Name Ludmilla Yeningoroth
Age: 25
Gender: Female
Appearance:
Personality: Authorative, sadistic, focused, cold.
Background: When the kings forces rode their armies to conquer and unify Valkain, many factors played into the intricacies of war, and in the end, not a single one of them can be alone be held responsible for victory. But if you ask anyone, 9 out of 10 people will give the same answer. The iconic force was the dire-bear cavalry of Privol’nyy. Putting regular cavalry to shame in every aspect but sheer speed, their ability to crush an enemies frontline was only matched by their ridiculous effect on an enemies morale. It is a time-consuming, difficult task to train a dire-bear to accept a rider and go to war, as the balance between ferocity and obedience often meant the rider needed just as much training as the actual bear. As over the course of war their numbers dwindled, the king focused more on using them to crush enemy morale, giving birth to the cruel tradition that lasts to this very day, of publicaly executing people by feeding them alive to a bear of war.
Ludmilla is one of the few remaining artifacts of that age-old tradition, and acts as a herold to royal needs, representative functions, and as a military beacon of strength. Now put on the task to lead a large-scaled hunt on monsters, she will use years of tactical prowess and her sheer intimidating appearance to lead it to victory.
Class: Herald (char-based like Cleric, but no pseudo-magic)
Job: Royal retainer and executioner
Level: 1 (caps at 30)
EXP: 0/1000
HP: 45
SP: 17 (Stamina, for non-lethal fighting)
Init: 1+1d20 at the start of each combat.
DR: 5+2
Stats: Stat cap of 5+Level. +4 Points per level up)
Strength: 2
Dexterity: 1
Intelligence: 3
Charisma: 6+2
Agility: 1
Constitution: 5
Perks:
Mikhail, royal executioner: Ludmilla has been granted the authority over Mikhail, a dire-polarbear trained by one of the few remaining masters. This bears strength is worth 3 perks, and as such it comes with 2 downsides. For one, her life is tied to the bear, as it is royal property. Should it die, or through injury be rendered forever useless, her status, and soon after her life, shall be stripped of Ludmilla. Secondly, the bear is proud and so much more experienced than Ludmilla, it will not accept her commands at all times, especialy when it has tasted blood. It won't kill her, however options like retreating, or going after someone specific though the bear wants a different target require char-rolls to be forced, and will occasionaly waste a turn or so.
Equipment:
Tabard of the Royal Army: A tabard with the royal emblem, worn over light chain armor.
Item Name: Tabard of the Royal Army
Class Preference: Guardian, Warrior
Job Preference: Smith
Stat Bonuses: +1 Armor, +1 Cha
Active Effect: None
Passive Effect: None
Traits: Royal Mark: Affects first impressions.
Mat Level = 3
Heraldic Lance: An iron lance, embellished with the Royal Flag.
Does damage like a lance, should sacrifice some ease of use for charisma bonus.
Item Name: Heraldic Lance
Class Preference: Guardian, Warrior
Job Preference: Smith, Tailor
Stat Bonuses: 1d10 Damage, -3 Dex
Active Effect: None
Passive Effect: None
Traits: Royal Mark: Affects first impressions.
Mat Level = 3
Decorative Overcoat: An artfully crafted white coat that protects you from the cold.
Charisma bonuses.
Item Name: Decorative Overcoat
Class Preference: Guardian, Warrior
Job Preference: Tailor
Stat Bonuses: +1 Armor, +1 Cha
Active Effect: None
Passive Effect: None
Traits:
Mat Level = 1
Skills:
Call to arms: Increases the parties initiative by 2+(lvl). If applicable, reduces their current cooldowns by 1. 2 Turns cooldown.
Focus fire: Marks a target for death. All attacks received by the target for the next [Charisma] attacks deal an additonal 2+(lvl) damage.
Hold the line!: Increases the parties armor by 2+(lvl) for 2 turns. 2 Turns cooldown.
Maul!: Orders Mikhail to viciously maul a target, dealing double damage on the attack. This order must be obeyed. (2 turns cooldown)
Inventory:
Wound care kit: A series of rudimentary tools for restoring mundane wounds. Increases the result of Healing Rolls by 20%
Cooking kit: A series of rudimentary tools for Cooking most foods. Increases Int, Dex, and Str by 3 When crafting with food.
Sewing kit: A series of rudimentary tools for tailoring. Increases Int, Dex, and Str by 3 When crafting with cloth.
Tent Restore more of everything when resting, +5% extra
Royal identification +5 Cha against targets who respect the specific royal the character is associated with, -5 Cha against if the target disrespects the royal.
Maps of various kinds +50% to navigation rolls.
Iron riding-crop