Dialogue wasn't completed for Enchanted Tower so we're going to be focusing on kingdom stuff for a bit.
Towergirls 0.108
Major Changes:
A new option called 'Test Game' has been added to the main menu. This option creates a new game which immediately places you in control of High Forest or Cave Canopy, letting you test different parts of the civ building. Relatively barebones at the moment, but most of the coding is in place already (sans UI), so expect future additions to come quickly.
Minor Changes:
The territory UI has been updated.
Clicking on an avatar in the overmap no longer locks up the menus.
Clicking on an avatar in the overmap will now go straight to that character info.
Fixed a bug where new party members would have their helm slot show inaccurate info.
Added a simple 'End of Turn' alert when ending the turn in the Overmap.
Non-Player Armies now save, as was intended.
Territories now save their Upgrades and Garrisons, as was intended.
Ending turn on the Overmap is much faster.
Abilities with modifiers (POW/INT bonuses) now take into account the current/temporary attribute value.
Battle damage floats have been improved; crits are more obvious now.
In battle, when a character or enemy is dealt damage they have a short animation.
Recruitment UI has been updated.
Territories now only have 6 to 24 upgrades, based on size. (4+(size*2))
Building UI has been updated.
Constructing/recruiting now appears on the Overmap near the respective territory.
Territory names always appear now.
Cheat codes have been updated for August.
Edit: Hotfixed a crash.
Towergirls 0.109
Major Changes:
Unbroke Kobold Princess dialogues when returning to Canopy Cave. Oops.
Defensive Buildings have been added; they function as ablative Defeats for the territory in question. If a territory with no garrison or defensive buildings is attacked it becomes captured. A territory with a garrison, but no defensive buildings, is similarly captured if the garrison is defeated.
Territories can now be captured! Winning a Siege against or attacking a Territory with no Defensive Buildings grants control of it. You may choose to Usurp (capture) or Raze (burn and pillage) the Territory in question.
Minor Changes:
You can no longer click on territories through menus.
While leveling up you can no longer switch to view another character.
Right clicking while selecting a territory no longer crashes the game.
You can no longer level up a character during Battle or Sieges.
Armies can now be Ungarrisoned, moved around the map, and Garrisoned.
Clicking a BBoS popup at a Dungeon Completed screen no longer hangs the game.
Armies can now attack a territory on the Overmap, and fight an AI garrison.
Correct resource productions are displayed in the Building UI.
You can now back out of attacking a territory on the Overmap.
Some building icons and building fluff text has been added.
Buildings now have tooltips in the Territory UI.
Buildings can now be repaired by clicking on their icon in the Territory UI and spending Gold.
High Forest and Canopy Cave have been split up into several subterritories; other territories will be split in the future.
Player faction/race is now being saved correctly.
'Reconnaissance' on a territory now decays, as was intended.
Leaving a non-owned territory will no longer continue to display detailed info for several turns.
You may now speak with generic Ministers and assign them tasks, through the Territory inspect screen.
BBoS Ability text has been restored.
Clicking on settings bars in the Options screen will no longer over-click into Pause options.
Bandages now heal a minimum of 2HP each tick.
Being hit by abilities will now remove Bandages, as was intended.
Fixed a crash when loading a save game from within combat.
Cheat codes have been updated for September.