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Author Topic: ORO: ANOTHER QUESTION  (Read 117346 times)

Egan_BW

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Re: ORO discussion
« Reply #600 on: May 15, 2016, 11:48:49 am »

If possible, evasive cartwheel.

Otherwise, just hit spazyak in the head.

Also, why did I hit lower and not upper body? Typo/missread, or part of the system?

((Huh, I coulda sworn you aimed for lower body too.))
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Radio Controlled

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Re: ORO discussion
« Reply #601 on: May 15, 2016, 11:57:02 am »

Since you can chose what bodypart to attack, is there a good reason not to go for the head, since that doesn't have a lot of hp and seems like the quickest way to kill (and could still cause things like concussion/stun on a it that doesn't kill)? Since there's no penalty to hit that part, far as I can see (which would make sense since the head is a small target)?
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

NJW2000

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Re: ORO discussion
« Reply #602 on: May 15, 2016, 12:02:26 pm »

Quote
(attacking body parts is done like this: If you don't say, I roll a d7. Depending on the number it lands on, you hit that part. If you call out a body part, I roll a d4. You have to get equal or higher than a certain number to hit the targeted body part. Chest is 1, stomach is 2, all limbs are 3, head is 4. If you sever a limb, it lowers them all, ie  head becomes 3, limbs 2, etc)

I think I get multiple rolls though... not entirely sure.
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Radio Controlled

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Re: ORO discussion
« Reply #603 on: May 15, 2016, 12:20:08 pm »

Ah, missed that somehow, thanks. Seems like the head might still be the best part to attack, since 1 good strike can very well instakill or stun, though slowly bleeding your opponent might work better in some instances (then again, every turn he isn't dead is a turn he can fight and, on bad rolls for you, cause damage, so overall betting on quicker kills might be better, especially if it's not 1v1).
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

NJW2000

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Re: ORO discussion
« Reply #604 on: May 15, 2016, 12:24:59 pm »

Well, upper body would have been easier, as I could have dismembered that bit, which would have probably been fatal.
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syvarris

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Re: ORO discussion
« Reply #605 on: May 15, 2016, 07:05:32 pm »

Yeah, everyone does enough damage to at least 3-hit Spaz's torso, and he's the toughest person in the fight.  Everyone else can be 1 or 2 hit.  Since the torso is guaranteed to be hit, while the head has a 75% miss chance, it's almost always a worse target.  Especially in this FFA where wounding someone's torso makes them a more attractive target to other players.  I imagine it'll be more interesting once armor is included in the game, as someone could just pile all their armor on their chest and stomach.

piecewise

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Re: ORO discussion
« Reply #606 on: May 16, 2016, 09:36:48 am »

Oops, misread the egan/njw fight. Egan you're dead.

Please adjust your murder accordingly.

NJW2000

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Re: ORO discussion
« Reply #607 on: May 16, 2016, 09:42:29 am »

I would prefer not to have certain characters elevated above others by "birth", even if evey player has the same opportunity. You are all cannon fodder, and the only way to succeed is to be very lucky, and maybe have some stratagy. :P
This brutal enough for you Egan?
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Egan_BW

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Re: ORO discussion
« Reply #608 on: May 16, 2016, 09:44:32 am »

Use a phoenix down?
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piecewise

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Re: ORO discussion
« Reply #609 on: May 18, 2016, 09:30:38 am »

Spaz
Str:3 (6)
Vit:3 (H3,La3,Ra3,C9,S6,Ll3,Rl3)
Dex:2 (-2)
End:1
Rng: +3
Halberd
--------------------------------------------------------------------------------
Zbridges
Str: 2 (4)
Vit: 1 (H1, La1, Ra 1, C3,  S2, Ll1, Rl1)
Dex: 4 (2)
Rng: 2
End: 1
Weapon: Longsword (2, 2, -2)
--------------------------------------------------------------------------------
NJW
Str. 2  [3]
Vit. 2 [h2, la2, ra2, c6, s4, ll2, rl2]
Dex. 4 [4]
End.1
Rng. 1
Stiletto
Hack at NJW's leg
If possible, evasive cartwheel.

Otherwise, just hit spazyak in the upper body.

Also, why did I hit lower and not upper body? Typo/missread, or part of the system?

3+3 v 2+1, 3+1, 6+1
NJW wins. Deals 3 damage to Spaz's upper body. Spaz chest now 6/9
Engage in unspecified melee with NJW.
1+2 v 1+1, 6+1
NJW wins, deals 3 damage to zbridges chest. Straight to the heart, zbridges drops dead.


two remain.

spazyak

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Re: ORO discussion
« Reply #610 on: May 18, 2016, 10:07:52 am »

Move back striking at Njw's body
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NJW2000

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Re: ORO discussion
« Reply #611 on: May 18, 2016, 12:54:05 pm »

Head.
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piecewise

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Re: ORO discussion
« Reply #612 on: May 18, 2016, 10:49:05 pm »

Spaz
Str:3 (6)
Vit:3 (H3,La3,Ra3,C9,S6,Ll3,Rl3)
Dex:2 (-2)
End:1
Rng: +3
Halberd
--------------------------------------------------------------------------------
NJW
Str. 2  [3]
Vit. 2 [h2, la2, ra2, c6, s4, ll2, rl2]
Dex. 4 [4]
End.1
Rng. 1
Stiletto
Head.
Move back striking at Njw's body
2+1, 1+1, 1+1, v 5+3
Spaz wins, deals 6 damage to njw's chest, killing him!


Spaz is ultimate champion man.








Alright, I think thats a pretty good test run of basic functions. Now we just need to add in faith, some special moves, test it out against test enemies, etc.






Here's something I've been thinking about: Level progression. As in, how the world levels progress. I'd like things to be non-linear and interconnected to a degree but I'm curious as to how I should do this. There are a few ways, illustrated here:

AoshimaMichio

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Re: ORO discussion
« Reply #613 on: May 18, 2016, 11:45:34 pm »

I think "Difficulty guided" approach is most natural. We are digging in from outside to deeper core after all, aren't we? And in deeper areas should be more difficult because they are older. Though Nebulous way serves as way to burn faith rapidly.
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renegadelobster

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Re: ORO discussion
« Reply #614 on: May 18, 2016, 11:46:42 pm »

Maybe...difficulty guided, transitioning to nebulous as the game goes on? It'd make sense for the city to recognize what we are, start throwing more defenders/demons to kill us, start trying to predict where we are going and increasing defenders/demons in those areas.
« Last Edit: May 19, 2016, 07:56:14 am by renegadelobster »
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