Give the banshee the ability to regenerate via water absorption. Then send it to the ocean to heal, with a warning to take things a bit slowly.
6. One water absorption enchantment on its way! You discover instantly how magic overcompensated this enchantment. The banshee drains all water from your left arm by accident, turning it into shriveled dry bone sack. She realizes quickly what she did and removes her hand, wailing loudly an apologetic song. It wasn't her purpose to hurt you at all, so apology accepted I guess.
Upon your instruction she floats to the shore, draining ground dry in her wake.
Cameron blinks as he suddenly remembers where something is.
Go and grab mother's die
In your pocket, that's where it is. Mom is already going into her underground secret workshop.
I don't remember saying your mission is to ensure theirs. Is Soleus lying?
((Looking back, I may have misunderstood the Second Priority. No problem, let's say it is a lie if it is wrong...))
Soleus unflinchingly said to Noel :
"My past self opened many doors with these dices. Everything he did could be considered a mistake, her, you, this house... Say Noel. As someone who crossed one of these doors, what did you see about Anna ?"
Sometime after or before, Soleus said to Dominic and Samuel :
To Samuel :
"Good idea. Communication will allow for better control."
To Dominic :
"We will leave soon. We can't help you much for the Crapsack and the Statue, you will have to haul them yourself if you want to keep them. Oh, and avoid using Wild Magic within the shield boundary."
"She's annoyingly sweet girl who ends up hurt sooner or later. But no, those other things weren't mistakes, you were merely doing your job as a mage, but pulling her soul out was. A. Big. Mistake." Noel whispers, accusation clear in her voice.
"It showed them a way out. It gave them hope. Then some lost mage made another mistake and asked magic's opinion of what he should do, and all those desperate souls gave him an answer. An answer that will break the chains eventually and doom this whole world. And it is your fault! You pushed the rock down, and now there's nothing that can stop it!" She angrily whispers while setting your bones without slightest regard for your comfort.
"I'm glad to be alive once again, but make no mistake; you fucked up. How it feels to be one who doomed the world?"And then shit happens. See Ozarck's turn.
"Professor Cuddles! A new order, for you. Stay in this area for one hour. Attack any and all individuals you see that are not me. Cause a distraction. The guards will probably think I'm still around here, near you. If things get hairy, or once one hour has elapsed, seek me out immediately. You should be able to find me; I'll be in that direction. There's a clinic."
Alan thinks a moment. His feet will be too difficult to conceal. Whilst Professor Cuddles may distract the guards for now, he will still stand out among those being healed. Instead, he needs a way to be completely unnoticed until receiving medical intention.
"Become invisible!"
He then makes his way to the nearby pharmacy as quickly as possible, regardless of the [1] he's about to roll.
You ignore the pain your burns cause, and prepare yourself for inevitable failure.
1. You stumble on mid stride when your mutated feet mutates even further. Bone and muscle splits, toes grow meter long claws, and a horribly teethy snapping mouth grows on outer side of the feet. It constantly tries to bite something, anything that gets close enough. Mutation spreads up to your knee, bolstering muscles and pushing sharp bone protrusions through your pants.
You can't really even run like this anymore. Hopping along with one leg is best you can do. You peek over corner of the alley and the moment nobody is looking at your direction you hobble over the road into next alley. This sucks.
"There is a shield boundary? Where does it end? That Crapsack is a very useful piece of luggage, and that statue ... well, I mean ... gosh. It's the memorial to the previous owner of these dice, and a strong reminder for me to be careful."
If Dominic is outside of Soleus' shield boundary, cast Convert Elevator Platform Into Grand, Elegant, Elevator Car. Then cast Bring Crapsack and All the parts of the Mage Statue to The Island, Gently.
Apparently it is fine to do magic within.
3. The platform grows a little larger, safety rails appears on its sides, then if finally rises up on the island. It ain't grand or elegant, but it is functional and safe at least. Should have done that before making CenTreepede try parkouring. But you know what they say about hindsight.
6. Gentle it is not. It quite literally scares crap out of crapsack. And when that happens, things end smelly. Brown gold rains from sky as the spell pulls the crapsack and the statue onto island in large wide arc, it rains on
everything: on you, on CenTreepede, on Soleus, his servants, grass, house... Thin layer of ripe manure covers it all.
You hear gagging sounds from direction of Noel and Brian. A look on their face tells that they are thoroughly disgusted with the way things are happening and are barely holding their dinner inside. The dinner makes repeated attempts to escape. Joshua and Maria are standing straight, Maria's lips pressed thin and knuckles white (and brown), Joshua shakes his head disappointedly. Anna saw fit to get back inside before you opened sphincter of heavens.
Sure, myths about mages.
Also, mull over whether I'd tick anybody off if I made a more companion-y companion. Then, if the answer is 'no', well. Hmm.
Give magic this list of qualities:
Feminine, attractive, intelligent, nice, generally moral, safe to be around without needing special precautions to ensure that I am not unduly altered against my will, able to read a book safely, magical, likes me in the romantic sense.
Then give it free rein to decide what comes out.
Who would be ticked off if you make another doll? Nobody here, certainly. I mean these folks you have been making don't really like about magic, but they are not watching right now. Fortress does, but it doesn't care. With your latest boom of creation no one will notice if there's one extra. It's not like anyone counted how many people you have made.
You could create some really attractive body right now, right on par with Laudata, but the soul that will inhabit it won't be anything nice. You
could make the body now with some basic behaviour pattern and then later create actual soul for it when magic is feeling cooperative again.
As for myths about mages, well, there's this one guy called The Most Glorious King Cotlal the First, but he's less a myth and more of history. Notable guy, examplery in how about every avarage Joe from streets actually liked him. Fighting fire with fire. Sure, he was a nutjob with fetish for world conquest like many others, but he actually offed a lot of other mages on the way while doing minimal damage to rest of people.
How about Jimmy, Scourge from Sea? He's an actual mythical figure. Less a mage actually, more like last representative of Chaos in human form. Myths don't tell why he was called Scourge from Sea. Maybe he was a hermit who lived on some island off coast, maybe not. Anyway, they tell he was a real monster, capable of destroying castles with single punch, shrugging off sharpest swords and fasters arrows like sand, moving faster than wind, eating children and generally being a real pain in the ass. His touch drained life of men and his mere presence on battlefield was enough to deep freeze both enemies and allies alike. Other beasts of Chaos feared him, stating his power was like a sun on their face, blinding, impossible to see through. Oh, and he was immortal too. Sure, you could kill him (someone apparently somehow did), but sooner or later he would return to wreak havoc.
What? How come such monster has so friendly name like Jimmy, you ask? Like, "Hey Jimmy boy, give me that sauce, will you?", "Wassup, Jimmy!?", "Jimmy, my friend, would you break his face like a sheet of glass?". Doesn't sound very threatening. Sure, no mother names her child JIMMY, but nothing about the name screams "this guy is monster". Well, nobody knows. Guess that's something to research for.
Future Wild Magic (9): 6 6 3 3 2 6 3 2 6
Mind:
Knowledge of best investigator in the world
Skills of best investigator in the world
Basic spear training
Body:
Lung issues
Echantments:
Artifacts of power:
Home:
Family reunion
Followers:
Other:
Legend of imperial investigator
Quest: Mage hunt
Future Wild Magic: 2 5 3 3 2 1 2 5 6 3
Body:
Mutated leg
One meter long claws
Hard leather
Bone plating
Snapping maw
Bone protrusions
Blistered skin
Echantments:
Artifacts of power:
House:
Followers:
Dragonified crocodile: Professor Cuddles
Other:
Distractions: 1
CHAOS RECKONER ARRAY (7): 2 3 1 4 5 1 5
Body:
Mane
Broken shoulder. Set
Shitty
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Artifacts of power:
Eye of Forbidden Sight
Flying villa:
Expanded land
Scorched spot on front yard
Controlled by magical orbs
Holographic command room
Fully shieded with forcefield
Protects from: physical forces, repel
Small elevating platform
Servants:
Huge bearded butler: Joshua Higgs
Young pervert butler: Brian Klein
Foul mouther maid: Noel Peck
Silent statue maid: MARIE CONLEY SIR
Followers:
Magical mail order wife: Anna
Damn perfect
Golden wedding ring
Nature of self
Steel spider bot: Tec.
Hot
16 bladed legs on octahedron core
Other:
Aspiring educator
Golden wedding ring
Memories stolen
Book: Excavation of Zaaerath
Quest: Connect Order nodes
Node connector crystal
Destroyer of the world
Future Wild Magic (7): 1 6 4 3 1 6 2
Body: Shredded clothes
Shitty
Echantments: Protection from Giant Orange Juice Barrel
Communicate with Giant Orange Juice Barrel
Reflect Spell
Pulsing blue light on forehead
Artifacts of power: 7 Seeds of defiant life
Giant wooden centipede mount: CenTreepede
The house: Comfortable
Three stories
Kitchen:
Bit burned
Obsidian weapon field
Wheat grows through floor planks
Popping
Broken miniature pirate boat
Papercut whirlwind
Front yard:
Sucking mudfield, charmed
Iron bed (torture device)
Wooden bone throne
Two green man blocks
Flying great white shark
?
Flying giant squid
?
Followers:Other: Scale mail pants (appearance only)
Quest: Resurrection trees for capitals
Artifacts of power:
Interactive worldmap ball
So damn heavy
"Doombox"
Controlled
Mark of Green Man
Traveling crapsack
Multilegged
Charmed
Echantments:
Regeneration: Absorb plant matter selectively
Other:
Grotesque statue of dead mage
Carved poem of "Wild Magic" on pedestal
Hand broken off
One step ladder
Mapball holder log
"Wild Magic for Dummies" pamphlet
Long drinking straw: Blocked
Future Wild Magic (10): 6 5 6 3 2 1 2 6 3 1
Body:
Bandaged
Touch of Phoenix: Flaming red hair and eyes
Hairy
Left arm dry as desert
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Fire breath
Toggleable fire aura (off)
Artifacts of power:
Whispering Staff of Earth (1d4+2)
5 Balanced spell scrolls
Calin's Shredder
Heartbane
Scroll of Teleporting [5]
Scroll of Summon Weapon [6]
Tent in Tenhe:
Ward of Ignorance
Ancient tower:
Teleporting
Something is missing
Reinforced impenetrable stone dome
Hidden gate
Grid of miniature suns
Simple boulder sentinel
Five simple golems
Siege engines
Silly face carriage
Ermonous animated granite statue of Samuel Marr.
Granite statue: This is a ermonous granite statue. All craftsmanship is of the highest quality. It's encrusted with diamond, ruby, quarz and gold. On the item is an image of Calin the Crime Lord. Calin is missing arm. Calin is crying. This artwork relates to thievery of Calin's Shredder and subseguent mutilation of Calin.
Mystery plant in iron and fire cage
Ward of Ignorance: Dome undetectable to Calin and those who associate with him
9 treasure boxes from Tenhe
The Forest: Now Ashlands
Ashlands: Two huge broken stone arms
Ashlands: Forest gone
Followers:
Water Banshee
Weapon grade water absorption
Other:
Lots of maps
Three empty paper sheets
Owner of Calin's severed arm
Book: Autobiography of The Most Glorious King Cotlal the First
Pair of sandstone cubes
Polished steel hauberk
Quest: Terraforming path. Done 20km of 200km
Self constructing (6)
Future Wild Magic (7): 5 2 3 5 2 3 6
Body:
White dragonish scales
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Ageless
Immortal
Shapeshifter
Telepathy
Artifacts of power:
Staff of Generic Crafting [2d3]
Slippery scrying orb
In a loose fitting copper bowl
Personal teleportation bracelet
Grand Kinetic ring (3)
The Fortress:
Flying
Reconstructed many times
Skeletons in closet
Precision mining beam
Folds space at whim
Telepathy
Architecture is:
Impressive
Luxurious
Intelligent
Self-replenishing
Self-modifying
Overtly helpful
Throne room
Ornate skylight
Mage's workshop
Self-replenishing
Containment circle
Dispel array
Forge
Inhabitants: Lots
New species
Bloody handsome reformed thugs
20 Personal teleportation bracelets
Monster army
Tied to fortress's power
Chrome shelled
Followers:
Laudata
Other:
Quest for godhood: In progress
Quest: World war
Small Favours
Glimpse of magic
Two huge tetrahedrons
Other:
Damn hot
Firstborn of new species
Minor arachnophobia
Artifacts of power:
Personal teleportation bracelet
Kinetic ring
Echantments:
Shapeshifter
Strategic genius
Telepathy
Followers:
5 giant demon wolf golems
Army