He takes out his dice casually.
"Yeah I still have the dice ...mom that mage out there seems really dangerous and I've got a 6 so any magic I throw would be too powerful..."
"Then make the spell weaker than necessary. I have found that is usually enough to offset negative effects. Not always, but often enough that it makes good tactic. I you are not willing to take his life, then stay out of his business. That kind of mages are dangerous to work with."
She stops looking for her Die and closes the cabinet slowly. "I can't find it. It has disappeared completely, which means someone or something took it. I wonder it it was that guy... His presence here is too much of coincidence." Mom looks out of the window at mage who's now shouting for help and shambling away, her eyes squinted. "Did you see any traces of anyone visiting here uninvited?"
"OH GAWD.
OH GAWD THE PAIN.
AAARGH."
Alan reels, eyes wide open and bulging. He desperately clasps his seared flesh, scremaing in agony.
"THIS WAS NOT SUPPOSED TO HAPPEN. SOMEONE, ASSIST ME."
Alan attempts to recall where a clinic is, and stumble off in that direction.
There was one around, right? It wasn't even that far if you remember it right. And pleasantly in direction guards are not. If you feign yourself as a victim of homicidal mage, they probably
help you without second thought. There's a plenty of burned people by sound of it, so it will be easy, but you need to run fast there if you want to be among first one's to be treated. Otherwise you probably will have to wait in line. Of course it will be much easier if you don't bring your pet dragon along. And if you could do something about your monstrous feet or at least hide it somehow. All that would increase your changes to get healing.
The first major hurdle is the guards. You need to ensure no guards can identify you. Thankfully they were too far to see your face clearly. Getting into alley between buildings will give you a precious moment of privacy to do something about your appearance.
So let's say you made it into alley, out of sight. The dragon tries to follow but is far too large to fit in.
"Nice place you got here. Can .. Can we get my luggage up here now?"
Dominic dismounts and pats CenTreepede affectionately, sending it to curl up in a relatively stable and safe spot, like the back edge of the villa or something, then peers over the edge and considers methods of gathering his stuff.
"I have a three and a six coming up. I don't think either will be the best for retrieving lost items. Maybe we could sort of tilt the island a little? so we are lower to the ground up here? Or something? Maybe I could make a Centreepede sized tunnel to a lower exit, so we have a ;ess wobbly method of elevation?""
Your luggage is mostly fine, expect statue of your benefactor. It's arm has broken off.
Magic is always solution to every problem. Solution might involve burning world into ashes, but that's a price you must pay. Knowing how shitty that elevator plate of his is, you could try to improve it. 3 would be enough to make it better in some aspect if you set your goal high enough. And then use 6 to give yourself telekinesis. That would solve all logistics related problems. No more undignified menial tasks, it's more worthy of your title as a mage to work with your mind alone.
See Nakéen's turn below.
Samuel turns around to look at the now self-building bridge.
"Soleus? Arken? Do you think that these quests are really... well, a good idea? I mean, we were basically bribed to do them by what I assume is an incarnation of chaos. Not to say that chaos is a terrible thing, in and of itself, but..."
He casts a spell to turn that "sparkly" thing into a fire aura that can be turned on and off (the turning on and off is the important bit).
"...Well, I don't know. It just gives me a bad feeling, what with order becoming involved. Not to mention that my Dice have continued breaking."
4. Sparkling turns into aura of fire and boils water banshee's hand before you manage to turn it off. She turns her back to you and pouts, making sure you notice it.
To Dominic :
"Thank you for the compliment, we will find a way to retrieve your belongings. For now, let me introduce you to my wife and my servants."
Soleus called everyone in the mansion and introduced them to Dominic.
"This is Anna, my dear wife. And here are Brian, Joshua, Noel and Marie."
Then to Samuel :
"I don't know. All I know is that my mission is to ensure the completion of your missions. Answers will come as I complete mine for Order."
Then Soleus ask Joshua, the physically most capable one to jump on the platform to reactivate it. Then he is to take the time needed to retrieve Dominic's stuff.
Then Soleus gets his shoulder checked.
Joshua decides that jumping down is a suicide, so he refuses the order. Instead he retrieves the rope he used earlier to lower Brian and Marie down and makes Brian do the job. The rope works as additional support so together they manage to pull up most of fallen equipment. Only things they can't get up are the statue and the crapsack. Too big.
As for your shoulder, Noel apparently has most medical knowledge and she tells you exactly same what you figured out by yourself. Broken bones, insignificant internal bleeding that most likely will take care of itself. Setting the bone is a pain in the ass as she puts it. You could stick some metal into the bone and incorporate it into your bone structure for stronger bones.
While she works on it she whispers you something. "Now that I don't have watch my words, I tell you something. You shouldn't have made Anna. That opened all kinds of flood gates that should have stayed shut. It was exceedingly stupid feat. She was a mistake."
I don't remember saying your mission is to ensure theirs. Is Soleus lying?
<Frankly, I do not think they are a good idea at all. Mine was to bring war. I do not want to bring war.>
Myths about magic.
Well, let's see, what there is to tell beyond what is in OP? Not much really. Magic is the last spawn of Primordial Chaos. Nobody exactly knows when it reared its ugly head and made first wild mages, but when it did, a lot of people died. Their numbers and lethality dropped quickly afterwards, but never really ended. Why did Order allow it to remain and influence the world? Some say it was because it was enslaved to perform some function beyond human capacity to understand. Why Order didn't destroy it like it destroyed rest of Chaos? One blasphemous answer is that Order was too weak to do it. Where
is Order? No one has heard of its voice since time immemorial, although Servants of Order used to claim they had all the answers, but nobody listens to those nutjobs anymore. Bunch of loony architects with fetish for crystals and geometric shapes, though their designs are really neat and rock solid.
Sorry, myths about magic is a dry well to draw stories from. It's the unknown demon nobody really knows anything about. Not even mages truly know what it is, and magic isn't one to answer that question eagerly.
Myths about mages on the other hand may be easier.
Future Wild Magic (9): 6 6 3 3 2 6 3 2 6
Mind:
Knowledge of best investigator in the world
Skills of best investigator in the world
Basic spear training
Body:
Lung issues
Echantments:
Artifacts of power:
Home:
Family reunion
Followers:
Other:
Legend of imperial investigator
Quest: Mage hunt
Future Wild Magic: 1 2 5 3 3 2 1 2 5 6
Body:
Mutated feet
Claws
Hard leather
Bone plating
Blistered skin
Echantments:
Artifacts of power:
House:
Followers:
Dragonified crocodile: Professor Cuddles
Other:
Distractions: 1
CHAOS RECKONER ARRAY (7): 2 3 1 4 5 1 5
Body:
Mane
Broken shoulder
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Artifacts of power:
Eye of Forbidden Sight
Flying villa:
Expanded land
Scorched spot on front yard
Controlled by magical orbs
Holographic command room
Fully shieded with forcefield
Protects from: physical forces, repel
Unsteady small elevating platform
Servants:
Huge bearded butler: Joshua Higgs
Young pervert butler: Brian Klein
Foul mouther maid: Noel Peck
Silent statue maid: MARIE CONLEY SIR
Followers:
Magical mail order wife: Anna
Damn perfect
Golden wedding ring
Nature of self
Steel spider bot: Tec.
Hot
16 bladed legs on octahedron core
Other:
Aspiring educator
Golden wedding ring
Memories stolen
Book: Excavation of Zaaerath
Quest: Connect Order nodes
Node connector crystal
Future Wild Magic (7): 3 6 1 6 4 3 1
Body: Shredded clothes
Echantments: Protection from Giant Orange Juice Barrel
Communicate with Giant Orange Juice Barrel
Reflect Spell
Pulsing blue light on forehead
Artifacts of power: 7 Seeds of defiant life
Giant wooden centipede mount: CenTreepede
The house: Comfortable
Three stories
Kitchen:
Bit burned
Obsidian weapon field
Wheat grows through floor planks
Popping
Broken miniature pirate boat
Papercut whirlwind
Front yard:
Sucking mudfield, charmed
Iron bed (torture device)
Wooden bone throne
Two green man blocks
Flying great white shark
?
Flying giant squid
?
Followers:Other: Scale mail pants (appearance only)
Quest: Resurrection trees for capitals
Artifacts of power:
Interactive worldmap ball
So damn heavy
"Doombox"
Controlled
Mark of Green Man
Traveling crapsack (On ground)
Multilegged
Charmed
Echantments:
Regeneration: Absorb plant matter selectively
Other:
Grotesque statue of dead mage (On ground)
Carved poem of "Wild Magic" on pedestal
Hand broken off
One step ladder
Mapball holder log
"Wild Magic for Dummies" pamphlet
Long drinking straw: Blocked
Future Wild Magic (10): 6 6 5 6 3 2 1 2 6 3
Body:
Bandaged
Touch of Phoenix: Flaming red hair and eyes
Hairy
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Fire breath
Toggleable fire aura (off)
Artifacts of power:
Whispering Staff of Earth (1d4+2)
5 Balanced spell scrolls
Calin's Shredder
Heartbane
Scroll of Teleporting [5]
Scroll of Summon Weapon [6]
Tent in Tenhe:
Ward of Ignorance
Ancient tower:
Teleporting
Something is missing
Reinforced impenetrable stone dome
Hidden gate
Grid of miniature suns
Simple boulder sentinel
Five simple golems
Siege engines
Silly face carriage
Ermonous animated granite statue of Samuel Marr.
Granite statue: This is a ermonous granite statue. All craftsmanship is of the highest quality. It's encrusted with diamond, ruby, quarz and gold. On the item is an image of Calin the Crime Lord. Calin is missing arm. Calin is crying. This artwork relates to thievery of Calin's Shredder and subseguent mutilation of Calin.
Mystery plant in iron and fire cage
Ward of Ignorance: Dome undetectable to Calin and those who associate with him
9 treasure boxes from Tenhe
The Forest: Now Ashlands
Ashlands: Two huge broken stone arms
Ashlands: Forest gone
Followers:
Water Banshee
Other:
Lots of maps
Three empty paper sheets
Owner of Calin's severed arm
Book: Autobiography of The Most Glorious King Cotlal the First
Pair of sandstone cubes
Polished steel hauberk
Quest: Terraforming path. Done 20km of 200km
Self constructing (6)
Future Wild Magic (7): 5 2 3 5 2 3 6
Body:
White dragonish scales
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Ageless
Immortal
Shapeshifter
Telepathy
Artifacts of power:
Staff of Generic Crafting [2d3]
Slippery scrying orb
In a loose fitting copper bowl
Personal teleportation bracelet
Grand Kinetic ring (3)
The Fortress:
Flying
Reconstructed many times
Skeletons in closet
Precision mining beam
Folds space at whim
Telepathy
Architecture is:
Impressive
Luxurious
Intelligent
Self-replenishing
Self-modifying
Overtly helpful
Throne room
Ornate skylight
Mage's workshop
Self-replenishing
Containment circle
Dispel array
Forge
Inhabitants: Lots
New species
Bloody handsome reformed thugs
20 Personal teleportation bracelets
Monster army
Tied to fortress's power
Chrome shelled
Followers:
Laudata
Other:
Quest for godhood: In progress
Quest: World war
Small Favours
Glimpse of magic
Two huge tetrahedrons
Other:
Damn hot
Firstborn of new species
Minor arachnophobia
Artifacts of power:
Personal teleportation bracelet
Kinetic ring
Echantments:
Shapeshifter
Strategic genius
Telepathy
Followers:
5 giant demon wolf golems
Army