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Author Topic: Kingpin: A suggestion game of criminal enterprise.  (Read 7061 times)

NRDL

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Re: Kingpin: A suggestion game of criminal enterprise.
« Reply #30 on: April 01, 2016, 07:21:32 pm »

Normally, I'd suggest going for the more competent, driven individuals, too, but if we decide that our kingpin wants to do something NOT related to seeking vengeance, then we might lose control of the three pros.  We'd be outnumbered and pushed around when our kingpin's priorities and their agenda clash.
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

StrawBarrel

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Re: Kingpin: A suggestion game of criminal enterprise.
« Reply #31 on: April 01, 2016, 07:36:27 pm »

That's a good point. I'll vote for Six common thugs as well.
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Kashyyk

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Re: Kingpin: A suggestion game of criminal enterprise.
« Reply #32 on: April 02, 2016, 12:52:54 am »

That will only become an issue if we actively go against revenge. Anything simply unrelated can be explained away as preparing for it/waiting for the opportune moment.
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TopHat

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Re: Kingpin: A suggestion game of criminal enterprise.
« Reply #33 on: April 02, 2016, 07:36:22 am »

Plus, random thugs off the street should be fairly easy to find and recruit later. Not so loyalists from our old faction (or, indeed, the metahuman, though that one comes with its own disadvantages).
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Mlamlah

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Re: Kingpin: A suggestion game of criminal enterprise.
« Reply #34 on: April 02, 2016, 11:07:11 am »

Sascha Garrard
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Assets
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The desperate and the disenfranchised are plentiful in the city of haven, particularly in the more gritty areas of the city. Collecting a few punks and ruffians is easy, simply with the flash of cash and your imposing figure, and it doesn't hurt that you have a bit of a reputation. Already you have a decently sized group together, and it's comforting to know that mooks like these are a dime a dozen, perfectly expendable. Still, who knows, maybe one or two of them will show some promise at some point down the line.

In the chaotic aftermath of the dismantlement of your organization you scraped together what cash you could, secured a run down van and relocated to a shithole apartment that no one will be able to trace you to. Now that you have your bearings it's time for you to decide what to do next. You have some leads to start with, though you could also go sniffing for more. You wern't really in the know about such things, but you know that your former employers kept a few safehouses and caches sprinkled throughout the slums district you're currently in. It might be worth it to find such places before someone else who also knows about them does, though you're not quite sure where to look just now. You're also aware that one of the smaller gangs in the area, the vipers, have been loosening their hold on their protection racket. You might be able to swoop in and steal the allegiance of some of the local businesses from them, though you would certainly earn their ire in the process. It's a long term concern, but there's also the matter of the assassin that tore through your employers, something that might be worth looking into. You know they go by the name "Silver Shadow", though you don't know who they work for or if they might be a meta. Your new underlings also have some suggestions of their own. A few of them think you should try to find drug suppliers and muscle in on some street dealing, something a little outside your expertise. Others suggest casing potential targets for robberies, or finding someone willing to buy "obtained" vehicles. You suppose you might be able to think of something else if you think hard enough, but the simple fact of the matter is that you need to start gaining resources, influence and power.

Known Factions and individuals active in the Area
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Explanation of Mechanics
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Mlamlah

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Re: Kingpin: A suggestion game of criminal enterprise.
« Reply #35 on: April 02, 2016, 01:51:37 pm »

I feel i should clarify that while it was a tie, i didn't want to hold it up anymore than it already had, so i went and rolled a die. Doing otherwise would have made me sad.

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NRDL

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Re: Kingpin: A suggestion game of criminal enterprise.
« Reply #36 on: April 02, 2016, 03:28:03 pm »

Right, we need money.  Have everyone split up and surreptitiously find joints to rob.  Should increase our chances of finding something with good loot.
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Kashyyk

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Re: Kingpin: A suggestion game of criminal enterprise.
« Reply #37 on: April 02, 2016, 03:33:36 pm »

Right, we need money.  Have everyone split up and surreptitiously find joints to rob.  Should increase our chances of finding something with good loot.
+1

Take a moment to look at our stock of weapons, if we have one, and also look into how we can acquire more
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StrawBarrel

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Re: Kingpin: A suggestion game of criminal enterprise.
« Reply #38 on: April 02, 2016, 03:36:24 pm »

Two other suggested actions for ourselves.
Sascha Garrard:
Search for friends and contacts in the Fraser Hills neighborhood.
Search for the hidden assets of our former employers.
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TopHat

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Re: Kingpin: A suggestion game of criminal enterprise.
« Reply #39 on: April 02, 2016, 03:37:17 pm »

Sascha 1: Search for any information about those caches and safehouses, or any old associates who might know of them.
Thugs 1 & 2: Search out any local businesses who could be persuaded to switch from the Vipers' protection to ours. (If this is included in the preparation, the thugs should join the execution teams.)
S. 2; T. 3&4: Prepare to muscle in on some protection rackets, as recommended by the searchers.
S. 3; T. 5&6: Execute said protection-racket-muscling-in.

Is that a good format for suggesting actions?
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Mlamlah

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Re: Kingpin: A suggestion game of criminal enterprise.
« Reply #40 on: April 02, 2016, 04:17:34 pm »

Sascha 1: Search for any information about those caches and safehouses, or any old associates who might know of them.
Thugs 1 & 2: Search out any local businesses who could be persuaded to switch from the Vipers' protection to ours. (If this is included in the preparation, the thugs should join the execution teams.)
S. 2; T. 3&4: Prepare to muscle in on some protection rackets, as recommended by the searchers.
S. 3; T. 5&6: Execute said protection-racket-muscling-in.

Is that a good format for suggesting actions?

Perfect! Though feel free to make suggestions that deviate from format if you so wish.
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Kashyyk

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Re: Kingpin: A suggestion game of criminal enterprise.
« Reply #41 on: April 02, 2016, 04:52:33 pm »

+1 to tophat's suggestion.
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Lermfish

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Re: Kingpin: A suggestion game of criminal enterprise.
« Reply #42 on: April 02, 2016, 08:42:53 pm »

Sascha 1: Search for any information about those caches and safehouses, or any old associates who might know of them.
Thugs 1 & 2: Search out any local businesses who could be persuaded to switch from the Vipers' protection to ours. (If this is included in the preparation, the thugs should join the execution teams.)
S. 2; T. 3&4: Prepare to muscle in on some protection rackets, as recommended by the searchers.
S. 3; T. 5&6: Execute said protection-racket-muscling-in.

Is that a good format for suggesting actions?

+1
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Weirdsound

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Re: Kingpin: A suggestion game of criminal enterprise.
« Reply #43 on: April 02, 2016, 10:05:27 pm »

I'd suggest trying to Directly Approach the Vipers to see what is up. Something has to be going on if they are losing their grip on the protection racket. We have the reputation and skills required to solve their problems in that area, and could use both work and allies. If they are a small enough gang, we might even be able to gain influence and take control over them relatively quickly.
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High tyrol

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Re: Kingpin: A suggestion game of criminal enterprise.
« Reply #44 on: April 02, 2016, 10:09:14 pm »

I'd suggest trying to Directly Approach the Vipers to see what is up. Something has to be going on if they are losing their grip on the protection racket. We have the reputation and skills required to solve their problems in that area, and could use both work and allies. If they are a small enough gang, we might even be able to gain influence and take control over them relatively quickly.
+1
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