Turn 2.5: A series of fortunate-ish events.Jimmy gets into his pugilistic stance, and keeps them all in his sights, waiting for them to make the first move.
[2] You intend to stand your ground, but frankly with the heavy usage of magic and the terrifying creatures and powers you are witnessing, you can't help but run away, some self-preservation kicking in.
[1]When you come to a stop, you see a small, well-defended temporary fort housing a number of soldiers. They don't seem like guards, more like crusaders or adventurers. Unfortunately, they saw you but couldn't identify you as human. One of the soldiers draws his bow and takes aim.
[4(them) vs 1(you)] Their aim is fairly good, too. They peg you right in the knee before you can get behind the cover of the trees. You've not given up adventuring yet, but unless you can convince them that you are on their side, they will probably force you to by killing you.[-4HP]
> ATTACK! Use my attacks! If I should die, glory be to the Emperor!
[4(you vs 2,4,4(Them)] You focus yourself, and Mindfray the three that are closest. One of them reacts badly to it, and begins pounding itself into the nearest crystal in pain. This in turn only makes it worse, and it quickly goes unconscious as far as you can tell. The other two simply absorb your attack greedily, as if it were a meal rather than a threat.[[-4MP]
[3,1(them) vs 3(you)] One of them charges at you and tries to flip itself on end to impale you on it's spiked back. Fortunately this left it less than maneuverable, and you easily sidestep the living spike trap. The other is still somehow gorging itself on your psi attack, and gets kicked around a bit when you move out of the way of it's companion. It lands on it's side with the crystal spines wedged into the ground and keeping it suspended in the air, though from the way it is flailing around that won't last long one way or another.
((Oh, so short lived my poor Daji ! Let's see if fate has another trick in its sleeve for you...))
Having been afflicted by the Mindwipe, Daji feels dizzy and not in control of his body despite still possessing his own thoughts.
Try to influence the Aradian Worker's mind with my thoughts. Like some kind of parasite, trying to awaken his latent individuality, while I feign being mind-controlled. Who knows what would happen to me if they discovered I wasn't under their control ?
[6(you) VS 4(it)] You divine rapidly that the beetle's individuality is not latent, it is just suppressed by the connection to the hive mind. The same connection that was half-forged in you during the mindwipe. You thusly attempt to disconnect yourself and the beetle from the hive, and succeed. This is not a subtle thing to do, however and the beetle quickly turns to you with a shocked, and even panicked stream of incomprehensibly fast thinking.
[1](it)Vs 3(you) However, it's not sure how to act and as it's comrades turn to try and figure out the situation, you mentally command it to continue on as if nothing had happened. The other beetles have not realized you are now in control of one of their kin, but your stealth was nearly broken by it's reactions and they are suspicious.
Your head has cleared, and your senses are back at full. You have one Aradian worker under your control at the moment. [-1MP]
Put out my hat! With their faces!
[4](You) Vs 6(Them)]Your hat is already extinguished, but You attempt to head-butt one of the Sylvarians. You quickly find that is a bad idea as the vines binding your arms pull you to the ground backwards, leaving you dazed and without a hat. Scalene jumps off it, and clings to your shoulder, though they does not seem happy at all.
Oddly, the Sylvarians don't seem to notice Scalene.[-2HP]
Talk to the guards.
[5, Will be applied next action]You approach and greet one of the patrolling guards. She is immediately smitten by your cuteness, though they still maintain a semi-professional demeanor."Hello little one, is there something I can help with?"
Sleep. Potentially try to gaze within soul to see true self.
[5] You would do that, if it was not forced unconsciousness. that said, you rapidly wake up due to your poison tolerance, having been out for about five minutes. The Plains Carver is still asleep and unaware, and you move the incense over to keep them that way.
BLARAGLGLGL
Tarsus feel like he should make this guard repent from striking a servant of the lord, but then he's further reminded that THE LORD MUST BE TESTING HIM.
ALAS, YOU ARE LUCKY TO SERVE AS AN INSTRUMENT OF THE LORD TO STEEL ME ON MY PATH, AS A BLADE THAT IS TEMPERED BY THE HAMMER, THANK YOU MILITE
Tarsus blesses the guard then decides to walk around the town seeking divine cues on his duty.
BE A WANDERING ANGRY PRIEST
[2]You go wandering through the streets, preaching and seeking divine cues on what you should do. Unfortunately, most people seem to be avoiding you, and since it is still dark out, the only people around Vam are guards and thugs, neither of which care to mess with you. You also spot nothing of interest.
Characters and stats by NakéenName: Jimmy Nix
Appearance: Of average height, with a lean, muscular build, Jim looks built to move and fight. Light brown skin, with dirty blond hair, messily brushed to the sides at every opportunity. Wearing a simple tunic, and shorts, no shoes.
Attributes:
HP 10/10
MP 10/10
EXP/ESSENCE "Closer"
STR 1 -Strength
CON 1 -Constitution
POW -1
RES 0
INT -1
IND 0
Traits : Bloodthirsty ( Bonus to combat upon damaging his opponent ), Agile ( Bonus to evading physical attacks )
Skills: Pugilism ( Unarmed combat )
Backstory: An aspiring prizefighter, looking for his fortune, and strong opponents to defeat.
-Tunic+Short, "REAL_MAN" edition (equipped)
Name: Tarsus
Appearance: A huge, bald, stony faced man with a stocky build, dressed in a long priestly garb, carrying a large metal bound book. He has a serene, almost statuesque look on his face most of the time, which turns into a terrifying, veiny grimace when he's angry.
Attributes:
HP 7/10
MP 0/10
STR 1 -Strength
CON -1
POW 0
RES -1
INT 1 -Intelligence
IND 0
Traits :
Thick Skin (years of fervorous praying and physical penitence has made your skin extra thick, making you overall more resistant to physical damage)
Skills:
Religious fervor (can chant holy verses to enter a sort of righteous fury trance, increasing strenght and becoming able to ignore some damage)
Lay on hands (as a priest, you can heal people and yourself by uttering fervorous prayers and touching them with your hands. Costs MP)
Items: Metal Bound Book of Chants
Backstory: Tarsus is a priest of the kingdom's main holy order. Having served for a long time, he should've prob been promoted to bishop and sent to the capital by now, but his strange ways have always scared his superiors, apart from the fact he's built like a tank and could probably benchpress a huge bull. Tarsus follows a personal doctrine of self inflicted physical punishment, believing that suffering is inherent to life and a way to redemption, and has a bad habit of being VERY strict with anything he deems heretic. Many a misbehaving hoodlum has met God by means of a huge blow to the head delievered by Tarsus's metal bound book of chants.
-Priestly Garb (equipped)
-Metal Bound Book of Chants
Name: Wesley Wardos Westerton, Awesome Arcane Alchemist ((yes, the title is actually part of his name. It's amazing what name changes can do for you.))
Appearance: Not all wizards wear robes- some wear lab coats, goggles, purple tunics, ragged pants, boots, and black gloves.
Gear/Equipment: The Rucksack of Awesomeness, full of: Portable Cauldron, two dozen Durable Glass Flasks, two dozen Not-So-Durable Glass Flasks, Portable Cauldron Heater, and a somewhat large and battered Potions Ingredients Lexicon, Third Edition. Plus rations for a few days.
Backstory/Biography: Wesley Wardos Westerton spilled a potion on his father, the owner of the school of alchemy which he was attending. The worst possible potion to spill on him- a potion that killed him. Via petrification.
His family vowed vengeance, and promptly tried to take revenge. Wesley dropped out of the school and started traveling the world.
Several years and assassination attempts later, here he is, much more skilled in alchemy, and tired out of his mind.
Attributes:
HP 10/10
MP 10/10
STR -1 -Strength : increase physical damage-
CON -1 -Constitution : increase physical resilience-
POW 0 -Power : increase special/magical damage-
RES 0 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to control and manipulate others-
IND 1 -Individuality : increase your ability to resist to others will-
Traits:
Resourceful Alchemist: Wesley wasn't very supplied with the best potions ingredients after the Incident, so he had to make do. Gain a bonus to searching for alchemical ingredients.
Poison Tolerance/Horrid Headaches: After being poisoned so many times as a result of assassination attempts, it's gotten much harder to poison Wesley(and have it work). On the flip side, the poison's caused some permanent damage- on occasion(and sometimes at the worst possible times) he gets horrid headaches that make doing any action beyond *RUN* and *AGH NO* impossible.
Skills:
Alchemy(potion making)(pretty dang good).
-Lab coats, goggles, purple tunics, ragged pants, boots, and black gloves. (equipped)
-The Rucksack of Awesomeness, full of:
>Portable Cauldron,
>two dozen Durable Glass Flasks,
>two dozen Not-So-Durable Glass Flasks,
>Portable Cauldron Heater,
>And a somewhat large and battered Potions Ingredients Lexicon, Third Edition.
>Plus rations for a few days.
>Catalystic Herbs
Name: Daji Ashmal
Appearance: Tan skinned and with a slender figure, Daji wears a clear brown cloak hiding blue and gold colored shirt and pants. His black hairs are short, except for the small braid lying on the side of his face and reaching his collar bone.
White-chalk exotic tattoos cover his whole body.
Gear : apart from a few commodities and rations, he only has a traditional dagger in a scabbard on his side.
Backstory/Biography: Born in some nomadic tribe, Daji became an apprentice from the magic users of the clan when it was revealed he had some affinity with magic. After having passed the initiation rite, words of power were marked all over his body in the ancient script of the clan.
He is now traveling in a quest to hone his skills.
Attributes:
HP 3/10
MP 6/10
STR 0
CON -1
POW 1
RES 1
INT 0
IND -1
Traits :
-Magic Tattoos : the peculiar markings all over his body allow him to channel magical energy to cast spells. Furthermore, they are pretty cool looking.
Skills :
-Magic Shockwave : generate a strong invisible force in the targeted direction
-Minor Healing : can channel magical power to heal small wounds or accelerate natural recovery
-Cloak+Shirt+Pant, "I<3Desert" edition
-Traditional dagger
-Rations+Random Commodities
Name: "Wizbang"
Appearance: A very rickety, very old man who wears light armor, smudged and dented from years of use, over faded blue wizarding robes. His pointy hat is his most treasured possession, and he also frequently forgets to wear shoes. A slightly magical lizard named Scalene is his constant companion.
Backstory/Biography: Wizbang was once an extremely powerful wizard, but after an experiment to try and imbue a mundane lizard with powerful magic went wrong, he forgot his real name, as well as most of his magical know-how. Luckily the experiment was not a complete failure, and the lizard, now named Scalene, guides Wizbang on a journey to finish the experiment and recover his memories.
Attributes:
HP 10/10
MP 10/10
STR -1 -Strength : increase physical damage-
CON -1 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT 0 -Intelligence : increase your ability to control and manipulate others-
IND 0 -Individuality : increase your ability to resist to others will-
Traists and skills-
Traits :
-Echos of the Past: Wizbang can learn new magical abilities extremely easily.
Skills :
-Razzle Dazzle: Wizbang can create a very beautiful, but incredibly dangerous, fireworks display of various magical sparks.
-Captive Audience: Wizbang traps a target in an incredibly colorful and sparkly magic cage.
-Dented Light Armor, Blue "Wizarding™" Robes
-Companion Lizard, Scalene
Name:Amanda loveheart
Appearance:
Appearance Backstory/Biography:sweet and caring amanda is an orphan who wants all people to live together in peace and love and so she ran off from the orphanage to become friends with all the monsters!
Attributes:
HP 10/10
MP 10/10
STR -1 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 0 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT -1-Intelligence : increase your ability to control and manipulate others-
IND 1 -Individuality : increase your ability to resist to others will-
Traists and skills-
Traits :adorable as hell:humans and monsters who can feel empathy must roll to have the will to strike rolling their resistance agasint hers.
Hero!:When defending those weaker then herself her physical resilience and strength go to +1
Ultimate hugger!:she can hug people and have a chance ((10%))of stopping combat for 2 rounds and give her the chance to try and resolve the conflict.
Skills:Special actions you can do, including magic.
-Clothes, I guess. Or else we have a naked loli running amok.
Name: Reeva Psisister, the Inquisitor of Insight
Appearance: A simple light blue robe with a matching blindfold. Runic symbols are etched on her face which glow depending on emotions and power usage. Her skin is tanned, and she has dark hair.
Backstory/Biography: Reeva hails from the Femme Clan, a splinter faction from the greater Mystic Order of Psilons. They take part of their teachings from the Feminista, the all-female Chrononaut chapter. She, like her people, believe the female holds the key to Greater Insight and the Psilonic Truth. Her quest to become the best Psilon in the known world is only an extension of this belief.
[ATTRIBUTES]
[HP 10/10]
[MP 10/10]STR-1
CON-1
POW0
RES0
INT1
IND1
[TRAITS]
-
Psionics: All attacks are psionic in nature, rather than magical. Rolls with/against(?) INT and IND; works with mana pool.
-
Psisense: Sees not with eyes, but with psionic energy. When ranking up, gains +1 to both IND and INT automatically as well as an extra skill OR trait.
[SKILLS]
-
Mindfray: Taps into the psionic matrix, targets an enemy's mind. Leads to a migraine, stun, and deals a small amount of damage.
-Light blue robe + Blindfold