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Author Topic: Omega legion: Bluff Harder!  (Read 51397 times)

syvarris

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Re: Omega legion: Bluff Harder!
« Reply #510 on: June 15, 2016, 11:49:31 am »

Wear the chainmail suit, take the kukri and longbow.  The latter comes with arrows, yes?  Take the silk rope and lock, too.

Finally, look over the more mundane supplies that are around--is there a lot of food?  Personal items?  Or is the fort basically abandoned with only a bit of junk left behind?  If the former, find a good spot where a fire could grow well.  Have Mordred start a fire with lightning if a good spot is found.

Zormod

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Re: Omega legion: Bluff Harder!
« Reply #511 on: June 15, 2016, 12:02:51 pm »

Help with preparing the fire.
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Pancaek

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Re: Omega legion: Bluff Harder!
« Reply #512 on: June 15, 2016, 12:04:26 pm »

I'll grab the booklet. Check it's contents against my databanks to see what the numbers and notes might be about

If he's searching for a spot, help mordred with setting the fire
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Ozarck

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Re: Omega legion: Bluff Harder!
« Reply #513 on: June 15, 2016, 07:14:00 pm »

Unless somebody else wants them, nab the sling and the pouches of rock. Then head back a bit the way we came, and find someplace I can hide and guard the exit from while people wrap up the looting and the burninating.
You grab those items and  scuttle over to a nearby bush and make like a leaf.

Wear the chainmail suit, take the kukri and longbow.  The latter comes with arrows, yes?  Take the silk rope and lock, too.

Finally, look over the more mundane supplies that are around--is there a lot of food?  Personal items?  Or is the fort basically abandoned with only a bit of junk left behind?  If the former, find a good spot where a fire could grow well.  Have Mordred start a fire with lightning if a good spot is found.

The chain mail fits well enough, though it could use some adjustment. Also, err... lightning and metal armor ... gonna have to be careful with that stuff. get it enchanted or something. the bow does not come with arrows, sadly.

Well, there is the store house. as you approach it, you see a food barrel laying on its side with something that looks liek it used to be food spilled out on the ground in front of it. It smells awful. the store house itself looks badly burned, and inside is a wreck, as if someone started a fire in here recently. it still smells of charred wood. It looks as if it were hastily put out. Not much of use is left there, and you have already looted the tents - there wasn't much of personal effect in them.
Help with preparing the fire.

I'll grab the booklet. Check it's contents against my databanks to see what the numbers and notes might be about

If he's searching for a spot, help mordred with setting the fire

You guys gather the tents and other burnables and put them inside the command center, which its the only whole structure left in the fort. Mordred sets the pile on fire and you step back to examine your handiwork. You've been at it for half an hour and are itching to leave before thirteen angry beins descend on you in full combat mode.

The booklet appears to be a financial ledger, if rather sloppily organized. Pay, supplies, debts owed, that kind of thing. there are a couple of names, next to some large numbers with a smaller number next to them labeled "paid." Those names - Racine, Farchild, and Garren - might be useful. Perhaps they are the merchants who hired the mercs? hat number looks about right for that kind of thing, you guess.

Oh, your mannequin speaks to you suddenly. "Mission objectives satisfactory. proceed west to rendezvous at will. Rendezvous location, well, town square, two towns west on main road."

syvarris

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Re: Omega legion: Bluff Harder!
« Reply #514 on: June 15, 2016, 08:36:43 pm »

Mordred raises an eyebrow after Clunker's mannequin speaks.  "Farseeing, fighting, translating, counterspelling, and now contacting command.  Why're we even needed here--is there anything you can't do?"  Mordred chuckles, then continues "Do you think it's possible our enemies subverted the mannequin?  It seems unlikely they would know what to say, but it also seems suspicious that they would just die, though perhaps they simply gave up.  It's probably worth checking on the goblins regardless."

Grab the leather armor and handaxe too, 'cause why not.  Not gonna swap out of the chain though.

Ask Mordred if he could use a metal object, like the kukri, as a focus for his lightning, so that it doesn't arc back to him.  Say, telekinetically spear someone, then zap the new lightning rod in their torso.

((Also, wouldn't metal armor be good?  It'd form a faraday cage, preventing any lightning mishaps from doing significant damage, though perhaps said mishaps would be more frequent.

I'm not sure how physics should play into it, since lightning powers are already very unrealistic.))

DoctorMcTaalik

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Re: Omega legion: Bluff Harder!
« Reply #515 on: June 15, 2016, 09:34:24 pm »

Scan for approaching enemies with farseeing. Continue guarding.

((Are we gonna go back for Vineguy? I'd feel bad abandoning him.))
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Zormod

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Re: Omega legion: Bluff Harder!
« Reply #516 on: June 15, 2016, 11:05:05 pm »

Carry the studded leather armor.
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Pancaek

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Re: Omega legion: Bluff Harder!
« Reply #517 on: June 16, 2016, 06:02:35 am »

"Statement: This one proposes that we leave this camp once we set the fires, the mercs will probably return.
Proposal: This one would first check if the transmission was indeed Omega, but this one has good reason to believe that it is. This one will attempt to reset the freezing spell, but turn it against the mercs. As payback.
Statement: this one agrees that checking up on the goblins would be a good idea. This one also wishes to go pick up the vine creature before we leave."


Leave the merc camp once the fires are set. once everyone from our group is out, reset the freezing trap but turn it to target the mercs as a farewell gift.

Then go hide away from the camp, if possible go and pick up the vine beast.
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Ozarck

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Re: Omega legion: Bluff Harder!
« Reply #518 on: June 17, 2016, 05:14:17 am »

Mordred raises an eyebrow after Clunker's mannequin speaks.  "Farseeing, fighting, translating, counterspelling, and now contacting command.  Why're we even needed here--is there anything you can't do?"  Mordred chuckles, then continues "Do you think it's possible our enemies subverted the mannequin?  It seems unlikely they would know what to say, but it also seems suspicious that they would just die, though perhaps they simply gave up.  It's probably worth checking on the goblins regardless."

Grab the leather armor and handaxe too, 'cause why not.  Not gonna swap out of the chain though.

Ask Mordred if he could use a metal object, like the kukri, as a focus for his lightning, so that it doesn't arc back to him.  Say, telekinetically spear someone, then zap the new lightning rod in their torso.

((Also, wouldn't metal armor be good?  It'd form a faraday cage, preventing any lightning mishaps from doing significant damage, though perhaps said mishaps would be more frequent.

I'm not sure how physics should play into it, since lightning powers are already very unrealistic.))

"Probably. I bet i could use metal objects like that." ((A brief internet search yields inconclusive answers. We'll say the chain mail won't increase the risk, only redirect it. getting hit by lightning will tend to cause the metal on a person to heat pretty badly, for instance, causing burns, and faraday cages require no gaps, such as those necessary for a chain shirt to be worn [neck, wrists, waist].))

Scan for approaching enemies with farseeing. Continue guarding.

((Are we gonna go back for Vineguy? I'd feel bad abandoning him.))
Your current scan yields nothing .Some nearby mole creatures interfere with your sight somehow. Perhaps they have some magical underground sensing which is creating a bit of feedback. using your normal senses, you jump at every noise the forest made, uncertain whether it is an approaching enemy, or a rabbit.

Carry the studded leather armor.
okay.

"Statement: This one proposes that we leave this camp once we set the fires, the mercs will probably return.
Proposal: This one would first check if the transmission was indeed Omega, but this one has good reason to believe that it is. This one will attempt to reset the freezing spell, but turn it against the mercs. As payback.
Statement: this one agrees that checking up on the goblins would be a good idea. This one also wishes to go pick up the vine creature before we leave."


Leave the merc camp once the fires are set. once everyone from our group is out, reset the freezing trap but turn it to target the mercs as a farewell gift.

Then go hide away from the camp, if possible go and pick up the vine beast.

Once everyone is out, you fiddle with the freezing alarm trap. You get it up and working again, but attempting to set it for the mercs causes it to target all entities instead. Everything that moves will be frozen by it, and you suspect taht anything that gets caught will set off the alarm part as well. better get far away before some bird flies through. Which you guys do, hurrying along to pick up your new recruit before heading to rendezvous. the mannequin didn't exactly give a time frame or anything.

Anything else, guys?

Pancaek

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Re: Omega legion: Bluff Harder!
« Reply #519 on: June 17, 2016, 07:11:24 am »

I forgot to put it in my last action, but check to see if the transmission was Omega or if it was a Merc Hijack. Unless it turns out to be a merc, I'm all set to go to the rendezvous point. Make sure vine creature is coming with.
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DoctorMcTaalik

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Re: Omega legion: Bluff Harder!
« Reply #521 on: June 17, 2016, 10:07:10 am »

Follow along as well.
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Zormod

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Re: Omega legion: Bluff Harder!
« Reply #522 on: June 17, 2016, 11:15:30 am »

Follow ye warband.
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Ozarck

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Re: Omega legion: Bluff Harder!
« Reply #523 on: June 19, 2016, 12:11:42 am »

Alright, from all appearances, the transmission is legit, but you can never be sure. Ah well, everyone regroups, gather's their recruit, and heads to the rendesvouz, taking a northerly route to avoid the mercs, in case they are still after you. You never see them, and you eventually arrive in the town mentioned. The square is empty when you arrive, so yo uset up arond the well, looing ike a pack of dangerous monsters and thugs, which you are. The town is unnaturally quiet. After a long wait, a figure appears from around a building and strolls casually toward you, cloaked in shadow, features unseen. "Well, there you are." the figure speaks. "You've caused quite a bit of trouble around here. Shall we end that now?"

Pancaek

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Re: Omega legion: Bluff Harder!
« Reply #524 on: June 19, 2016, 05:28:52 am »

"Weary statement: That sounds like a very ominous way of putting it. Somehow this one thinks we are out of the frying pan, into the comparetively hotter and more dangerous fire."
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