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Author Topic: Stone Age Design Game (War - Turn 9 - Design Phase)  (Read 28698 times)

Happerry

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Re: Stone Age Design Game (War - Turn 8 - Design Phase)
« Reply #165 on: May 17, 2016, 09:27:32 pm »

+1 to Crossblocker
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Re: Stone Age Design Game (War - Turn 8 - Design Phase)
« Reply #166 on: May 17, 2016, 10:23:02 pm »

+1 to stargazing
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Aseaheru

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Re: Stone Age Design Game (War - Turn 8 - Design Phase)
« Reply #167 on: May 18, 2016, 07:04:28 am »

+1 to floaty things

I would rather find ways to remain on the offensive rather than sit on the defensive.
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Sanctume

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Re: Stone Age Design Game (War - Turn 8 - Design Phase)
« Reply #168 on: May 18, 2016, 08:00:26 am »

+1 to floaty things

war time needs offensive tech

crazyabe

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Re: Stone Age Design Game (War - Turn 8 - Design Phase)
« Reply #169 on: May 18, 2016, 08:04:13 am »

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mcclay

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Re: Stone Age Design Game (War - Turn 8 - Design Phase)
« Reply #170 on: May 18, 2016, 10:44:29 am »

+1 floaty things
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Funk

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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Aseaheru

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Re: Stone Age Design Game (War - Turn 8 - Design Phase)
« Reply #172 on: May 18, 2016, 01:51:45 pm »

Hey Zan, howmany digits does one of our tribes people have on their hands? Im thinking of getting counting in soon.
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Kashyyk

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Re: Stone Age Design Game (War - Turn 8 - Design Phase)
« Reply #173 on: May 18, 2016, 02:21:15 pm »

Stone-thrower
Create a tiny basket out of vines/skin and attach by removable vines to a stick (about a longbone and a half). Place a stone in this basket and use the stick to whirl the stone around before launching it great distances.
Uses:
Stick, vine, skin, stone
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Aseaheru

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Re: Stone Age Design Game (War - Turn 8 - Design Phase)
« Reply #174 on: May 18, 2016, 02:22:26 pm »

We already have that for throwing spears.
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Zanzetkuken The Great

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Re: Stone Age Design Game (War - Turn 8 - Design Phase)
« Reply #175 on: May 27, 2016, 10:49:42 pm »

I have only a limited amount of time on a computer that can output large text posts such as this one.  May slow down the game by a fair bit.

Quote from: Design Results
Name: Floaty skin basket
Description: A frame of branches with skin stretched over in the shape of a big bowl that can carry three hunters.  Flat wood to push water with and move Floaty Skin forwards. Limited amounts of clay used to prevent water from getting in. It takes two men to carry. If water is calm, the river can be crossed in areas not crossing area. Our fishing people could also use them for getting swimmers. It is hard to make these due to difficulty in skinning animal skin in a usable way.
Resources: Rope, Clay, Sticks, Usable Animal Skin [Difficult]

Begin Revision Phase

Quote
(if we havent yet figured out how to take skin off animals before eating I will be amazed)

It it less 'able to remove the skin' and more 'able to remove the skin and have there be something usable afterwards'.

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Zanzetkuken The Great

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Re: Stone Age Design Game (War - Turn 8 - Revision Phase)
« Reply #176 on: June 01, 2016, 09:44:17 pm »

I have only a limited amount of time on a computer that can output large text posts such as this one.  May slow down the game by a fair bit.

Admittedly, the game slows down a lot more if there is no one posting suggestions...
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Aseaheru

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Re: Stone Age Design Game (War - Turn 8 - Revision Phase)
« Reply #177 on: June 01, 2016, 10:35:14 pm »

Attempt to use sticky tree sap instead of clay? I dunno.
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Parsely

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Re: Stone Age Design Game (War - Turn 8 - Revision Phase)
« Reply #178 on: June 01, 2016, 11:51:57 pm »

Can we use a revision phase to improve our skinning technique? The only way I can imagine the people screwing up the skins at the actual skinning stage is if they're making too few cuts, or more cuts than necessary.
« Last Edit: June 01, 2016, 11:53:36 pm by GUNINANRUNIN »
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evilcherry

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Re: Stone Age Design Game (War - Turn 8 - Revision Phase)
« Reply #179 on: June 02, 2016, 01:02:02 am »

PlusBigNeigh
Every Spring, HeNeighs woohoo with SheNeighs. Sometimes Big HeNeighs woohoos, and we got another Big Neigh. Sometimes Small HeNeighs woohoos, and we get another Small Neigh. We need to make sure that only the PlusBig HeNeighs are only allowed to woohoo with SheNeighs. Those NotSoBig HeNeighs should be separated from the SheNeighs and they should go to war.

We can also do the same on Roars if possible.

Selective Breeding anyone?
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