Sascha GarrardTraits
-Bruiser (Rank 2)
-Intimidating (Rank 2)
-Street Cred (Rank 1)
-Criminal Record (Rank 1)
AssetsPersonal Possessions
-$2725 Cash
-Run down White Van (Insured and registered under another name)
-Run down apartment (3 months rent paid in full, landlord bribed, modestly furnished)
- .45 Revolver with modest amount of ammunition
-Three cheap 9mm handguns with bare minimum ammunition.
-Meager amount of shotgun shells.
-Crowbar
Underlings
-Six unimportant street thugs. (Fresh from recruitment. Armed with whatever they can get their hands on. Will require money regularly to stay loyal)
Territory
Negligible claim on Fraser Hills (Area of the slums district, the largest district in the city.)
Modest Protection Racket (Localised to the area around your apartment.)
Week ThreeYou take about five hundred bucks cash and pay a visit to this gun dealer. He lives in a crappy apartment not too dissimilar to your own, and only a few blocks away. After the short drive you meet the man, a stubby, poorly kempt fellow who calls himself Saul. You flash your cash and he ushers you into his home, where he brings out some pieces for your inspection. It's nothing special, some cheap handguns and revolvers, some shotguns. You trust your own revolver more than anything he currently has on offer, but you suppose that these will do for arming your underlings for the time being. You lay down your cash, haggle over some of the pieces, and before long you are the owner of three cheap 9mm handguns. You barely manage to convince him to throw in a clip full of ammunition with each, which he begrudgingly agrees to after some back and forth. Neither of you end up quite happy with the deal. Before parting, Saul mentions to you that he's looking for new sources to cheaply acquire weapons, and is hoping to have something of better quality in soon. He'd happily purchase any guns you happen to acquire, and if you're favourable he might even have a job for you soon. It seems that Saul's cousin has been rather open about his employment under you.
You assign two of your thugs to protect your local businesses, and as you trust your revolver a lot more than any of your recently acquired handguns, you give the spare piece to one of them. When they return to give you their report they tell you that while they are getting on well enough with the businessmen under your racket, the Vipers have responded rather quickly to you muscling in on them. They sent a few thugs of their own to smash some property and find your men. Through either competence or luck your own men responded and defeated the Vipers rather easily, wounding one of them and driving away the other three. The gunfire did draw the attention of some beat police officers, but there is no reason to think that they are any the wiser. Perhaps as a direct result, the protection fees you've brought in are a little more hefty than you otherwise might have expected after such a short time. Hopefully the next time you squeeze the shopkeepers for money it will be as well timed.
After lending your van to two more of your thugs to check out those storage containers they return to you to tell you it was pretty much a bust. Apparently they had mostly been cleared out, though based on the mess the containers were in, it was probably in a hurry. They gathered what had been dropped and scattered on the inside of the containers, though it wasn't much. A few scattered financial records, some loose shotgun shells, a cell phone in rather bad condition, and some spare clothes. It could be that your thugs are lying to you and pocketed whatever else that they found, but you can't really be sure.
In the lead-up to your planned meeting at the apartment building you stake out the place, and ask some of the locals nearby about what they might have noticed. You don't really turn up much of use, and the rest is a matter of hardening your nerves and preparing your own men for what could turn into a rough scrap if things turn ugly. Once you're ready to head in, you give each of the men you've selected to come with you a gun, and tell them to be ready.
When you do head in, it's through the front door, and it isn't long until you and your thugs find yourselves with a shotgun pointed at you by a small man in a tie. You recognize him, and by some stroke of luck he happens to be someone who you once plucked out of a really nasty fire-fight. After exchanging some amiable words he agrees to lead you inside to speak with the rest of the gangsters holed up here. Noticing that one of your hired thugs is getting a little nervous, you tell the two of them to guard the door as you head further inside.
Before long you're being served coffee in a makeshift breakroom. The apartment as a whole is fairly run down, but there are some parts of it that have been kept in better shape. There are only three people from the old organization here, but they've brought in a half-dozen street thugs as additional hired protection while they figure things out. Once you explain things to them, that you plan to put together a new organization, they seem palpably relieved. You get the impression that not one of the three really want to be calling the shots, and it isn't long until they are asking you to let them join with you. They explain that there is a hidden weapons room in the building, stocked mostly with shotguns and pistols, but also with a few compact submachine-guns in the mix. They've also got a little cash, and as far as they are concerned it's all yours so long as you help them deal with their impending problem. They are all pretty sure that someone is going to hit their hideout pretty soon, they've noticed people sniffing around, and it's no wonder with all the fire coming down on the remnants of your organization.