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Poll

Which starting entity?

Byzantines (Orthodox/Iconoclast, Feudal)
- 14 (70%)
Middle Francia + West France (Catholic, Feudal)
- 6 (30%)

Total Members Voted: 19


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Author Topic: Crusader Kings II Multiplayer Thread  (Read 30971 times)

hector13

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Re: Crusader Kings II Multiplayer Thread
« Reply #165 on: April 01, 2016, 12:37:20 pm »

So... UTC-... 7 at 8am?

Or UTC-5 at 10 AM or UTC-6 at 9 AM etc etc. Shouldn't matter too much.

Just making sure so when I put it in the OP, it's correct :P
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Dorsidwarf

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Re: Crusader Kings II Multiplayer Thread
« Reply #166 on: April 01, 2016, 05:50:23 pm »

UTC is GMT without DST, right?
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Putnam

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Re: Crusader Kings II Multiplayer Thread
« Reply #167 on: April 01, 2016, 05:50:50 pm »

Does GMT have DST? UTC certainly doesn't.

hector13

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Re: Crusader Kings II Multiplayer Thread
« Reply #168 on: April 01, 2016, 05:55:26 pm »

Well... GMT with DST is BST (British Summer Time)
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.

Kot

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Re: Crusader Kings II Multiplayer Thread
« Reply #169 on: April 01, 2016, 05:58:19 pm »

I have no fucking idea what is going on with timezones.
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Shadowlord

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Re: Crusader Kings II Multiplayer Thread
« Reply #170 on: April 01, 2016, 06:24:36 pm »

Just ask Cortana/Bing/Google/Siri to convert the time for you.
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EuchreJack

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Re: Crusader Kings II Multiplayer Thread
« Reply #171 on: April 01, 2016, 10:29:46 pm »

Hm, if one person leaves early, does that ruin the hosting?

I'll probably participate regardless.  What are the mechanics of multiplayer anyways?  Will we be able to design our rulers?

A Thing

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Re: Crusader Kings II Multiplayer Thread
« Reply #172 on: April 01, 2016, 10:39:01 pm »

Hm, if one person leaves early, does that ruin the hosting?

I'll probably participate regardless.  What are the mechanics of multiplayer anyways?  Will we be able to design our rulers?

Yes, Putnam would have to restart. Not sure how much of a hassle that is, but it probably depends on how long you stay for.

Ruler designer hasn't been mentioned, probably going to be allowed to some degree. I say that we might want to just make custom houses and not bother with rulers just so we don't end up with strong genius attractive rulers all the time.
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Putnam

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Re: Crusader Kings II Multiplayer Thread
« Reply #173 on: April 01, 2016, 10:57:04 pm »

Ruler designer is available. Customization pack should be? I'm not sure if that counts as "minor" DLC.

EuchreJack

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Re: Crusader Kings II Multiplayer Thread
« Reply #174 on: April 01, 2016, 11:02:40 pm »

Hm, if one person leaves early, does that ruin the hosting?

I'll probably participate regardless.  What are the mechanics of multiplayer anyways?  Will we be able to design our rulers?

Yes, Putnam would have to restart. Not sure how much of a hassle that is, but it probably depends on how long you stay for.

Ruler designer hasn't been mentioned, probably going to be allowed to some degree. I say that we might want to just make custom houses and not bother with rulers just so we don't end up with strong genius attractive rulers all the time.

Don't forget brave cruel.  Everyone I make has those traits.

Zanzetkuken The Great

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Re: Crusader Kings II Multiplayer Thread
« Reply #175 on: April 02, 2016, 08:36:00 am »

Roughly 20 minutes off, so I want to be clear what exactly I need to search for to find the game/however you find games in Crusader Kings II.
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scriver

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Re: Crusader Kings II Multiplayer Thread
« Reply #176 on: April 02, 2016, 08:43:38 am »

Yes, that would be appreciated.
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A Thing

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Re: Crusader Kings II Multiplayer Thread
« Reply #177 on: April 02, 2016, 08:51:49 am »

Still an hour off, I think I got some of the timezones wrong. It'll start at 8 AM for UTC-7, so just use that as a guide for now.
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Wasteland 1 & 2
"Power Couple: Markus Athing & Cyborg 45"

Makes me curious, can cyborgs have future babies too?
On the offchance they can, I know who I want my daddy to be
(finished)Age of Decadence

Zanzetkuken The Great

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Re: Crusader Kings II Multiplayer Thread
« Reply #178 on: April 02, 2016, 08:55:51 am »

Still an hour off, I think I got some of the timezones wrong. It'll start at 8 AM for UTC-7, so just use that as a guide for now.

If I looked it up right (Central Standard being UTC-6), that's 9 AM in my timezone, which less than 5 minutes from now.
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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
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<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

A Thing

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Re: Crusader Kings II Multiplayer Thread
« Reply #179 on: April 02, 2016, 08:56:59 am »

Welp, I guess we should get started then. I didn't notice the paradox of 3 PM for UTC and 10 AM for UTC-5 apparently.
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Wasteland 1 & 2
"Power Couple: Markus Athing & Cyborg 45"

Makes me curious, can cyborgs have future babies too?
On the offchance they can, I know who I want my daddy to be
(finished)Age of Decadence
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