's angel whose purpose is to heal will be able to heal people 25% better, for example. Changing an angel's purpose costs 3E.

Angels cannot procreate.

Angels have to be roughly human-sized. This is so that someone doesn't make a mountain-sized angel and wreck everyone's fecal matter.

Angels have two stats: Combat and HP. By default, their Combat stat is +0 but it can be increased to a maximum of +5 for 1E per rank (angels can't be "levelled up" any other way). Their HP is 3 and cannot be increased by spending Essence.

When two angels fight, they both roll d6+Combat per round (unlimited rounds per Tick). Whoever rolls lower loses 1 HP. If the angel loses by 5, it loses 2 HP, if it loses by 10, it loses 3 HP, etc. When the rolls are matched, the rolls are rerolled. When an angel hits 0 HP or less, it dies and must spend the next three Ticks reconstituting itself (gods can speed up the process by spending 1E per Tick they want shaved off.) Living angels regain their HP every Tick.

Angels can harm gods. They do 1 Essence damage for every 2 they roll above 12 (rd. to nearest even number). Gods can harm angels. 1E does 3d3 HP's worth of damage. This is increased to 4d3 for gods who have a combat-related sphere and 5d3 for gods who ONLY have a combat-related sphere.

These are some special rules I came up with that aren't core and are subject to change/removal/addition (possibly by the GM):
Combat angels get a 25% bonus to their rolls. (ex.: (d6=2+2 Combat)*1.25=5)
Angels whose god is related to combat get a 25% bonus to their rolls. This stacks with the above rule. (ex.: (d6=2+ Combat)*1.5=6)
Healing angels regenerate d2-1 HP per round (to a maximum of 3). Regeneration is the only way to avoid dying when hitting 0 HP.
Angels whose god is related to healing regeneration d2-1 HP per round (to a maximum of 3). When combined with the above rule, the angel regenerates 1 HP per round.



There, I think I made a fairly robust system that's not too complicated or difficult to understand. The purpose system is a bit vague but it's kept simple and allowing of limited individual customisation, which is the point. It also firmly underlines that gods are better than angels.
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IcyTea31

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #486 on: May 07, 2016, 10:45:46 am »

Angels cost 4E flat and can only be created by gods with singular spheres.
Only Munroe, Saukko, Mischief and Malakath have single spheres.

Quote
Angels will not have their price discounted if they relate to their god's sphere, rather the effects of their purpose will be increased by 25% so long as the purpose relates to their god's sphere. A Health god's angel whose purpose is to heal will be able to heal people 25% better,
How does one quantify healing ability? Or, say, the journalism ability of an angel created by Mischief?

Quote
their Combat stat is +0 but it can be increased to a maximum of +5 for 1E per rank
When two angels fight, they both roll d6+Combat per round
Is there any reason not to boost an angel to +5, as it's so cheap anyway and one not boosted like that is practically worthless in combat?

Quote
Angels can harm gods. They do 1 Essence damage for every 2 they roll above 12 (rd. to nearest even number). Gods can harm angels. 1E does 3d3 HP's worth of damage.
So even a maximized combat angel cannot harm gods and dies in one hit from them?

Quote
Angels whose god is related to combat get a 25% bonus to their rolls.
Only Axt and Atian have undeniably combat-related spheres, and neither has it as a singular one.

Quote
Healing angels regenerate d2-1 HP per round (to a maximum of 3).
Angels whose god is related to healing regeneration d2-1 HP per round (to a maximum of 3).
These are the same? Only Sliva has a healing-related sphere, and not as a singular one.
« Last Edit: May 07, 2016, 10:48:02 am by IcyTea31 »
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Stirk

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #487 on: May 07, 2016, 10:57:32 am »

I came up with a system for angels and angel combat. I'm putting it here because Malakath IC has no reason to make this proposal but I want to present it anyway.

Angels cost 4E flat and can only be created by gods with singular spheres. They are divine servants and are somewhat god-like to an extent (imagine YG1/2). Each angel has to be fitted with a purpose. An angel's purpose could be to spread the faith of their god, to act as the god's champion, or to heal the sick, to give some examples. Angels will not have their price discounted if they relate to their god's sphere, rather the effects of their purpose will be increased by 25% so long as the purpose relates to their god's sphere. A Health god's angel whose purpose is to heal will be able to heal people 25% better, for example. Changing an angel's purpose costs 3E.

Angels cannot procreate.

Angels have to be roughly human-sized. This is so that someone doesn't make a mountain-sized angel and wreck everyone's fecal matter.

Angels have two stats: Combat and HP. By default, their Combat stat is +0 but it can be increased to a maximum of +5 for 1E per rank (angels can't be "levelled up" any other way). Their HP is 3 and cannot be increased by spending Essence.

When two angels fight, they both roll d6+Combat per round (unlimited rounds per Tick). Whoever rolls lower loses 1 HP. If the angel loses by 5, it loses 2 HP, if it loses by 10, it loses 3 HP, etc. When the rolls are matched, the rolls are rerolled. When an angel hits 0 HP or less, it dies and must spend the next three Ticks reconstituting itself (gods can speed up the process by spending 1E per Tick they want shaved off.) Living angels regain their HP every Tick.

Angels can harm gods. They do 1 Essence damage for every 2 they roll above 12 (rd. to nearest even number). Gods can harm angels. 1E does 3d3 HP's worth of damage. This is increased to 4d3 for gods who have a combat-related sphere and 5d3 for gods who ONLY have a combat-related sphere.

These are some special rules I came up with that aren't core and are subject to change/removal/addition (possibly by the GM):
Combat angels get a 25% bonus to their rolls. (ex.: (d6=2+2 Combat)*1.25=5)
Angels whose god is related to combat get a 25% bonus to their rolls. This stacks with the above rule. (ex.: (d6=2+ Combat)*1.5=6)
Healing angels regenerate d2-1 HP per round (to a maximum of 3). Regeneration is the only way to avoid dying when hitting 0 HP.
Angels whose god is related to healing regeneration d2-1 HP per round (to a maximum of 3). When combined with the above rule, the angel regenerates 1 HP per round.



There, I think I made a fairly robust system that's not too complicated or difficult to understand. The purpose system is a bit vague but it's kept simple and allowing of limited individual customisation, which is the point. It also firmly underlines that gods are better than angels.

This seems pretty blatant to the way you always like to field angels  ::). Not a bit fan of it.

Quote
Only Axt and Atian have undeniably combat-related spheres, and neither has it as a singular one.

Munr03's sphere is pretty combat related?
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IcyTea31

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #488 on: May 07, 2016, 11:03:33 am »

Munr03's sphere is pretty combat related?
Not undeniably so. Not every explosion is necessarily related to combat. But this would only need to be argued about if these rules were to pass.
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Happy Demon

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #489 on: May 07, 2016, 11:07:36 am »

Only Axt and Atian have undeniably combat-related spheres, and neither has it as a singular one.
Well, to be fair, the enchantment sphere says it's referring mainly to weapon enchanting. So technically they're singular in being for weaponry.
But weapons aren't undeniably combat-related, as while it can mean use of weapons, it can also mean creation of weapons.
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IcyTea31

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #490 on: May 07, 2016, 11:14:42 am »

But weapons aren't undeniably combat-related, as while it can mean use of weapons, it can also mean creation of weapons.
Weapons are made so they can be used in combat. They are combat-related by definition.
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Happy Demon

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #491 on: May 07, 2016, 11:29:04 am »

You can retcon that
NEVER

You can have them reproduce a different way, or, hell, they'll be newborns at the start, small and weak.
They reproduce by fighting, and I'm completely fine with that. Though I'll have to get some sort of trait added to allow this.

Vampyric means you get more powerful over time, traits are genetic and differentiated by flavor.
That's why I'm trying to get a blood drinking trait passed which doesn't involve getting stronger.

All the other races have also been the result of divine action. It's fairly easy to see what I'm getting at here, I think.
But they make equally strong offspring, the Droplets don't, who are also borne from making a continent smashing sword.
Also, you made like a thousand at a time, I created about a dozen.

Hell, I'll probably even help out by making some fire-resistant livestock to live in the area so they don't die immediately.
No, they'll be fine, there's already life in the world, and there's only 17 of them right now. Only when they encounter people with weapons will they start to increase in number.

Don't write yourself into a corner/hole, HappyDemon. And in fact, Vampyric means the Original Droplets will be stronger than the Greater Droplets just by virtue of being older. You can also edit races when you get more essence, don't forget.
I wont retcon, also trying to get rid of the power up with new trait. It doesn't make sense for the droplets to suddenly get more powerful, so no editing.

And right now, there is no actual fire magic, so Affinity would mean their baseline for using my Fire Nodes and eventually the Primal Magic I hope to get is better. It is not, unfortunately, innate. >.> aka it would depend on the Droplet in question and their individual skill level.
The problem is that the only magic allowed, is from schools of magic, I have no option to use lingering divine powers from the time they were created.
And that's also why they can create more of themselves.

Though speaking of which, what does four times human size mean? Mass, volume, or dimensions?
Dimensions, whatever form they take (try to mimic animals), it will be 4 times the size of a human, even if they're mimicking humans.
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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #492 on: May 07, 2016, 11:38:30 am »

But weapons aren't undeniably combat-related, as while it can mean use of weapons, it can also mean creation of weapons.
Weapons are made so they can be used in combat. They are combat-related by definition.
I meant like, a blacksmith is not a warrior. Just because you can create tools of combat, doesn't mean you're a combatant.
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Stirk

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #493 on: May 07, 2016, 12:53:04 pm »

If it doesn't do anything mechanically, it is just flavor and thus free. You don't need a 1x trait for it.
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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #494 on: May 07, 2016, 01:25:13 pm »

If it doesn't do anything mechanically, it is just flavor and thus free. You don't need a 1x trait for it.
What if it causes things to happen which otherwise wouldn't?
Having a bloodthirsty weapon does make them lean heavily towards evil.

This is a very significant aspect, and one where it helps to know it at a glance.

Edit: Well, I'll be specific.
Is there anything gods would find abominable with the existence of blood drinkers?
Would the gods slap on a cost to it, to discourage the existence of blood drinkers?
« Last Edit: May 07, 2016, 01:31:47 pm by Happy Demon »
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