You mean the porcelain head and dog chest are destroyed, ot the flesh miser head.
Welp, there goes the only really decent chest part available.
Attach the flesh miser spine in my chest slot.
40 Str (80 on clockwork arm) [weapon: Jagged Debris arming sword (Base:20)]
41 dex
40 spd
65 int
73 hrt
corruption: 36 (39 start of turn, -3 end of turn)
current humanity: 34
spells: writhe of flesh: [-10 int] cost: 50 Corruption. range: LOS. duration: int/10 turns. effect: limb unusable. Targeted limb damages itself based on stat bonus.
Right arm (+40 str, 28 corruption cost)
1.upper [Clockwork] 120 hp {+20 str} 15 corruption [[CORE]]
2.lower [Clockwork] 100 hp 59 dmg {+13 str} 8 corruption
3.hand [Clockwork] 70 hp {+7 str} 5 Corruption [weapon: Jagged Debris arming sword]
Weapon
Name: Jagged Debris arming sword
Type: Melee
HP: 50
Base Damage: 20
Stat Used: Strength
Stat Bonus: None
Stat Requirement: None
Stat Scaling: Yes
Special attribute: None
Main body
1.Head 50 hp
3.Gut 50 hp
Left arm
1.upper 50 hp (writhe of flesh)
2.lower 30 hp (writhe of flesh)
3.hand 15 hp (writhe of flesh) Weapon: Carving knife.
Right leg
1.Upper 50 hp
2.Lower 30 hp
3.Porcelain head (30 hp, +25 int, +15 corruption)
Left leg
1.Upper 50 hp
2.Lower 30 hp
3.Oversized Demonic Revolver {15} (100 HP 18 dmg[Non-organic][Ranged weapon: 40 damage][End])
Carving Knife
Type: Melee
HP: 50
Base Damage: 15
Stat Used: Strength
Stat Bonus: +30 speed for multi-attacks
Stat Requirement: None
Stat Scaling: Yes
Special attribute: None
Spine {4} (40 HP [+8 Speed])
Right arm
Skeletal Upper Arm {7} ([Non-organic]60 HP, +15 Speed)
Skeletal Lower Arm {5} ([Non-organic]40 HP, +10 Speed.)
Skeletal Hand {8} ([Non-organic] 20 HP, +5 Speed [Grasp][Drain: When corruption cost is paid, Unarmed Melee attacks with this part heal HP equal to 1/2 the damage they deal, distributed however you like]
Left arm
Skeletal Upper Arm {7} ([Non-organic]20 HP, +15 Speed)
Right Leg
Skeletal Upper Leg {7} ({Non-organic] 70 HP, +15 speed)
Skeletal Foot {3} ({Non-organic] 20 HP, +5 speed)
Left Leg
Skeletal Upper Leg {7} ({Non-organic] 70 HP, +15 speed)
Skeletal Lower Leg {5} ({Non-organic] 50 HP, +10 speed)
Skeletal Foot {3} ({Non-organic] 20 HP, +5 speed)
1. Grinning Dog Head {3}(60 HP [+5 Str. Extend Neck: If corruption cost is paid, this part can make a ranged attack that acts like a normal unarmed attack] [End])
Grinning Dog 2
Main body
1. Grinning Dog Head {3}(60 HP [+5 Str. Extend Neck: If corruption cost is paid, this part can make a ranged attack that acts like a normal unarmed attack] [End])
3. Sunken Lupine Gut {5} (60 HP [Digest: for corruption cost, corpse parts may be eaten to heal. This requires no Int roll.])
Right arm
1.Elongated Canine Upper arm {3} (70 HP [ +5 Dex])
Left arm
1.Elongated Canine Upper arm {3} (70 HP [ +5 Dex])
Right leg
1.Crouched Lupine Upper leg {6}(80 HP [Leap: When corruption price is paid, Roll next initiative twice, take highest)
3.Clawed Lupine Foot {2}(25 HP[+5 Speed][End])
Left leg
1.Crouched Lupine Upper leg {6}(80 HP [Leap: When corruption price is paid, Roll next initiative twice, take highest)
2.Crouched Lupine Lower leg {3] (7 HP [+5 Speed])
3.Clawed Lupine Foot {2}(25 HP[+5 Speed][End])
65+[15]
Not sure how you manage it, but you totally break that spine like Bane.
Let's just go with the flesh miser head. Was going to try for that anyway, had I remembered to respond after you told me the porcelain one was yours.
Try and grab dog 2's guts.
I don't know your staaaats.
Since people seem to be taking their time, resting and healing, I'll go ahead and attempt to make those bones into more arrows now, using the improvised knife to help.
stats:
Strength - 39
Dexterity - 99 (109 on canine left arm, costs 6 ?8? corruption to use)
Speed - 47
Intelligence - 46
Heart - 46
Humanity 46, Corruption 0
Body:
Main body
1.Head (50 HP)
2.Chest (70 HP)
3.Gut (50 HP)
Right arm
1.upper (50 HP)
2.lower (30 HP)
3.hand (15 HP, [Grasp][End])
Left arm (combined +10 dex (109 total) for 6 ?8? corruption)
1.Elongated Canine Upper arm {3} (70 HP [ +5 Dex])
2.Elongated Canine Forearm {3}(40 HP [+5 Dex])
3. Man-Catching Paw ?{2}?(20 HP, [Grasp][End])
Right leg
1.Upper (50 HP)
2.Lower (30 HP)
3.Foot (15 HP)
Left leg
1.Upper (50 HP)
2.Lower (30 HP)
3.Foot (15 HP)
Inventory:
Bow
21 Arrows
Name: Bow and Arrows
Type: Ranged
HP: 150
Base Damage: 15
Stat Used: Dex
Stat Bonus: +20 speed for multi-attacks.
Stat Requirement: 40 dex
Stat Scaling: Yes
Special attribute: None
46+[98]
You jury rig the spear head into a crude knife. You don't think you could fight with it, or it would at least be very awkward due to the handle shape, but you can use it to whittle just fine. It's basically just half a spear head on a stick, but it works.
46+[64] You whittle 3 of the bones down into usable arrows, essentially making pipe knives, sharp hypodermic needles of hollow bone. Their flight path is gonna be a bit odd at long ranges due to their strange shape and increased weight (+1 range category when shooting these)
Look around for interesting stuff.
STR: 75 (46+29)
DEX: 60 (46+14)
SPD: 50 (44+6)
INT: 41
HRT: 43
Corruption: 3 (3 for limb)
Main body
1.Head (50 HP)
2.Chest (70 HP)
3.Gut (50 HP)
Right arm
1.upper (50 HP)
2.lower (30 HP)
3.hand (15 HP, [Grasp][End])
Left arm (+5 spd, 3 corruption [+2 for attack with the paw]
1.upper (19 HP)
2.Crouched Lupine Lower leg {3] (50 HP [+5 Speed])
3. Man-Catching Paw {2}(20 HP, [Grasp][End])
Right leg
1.Upper (50 HP)
2.Lower (30 HP)
3.Foot (15 HP)
Left leg
1.Upper (50 HP)
2.Lower (30 HP)
3.Foot (15 HP)
Name: Glaive
Type: Melee
HP: 300
Base Damage: 35
Stat Used: Strength
Stat Bonus: None
Stat Requirement: 60 str
Stat Scaling: Yes
Special attribute: None
You look around. Down, back on the ground floor, next to the little area with tables and stuff, is a pen of sorts. Just a depression, a drop off the courtyard created by the building, but there are several demons in it; lesser ones, demonic hounds. You remember, vaguely, in an almost dream-like way, that the greater demons use these beasts to hunt and capture men.
Up the ladder there's a landing which has two paths branching from it. One leads left, towards a huge vertical concrete pipe. Seriously huge, the size of a cul-de-sac. And, judging from a few walkways snaking around it, equally inhabited. To the right, the walkway leads to what looks like a rather rustic home, ripped straight out of the 1950's. The sort of thing you'd expect to see in a terribly wholesome sitcom or perhaps being blown apart in nuclear test footage.