Gauss Rifle(2 points) – A semi-automatic rifle that fires small metal rounds at high speeds using strong magnetic fields. It can do moderate damage to most armor, and is capable of punching holes through thinner pieces of metal. The common weapon of soldiers, very durable in all situations. 5 clips, with 12 rounds in each.
Laser Rifle(2 points) – A rifle with a large powerpack in it's stock. It fires focused beams of electromagnetic radiation naked to the human eye that can burn through armor and melt metal. You hold down the trigger for continuous fire. Each powerpack allows 2 minutes of continuous fire and it comes with 2 powerpacks. It comes with a wearable eyepiece that allows the user to see the lasers it fires, allowing easier shooting. They are not nearly as durable as a standard gauss rifle is.
Gauss Sniper Rifle(3 points) – A semi auto rifle that is capable of firing high damage rounds at large ranges. It takes 3.5 seconds to recharge it's capacitors after each shot. The rounds are specially designed, made of depleted uranium. Capable of blasting through armor, and shredding the insides of it's target. It can also be used to punch holes into thick metal. It comes with 4 clips, 7 shots each.
Power Sword(3 points) – A large metal blade, 3 feet in length. It is composed of a special alloy that makes it rust free, hard to dull, and nigh indestrucible (within reason). Within it's hilt, it contains a power pack which can last for 30 minutes continuously. This pack is used to electrify the edge of the blade, ionizing the gases around it, allowing it to cut through armor and metal structures with relative ease. It is still quite capable while not active, but will have trouble cutting through armor, and metals, It weighs ~15 pounds.
Special Option Rocket System(SOR)(4) – Said to be named after how someone feels when hit with one of these, a SOR rocket will do more than make your enemies feel hurt. It fires a high speed direct fire rocket that explodes into high speed flaming shrapnel, which blows through almost an armor and can kill targets through cover. The explosion can be configured to explode at a certain distance, and to explode forward, downwards or any other direction. It comes with 3 rockets.
Power Knife(1 point) – A smaller version of the Power Sword above. It can still heat up it's blade and melt through armor, but it is much less effective at doing so than the sword. Meaning you'll have to put more effort to breaking through the armor.
Gauss Pistol(1 point) – Similar to the gauss rifles, it fires smaller tungsten coated rounds at high speeds using strong magnetic fields. It is extremely durable, working in almost any condition or environment. It comes with 6 clips, 15 rounds each.
Alloy Tower Shield(2 points) – An advanced shield made of high strength alloys. It is capable of sustaining high amounts of weapons fire, requiring a gauss rifle at the minimum (or extreme gauss pistol fire) to begin to dent and weaken it. It can be strapped to an arm, and also to the ground (metal or dirt) using deployable prongs. Normally it is 3 feet tall, but can be expanded to 5 feet with the click of a button. It is wide enough for one person to completely hide behind it. There is a small slit to fire through. There are entire squads that use these shields, making a wall with them and slowly advancing.
Fragmentation Grenades(2 points) – Throw them, and get the hell out. These explode with moderate force, spewing high speed shrapnel in every direction. At the least partially blasting through most armor. They come in packs of 5.
Powered Exoskeleton(4 points) – A powered hydraulic exoskeleton that greatly increases your strength, if it is hit in the control pack, their is a chance that it go haywire. Twisting your limbs in all sorts of fun ways.
Assisted Nervous System(3 points) – You get implanted with a brain co-processor. It is set up to aid in your reflexes and movements. Making you much more dextrous and giving you extra-human reflexes.
Final Stand Implant(2 points) – A device that activates when you are close to death. It fills you with drugs when activated. These disable your pain receptors, wake you up if you are asleep and fill you with energy and a rage for battle. Quite effective at saving you in your last moments.
Heavy Armor(5 points) – Heavy armor that can take more of a beating than the lighter armor most soldiers recieve. This will keep you alive where the other armor could not. The only side effect being that you are less manueverable in this armor.
Battle Stims(1 point) - A three pack of battle stims, these give you a powerful thirst for blood, and temporarily suppress your sense of fear and ability to feel pain. Some users lose control of their bladders.
First-aid kit(2 points) - A kit full of various equipment which can be used to patch up injuries. Some injuries are not fully treatable by this and require surgery.
Armor Reflective coating(2 points) - A special coating on armor that provides limited protection against energy weapons. It reflects certain wavelengths of light, allowing you a bit more time before your armor is compromised. On occasion it can reflect the energy back at your enemies or into your allies.
Alcohol? - Free, up to three canteens per person per mission.
Suggestions? - Go ahead, perhaps I will add it in.