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Author Topic: Towergirls; Subtitle Pending  (Read 58414 times)

DukeFluffy

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Re: Towergirls; Subtitle Pending
« Reply #60 on: January 02, 2017, 03:00:55 am »

New patch is out.  Mostly tons of fixes for the unstable 0.113

Towergirls 0.114

Major Changes:
Kobold Mine has been given proper dungeon clutter.  Much of it can be reused for rock trees and Konvert areas.

Minor Changes:
Double Tap has been replaced with Blinding Shot in the Knave skill tree.
Double Tap is now an upgrade of Blinding Shot.
Fixed the new gold/silver animation sometimes leaving the player with negative silver.
Saving at a dungeon-completed screen will no longer lock up the current game.
Fixed a crash caused by shop sell/buy history when saving.
Saving when there are hint popups should no longer crash the game.
Shops will no longer charge twice with each transaction.
Dungeon containers are now functional.
Automatically picking up items on dungeon completion no longer crashes the game.
Fixed a crash caused by debuffs being removed while having the Lurking talent.
Half-Swording has been changed to -2 Damage and +20% Critical Chance.
Cone of Cold is no longer a Burning Hands upgrade.
Several talents have been added to Mage - Destruction.
Several more talents have been added to Fighting - Leadership.
Foot Drill and Sea of Calm added to the game, and are functional.
Knaves can now unlock the ranged talents in Fighting - Leadership.
Mages can now unlock the magic talents in Fighting - Leadership.
Impale has been changed to a 50/50 chance to hit and always deals double damage.  Can crit.
Insect Recruits and Insect Noble have had their placeholder sprites replaced.
Fixed an issue preventing Kobold Princess' High Forest conversation from occurring.
Fixed an issue preventing the Kobold Army from pathfinding to Canopy Cave from High Forest.
The Load UI will no longer lock up if the game is paused during dialogue.
When battling Moas, the proper background now shows up.
Cheatcodes have been changed for January.

Sirus

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Re: Towergirls; Subtitle Pending
« Reply #61 on: January 02, 2017, 04:18:22 pm »

Alright, PingTW.
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eerr

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Re: Towergirls; Subtitle Pending
« Reply #62 on: January 02, 2017, 07:08:36 pm »

Okay so I just made it all the way to the kobold wastes.
That is one ODD map navigation scheme!
(placeholders, that's fine for now)

On to something more relevant: The wheel selection draws attention to how chopped off the screen is!
You need to change it, lest it blind you forever.
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DukeFluffy

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Re: Towergirls; Subtitle Pending
« Reply #63 on: January 03, 2017, 08:42:52 pm »

That is one ODD map navigation scheme!

On to something more relevant: The wheel selection draws attention to how chopped off the screen is!
You need to change it, lest it blind you forever.
It used to be a simple grid-based map that was even more horrendous looking.  The glacial wastes room sprites were mostly done by myself, however, which is probably why they seem so odd.  The other dungeon maps should look a shade prettier.

As for BLINDING UGLINESS, was that on the overmap or in a dungeon?

eerr

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Re: Towergirls; Subtitle Pending
« Reply #64 on: January 04, 2017, 01:42:55 pm »

When selecting attacks, magic, other stuff in-combat.
The wheel of action papers. With the wheel cut off, attention is drawn to the side of the screen.
When I look at and click the action on the far left, I see the cut-off again.

It's bad showmanship to draw attention away from the act! And your game will be rated more on showmanship than on art.

There will always be a screen cut off, though.
 

On the other hand, the inn works pretty well depth wise.
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KingofstarrySkies

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Re: Towergirls; Subtitle Pending
« Reply #65 on: January 04, 2017, 04:33:15 pm »

Well, you've got my interest! It may be that I am a simple man, who is a rather large fan of monstergirls and all that they encompass. Downloading now, will update with initial thoughts!
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Ruludos

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Re: Towergirls; Subtitle Pending
« Reply #66 on: January 04, 2017, 10:59:30 pm »

posting to watch
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Akura

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Re: Towergirls; Subtitle Pending
« Reply #67 on: January 05, 2017, 09:28:40 am »

What am I supposed to do after rescuing the Kobold Princess? The army marches back to Canopy Cave from the tower, but then nothing happens. There doesn't seem to be anything to do in the town, and the jungle is just a quick death from a difficult battle.
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DukeFluffy

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Re: Towergirls; Subtitle Pending
« Reply #68 on: January 07, 2017, 09:38:00 pm »

What am I supposed to do after rescuing the Kobold Princess? The army marches back to Canopy Cave from the tower, but then nothing happens. There doesn't seem to be anything to do in the town, and the jungle is just a quick death from a difficult battle.
After the conversation in High Forest, and Cave Canopy, you can select the Cave Canopy territory and go to the town as you would a dungeon.  The inner ring is where Kobold King can be visited.

Akura

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Re: Towergirls; Subtitle Pending
« Reply #69 on: January 07, 2017, 09:56:32 pm »

No conversation is happening in High Forest. The party just marches onto the city, then immediately starts heading out of town.
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DukeFluffy

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Re: Towergirls; Subtitle Pending
« Reply #70 on: January 09, 2017, 11:12:37 pm »

Bam.

Towergirls 0.115

Major Changes:
Territories no longer have a precise population, and instead have 'citizens', which represent an abstract number of population.  Recruiting units smaller than a Regiment no longer decrease the population of a territory.  The maximum new unit size is based off of the number of citizens within the city.

Minor Changes:
Kobold King's throne room has been decorated.
Fixed a bug that prevented the third and fourth characters in the party from acting in battle.
Actually fixed the player speaking with Kobold Princess in High Forest.
Fixed the player/army moving from High Forest to Canopy Cave.
The battle background has been restored to Glacier Tower floors 2 to 5.

DukeFluffy

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Re: Towergirls; Subtitle Pending
« Reply #71 on: February 05, 2017, 11:57:19 pm »

Towergirls 0.116

Major Changes:
A number of improvements have been made improving territories and ministers behind-the-scenes, in preperation of more playable kingdom stuff.

A Smith and Shaman shopkeep have been added to Canopy Cave's Noble Ring.  Both will have more items to sell in the future.

The Konvert Kompound has been added* (it's functional, I mean), and Kobold Princess' loyalty quest is now fully completable.  Several of the areas and text have placeholder art, and could use some fixing up, but that chunk is done.  The team will be moving onward with all the other princess' rescues (their initial dungeons), the knightly tournament, and improving kingdom functionality.

Minor Changes:
Changing unit commanders works most of the time, now.  Still needs more code to be 100% functional.
You may now level-up characters that are not in the party if they have enough experience through the character menu.
Enemy armies can now capture/raze territories.  Look forward to that in the future, when they are enabled for the other factions.
Armies now recover lost soldiers/health each turn while stationed at a territory of the same faction.
Armies can now be told to move to arbitrary points on the map or to chase other armies with the goal of attacking them.
After loading, previously set army paths now display, as was intended.
The post-siege screen now properly displays enemy units and their commanders.
Selecting enemy armies on the overmap now displays the correct enemy unit and their commander.
You can now select one army, then shift-click another, and transfer army units between the two.
An army can now be split into different army groupings.
Changed how building options are displayed/organized, behind-the-scenes.  Behind-the-scenes is the best place to be.
City happiness now fluctuates from a base number and will regenerate while not recruiting units.
Recruiting units happiness penalty has been doubled or so.
Fixed a bug that was massively penalizing building/recruitment speed- modifier was slightly off.
Correct short-descriptions for buildings now appear in the building list.
Kobold generals have had their finished sprite added.
Some of Kobold Princess' early dialogue has been edited for consistency-sake.
New dialogue has been added for when you speak to Kobold Princess or Kobold Knight far enough into the quest.
Shaved a few rooms off Glacier Keep.
Lurking now works as intended- attacking clears the buff afterward.
Mighty Blow can now apply both debuffs, rather than just one.
In battle, character panels are lowered slightly at smaller resolutions.  They should no longer overlap the boss healthbar.
Molted Hunters use the correct attack animation and shoot arrows once more.
Fixed a bug that made bought/sold items lose their appearance variant.
Kobold Princess and Kobold Knight can now tell you a bit about the Kobold Mine.  Shocking.
Robes and Armored Robes have been added to the game.
You can now exit most dungeons by returning to the first room and hitting the 'Exit Dungeon' button at the top left of the screen.
Princess love now starts at a base of 20 rather than 40.
Character disposition/love/happiness can now be viewed in character inspect.  Expect more stuff (TM) with this soon.
Fixed a bug that prevented Sneaking from working in dungeons.
Kobold Princess' Warm Ore is actually removed from the inventory when giving that to her, now.  A script wasn't working correctly.
In dungeons, having the 'Special' abilities hotbar open while starting a battle will no longer freeze the radial buttons after the battle.
Fixed a bug that made some enemy abilities with debuffs not apply the normal, full duration.
Heal-over-time abilities can no longer take character health above their maximum.
The Big Book of Stuff has been extended to include Foes - Characters.  MORE ON THAT SOON (TM).
An unlimited number of BBoS entries can now be logged (for any one category), up from 50.
Cinnematic dialogue choices can no longer appear off the screen.


Towergirls 0.117

Major Changes:
None.

Minor Changes:
Fixed a crash when spending gold rather than silver.
The subtitle subtitle is now properly random.
Ser Knight once more appears in the right spot for the Debutante Knight encounter.
The Seneschal fight properly starts once again.  That's what I get for messing with enemy vision.
Our favoritist little Seneschal has been given an avatar/icon.
Titan Boas now face the right direction in battle.
Special fights after dialogue now proc a little faster.


Towergirls 0.118

Major Changes:
The map has had a massive overhaul.  All of the gen 1 territories have been added and chunked up (save for the Grand Tower Kingdom).  Note that the map is using temporary art, but the shape and positions are more or less final.  Also expect old saves to be very broken.  Adding additional territories shouldn't break anything in the future.

Boy Princess will come as soon as art and writing allows.

Minor Changes:
Prayer changed from restoring 5HP to 3 + INT/4.
Fixed the transition from Glacier Fields to Glacier Keep, after defeating the Penguine Army.
Fixed a crash that was caused by the script that cleaned enemy army information.
Entropy Bolt added to the BBoS.
Trying to enter a dungeon with a party member that has more pressing concerns will now prompt dialogue and them temporarily leaving the party.
Enemies that use weapon abilities now properly have the accuracy calculated.
Enemies that use weapon abilities now properly have the damage calculated.


Towergirls 0.119

Major Changes:
An underground layer has been added to the overmap.  To visit an underground territory with the party, or armies, a gateway territory must be visited first.  This will add a bit more tactical depth (hahaha) for moving armies around, and also make some kingdoms and territories more defendable.

Princess mechanics are continuing to be added.  Most princesses from now on will be a new 'Princess' character class.  This class is absolutely terrible at fighting, and will require several talent points to be spent before they come into their own.  Once the Princess talent tree is bought off they will gain a massive power boost and be allowed to take talents from a single, normal class tree.

Boy Princess still not quite ready.  Soon.  Some parts of Endless Fields will be gated off until then.

Minor Changes:
The faith resource is now properly tracked, saved, and displayed.
Map territories have had their proper populations and resources set.
Certain territories begin the game with upgrades, now.
Health/Stamina/Magic bars now display their numeral values over the respective bar.
When recruiting an army unit, not highlighting over the unit types and having one selected will display more advanced unit information.
When viewing a garrisoned/local unit, clicking their 'soldiers' number will allow that territory to change the unit size.
The 'available generals' screen through Overmap - Characters has been finished.  Once your first territory has been acquired, new generals will periodically become available for hire to lead your units.
Highlighting over a radial button for a moment will display the button's name.
Beautiful High Forest and Cave Canopy siege backgrounds have been added, courtesy of Tinybone.
When swapping Ser Knight from a command position, the former army will no longer have your command radius shown.
THE WASTELAND is no longer owned by the player by default.  Woops.
Fixed displaying the BBoS entry info for Foes - Characters.
Unit replenishment speed on the overmap has been halved.
Enemy penetrator, cone, and AoE abilities now correctly have weapon accuracy applied when appropriate, and can actually hit in those cases now.
Exiting out of the options menu should save volume settings right away now.
Forge Knight can now also be found in Endless Fields.  And another Grumpy Salesmaiden.
Maces have been fixed and deal damage now.
You may no longer chat with distant characters on the overmap.  They must be available, in the party, or spoken to via the territory.
Fixed a crash when finishing the Glacier Tower dungeon, and possibly some other dungeons.
« Last Edit: March 16, 2017, 10:02:51 pm by DukeFluffy »
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shadowclasper

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Re: Towergirls; Subtitle Pending
« Reply #72 on: April 16, 2017, 12:02:30 am »

This is still going right?
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DukeFluffy

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Re: Towergirls; Subtitle Pending
« Reply #73 on: April 16, 2017, 12:03:37 am »

This is still going right?
Sure is!  We just finished with the next patch.


Towergirls 0.120

Major Changes:
Human Princess' quest has been extended to encompass her return and being rewarded.  There is no longer a Demo Over screen for that.

Peasant Princess has been added to the game!  The tower is a little undecorated and a simple grind to the top, so we'll be improving that in the upcoming patch or two.

Minor Changes:
When a character refuses to enter a dungeon there is no longer a blank text panel before closing out of the conversation.
You can now scroll through dialogue options using the up and down arrow keys.
Dungeon traps can now be manually placed in rooms, rather than relying on pre-assigned positions.  Ahahaha.
Shops have been given tabs so that there is now no limit on the number of items that can be available.
Several new types of weapon and shield have been added to the game.
Forge Knight now carries a larger assortment of equipment in his shop.
Weapons of Swiftness now display the correct Initiative bonus in their tooltips.
Princesses are now assigned their correct class when first joining up with the player.  Oops.
High Forest/North Woods/East Grove now begin the game razed and burning for obvious reasons.
You can no longer quickly hit the level-up button right before fighting the Seneschal, locking up the menu.
The Konvert Kompound music will no longer briefly play when some sounds end.
HP/SP/MP enchanted items have had their prices increased.
Enchanted offhand equipment (shields, namely) have been doubled in price.
Removing selected items from a shop's cart will now return them to the correct stack in the shop.
The Leeching, Elemental, and Armor-Piercing weapon enchantments are now functional.
Kobold Konverts are now weak to cold, as was intended.
You may no longer buy expensive items on credit.  Stupid gold silver difference.
Commander personality types are now saved and displayed in the character inspector and most windows when highlighting their avatar.
Menus no longer lock up after backing out from changing the commander of a garrisoned unit.
Swapping around commanders between units should once more be totally** functional.
The Grumpy Salesmaiden in Endless Fields no longer displays incorrect dialogue.
When swapping the player out of leading a unit they are automatically added back into the party, if able.
Undead battle enemies are now totally immune to Poison and Bleeding!
Character health will no longer show decimals in the mini character panels.
Kobold Knight's sprite is no longer tiny in the character inspector.
The 'Constricted' debuff will no longer persist after combat.
Fixed a crash caused by clicking on a 'new BBoS Entry' popup with a princess.
We finally have an actual Faith resource icon.
Longsword damage has been dialed back fractionally and changed to scale off Agility.
All tower bosses in the game may now have their fetishes built into items by Forge Knight.


Towergirls 0.121

Major Changes:
The player now has their own personal Gold/Silver which is separated from kingdom resources.  It's meant specifically for buying and selling equipment and the like.  In the future, you'll be able to transfer funds from the treasury to your personal funds, at the expense of irritating your kingdom.  Old save games will retroactively have up to 5 Gold and all the Silver transferred to personal funds.

Minor Changes:
The Kobold messenger (later in the quest) is now also procced when partly leaving Krest, as opposed to only when visiting it.
Fixed some dialogue typos.
Transitioning from one 'conversation' to another (i.e. to Kobold Moot or Forge Knight) will no longer fail under certain conditions.
« Last Edit: April 25, 2017, 04:28:56 am by DukeFluffy »
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Cruxador

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Re: Towergirls; Subtitle Pending
« Reply #74 on: April 25, 2017, 03:10:23 pm »

Just found out there was a patreon for this... Shouldn't you do a bit more to promote it if you're hoping to make money off of it?

And what's that UI overhaul mentioned on your forum?
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