Could you send the save game that is causing that crash? These are normally located in C:\Users\asdgsdgadsg\AppData\Local\Towergirls and take the form of two .ini files.
It only crashed once, when I tried to load the game while in the middle of the snow golem fight. Worked fine after I started the game back up again, and I have since overwritten the save.
edit: I started a new game as a Fighter and went for the Human princess quest. I got to the ghost tower, went east then north, got into a fight with a chest and a stool and couldn't attack. Neither my knight nor the bard knight could attack. The attack icon was greyed out. I wound up shield bashing my way through the fight.
Later Bard Knight got killed by one of those Shadow Knight minibosses (which, by the way, have a pathing problem-- they just walk to the bottom of the screen once they get near you) and went back to the entrance to exit the dungeon, then got ambushed by a chandelier which killed me. I clicked load game, tried to load my game and got this crash:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_kingdom:
Variable obj_battle_sprite.<unknown variable>(100278, -2147483648) not set before reading it.
at gml_Object_obj_kingdom_Draw_0
############################################################################################
But, again, this was a one-time crash. The save still works.
Haha, WOW. I found a great crash! I quick-moved to the entrance of the ghost tower and the Shadow Knight was there. I quickly mashed the "exit dungeon" button and the mob reached me as the screen was fading to black. The world map appeared, yet it was off to the left, and the little flames from the battle screen candles were visible, so was the Shadow Knight lifebar. I clicked in the empty space to the right of the map (I didn't try clicking anywhere else) and this crash happened again:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_kingdom:
Variable obj_battle_sprite.<unknown variable>(100278, -2147483648) not set before reading it.
at gml_Object_obj_kingdom_Draw_0
############################################################################################
Okay, so, I got to the Mirror. I entered the room while in Sneak mode which prevented the battle from actually happening initially but I removed Sneak and got into a fight, but I think it was completely broken. I cast poison on everything and nothing took the poison damage, then after doing nothing for like 5 rounds the "watchful Dism" monsters bumrushed me and did like 30 damage total to both party members. Then the last one wore me down after I discovered Sterile Wound Dressings do basically nothing.
Is the Mirror fight (if you wind up entering battle) supposed to be a random encounter with the Mirror's hp bar visible yet no Mirror?
So anyway I died, clicked Continue and got this crash:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Destroy Event
for object obj_battle:
Unable to find any instance for object index '34' name 'obj_dungeon'
at gml_Object_obj_battle_Destroy_0
############################################################################################
The Enchanted Tower fights in general seem to be way harder than they should be, and there's basically no way to use the shops to buy gear because there are almost no money drops. The ice dungeon is tolerable because they at least drop healing items.
Overall I'd say the game needs much faster fights, more LOOT (and I don't mean more BERRIES) in the dungeons instead of 90% empty rooms, and a UI that makes sense. The ESC key should reliably exit menus instead of requiring you to click on the X or in the case of the map, left-click on empty areas of the map. When selecting abilities in battle I would first and foremost insist that the game needs to more reliably recognize clicking on abilities, and when you succeed in clicking on the button it should indicate that you have done so in a way more obvious than numbers appearing near valid targets. The numbers themselves need to be more readable as well- put a solid circle around them for instance.
Stronger monsters should give way more exp and all monsters should drop money. I'd say it would make sense for all the monsters I've fought to drop silver, as there aren't any wild animals or anything. If you want to be creative you could substitute ingredients for silver drops, but something should always drop, so that you can make money and be able to afford equipment upgrades. Everything I saw in the shops was either way out of my price range or basically the same quality of gear that I started with.
Lastly, there should be a way to zoom in on the world map. It's quite hard to click on smaller territories when you're standing on them. It'd be nice if you could scroll the map faster, too.