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Author Topic: You can't die: cosmological complication (storytelling game) THE END  (Read 10242 times)

vkiNm

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Re: You can't die: cosmological complication (storytelling game)
« Reply #60 on: February 24, 2016, 10:33:43 pm »

Say that the Selluf was quite generous in sharing the space. Though you weren't sure of it's consent.

Doesn't matter, though. We should invite it for some Tea and Crumpets. And tell the Captain how we did it, by jumping out of our exploding ship that we rammed into one of theirs and grappling another with our hook and punch the canopy in.
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MoonyTheHuman

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Re: You can't die: cosmological complication (storytelling game)
« Reply #61 on: February 24, 2016, 10:42:25 pm »

Say that the Selluf was quite generous in sharing the space. Though you weren't sure of it's consent.

Doesn't matter, though. We should invite it for some Tea and Crumpets. And tell the Captain how we did it, by jumping out of our exploding ship that we rammed into one of theirs and grappling another with our hook and punch the canopy in.

origamiscienceguy

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Re: You can't die: cosmological complication (storytelling game)
« Reply #62 on: February 24, 2016, 11:18:59 pm »

"Ahhhhh I'm just that awesome chaps. That bleeder couldn't've done nuffin' to me. I stomped off 'is bloddy arm and 'e di'n't even reach for nuffin' else. Tho' I would like for 'I'm to join me fer som' tea 'n' Crumpets af'er 'em egg'eads get done wit' 'im." The bloody selluf was quite generous in sharin' the chuffin' space. though ya weren't Bobby of it's consent. we did it by jumpin' aahhht of our explodin' 'appeny dip that we rammed into wahn of theirs and grapplin' anovver wif our 'ook and punch the canopy in. I would also loike a pet This & That. And to have a chat." The captain's face was contorted for several moments as he tried to translate what you just said. Finally, he answered, "Oh! you want to be a part of the interrogation! Well, that would be this way." You follow him down the hallway, then through a vault and into a dark room with a one-way mirror as a window into the interrogation room. The selffulf was still inside his life-support bubble and was completely spherical. However, scientists all around were prodding, injecting, and shining light of varying colors at it. Each time, it gave a different reaction. Multiple arms would come out. Some were thick, some were skinny. After watching for some time, Dr. Sembleton came out. "Sir! it appears that this selffulf can change it's shape into any form it wants. It seems to have no internal organs, rather, it seems to be one giant, highly advanced cell. With it's own nervous connections like our brain spread throughout. It breathes and eats through its skin which it's bubble provides, and it can move in almost any shape." The captain asked, "How can we kill it?" Sembleton answered, "If you remove it's life-support, it probably won't last long. Also, while bullets would simply create a hole inside that would quickly be mended, if you were to completely cut off a piece of its body from the rest, it would break off, as your agent kindly demonstrated. It seems to be somewhat like earthworms. If one end comes off, it will grow back and the earthworm will live. But if you cut it straight down the middle, it will die." "Good. We have been hoping for information on our enemy for far too long." The captain said, staring at you, "Thank you for this, it was really very helpful. However, the alien mother ship is still inbound. It appears to be coming straight for earth now. If you get in another ship now, you could possibly intercept it right after it arrives at the planet mercury. Unfortunately, there is nothing we can do for the inhabitants of the Mercury colony. Before you leave, is there any more information you would like to share, and do you have any questions?

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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

vkiNm

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Re: You can't die: cosmological complication (storytelling game)
« Reply #63 on: February 24, 2016, 11:24:39 pm »

Say that we're going to take the fastest ship and head there right away. But our guest better still be here for Tea and Crumpet!

Also, before we go, say "Remember! Reality is an illusion, the universe is a hologram, buy gold, bye!"
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MoonyTheHuman

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Re: You can't die: cosmological complication (storytelling game)
« Reply #64 on: February 24, 2016, 11:26:30 pm »

Say that we're going to take the fastest ship and head there right away. But our guest better still be here for Tea and Crumpet!

Also, before we go, say "Remember! Reality is an illusion, the universe is a hologram, buy gold, bye!"

origamiscienceguy

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Re: You can't die: cosmological complication (storytelling game)
« Reply #65 on: February 25, 2016, 12:01:31 am »

You speak, "Oi'm gonna take de fastest ship an' noggin dare roi away. but our guest better still be 'ere for tay an' crumpet! mind! reality is an illusion, de universe is a 'ologram, buy gauld, bye!" You hear a scientist speak softly, "Wait, He's Irish now?" Before you leave. You go back to the hangar and find a new ship exactly the same as the one you took earlier. It has a not on it, "try not to break it now? These things are worth more than you can imagine. -Captain Davis" "Oh," you think to yourself. "His name is Davis. Fascinating." You rip off the note, refil your explosives from a nearby crate, climb into the new ship, and repeat the process with the airlock. You check to make sure yous still have both pistols, your sword, and your grapples. For one terrifying moment you think you lost your pen, but you find it in your suit's front pocket. Once you are finally free, you accelerate off towards the sun, and check your instruments for any signs of our target. Your scanners find the mother ship easily. It was headed for Mercury and decelerating already. It would reach the planet before you would have a chance. You keep burning the engines until you are half-way to Mercury at which point you turn around and burn the opposite direction to slow down. At your highest speed, your instruments begin acting slightly wonky due to the strange relativity effects and everything around you speeding up in time. As you get close to mercury, you scanners pick up more details about the mother ship. It is massive. It was almost a quarter the size of Mercury yet strangely, only around 1/500th the mass. Whatever it was made of, it was not dense at all. Your radio begins to pick up distress signals from the Mercury colony. They get more and more desperate as you get closer. From what you hear, the Mother ship launched several drop-ships and started a ground invasion of the colony. The surface had been wiped out in an instant, but inside the mines, the fight continued. From the reports you got, you would have enough time to possibly save the remaining inhabitants, but there was no guarantee that the mother ship would stay around Mercury for long.
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

vkiNm

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Re: You can't die: cosmological complication (storytelling game)
« Reply #66 on: February 25, 2016, 12:14:26 am »

The only hope for Mercury is if we finish this here and now. Fly our ship towards the mothership, look for a bridge of some sort and shoot our Gauss cannon at it to make an opening! Fly our ship inside if possible. If we get shot down, then just jump out, use the explosion as our thrust and grapple into the hole we just made.

Time to find their leader and have a right proper fisticuffs.
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origamiscienceguy

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Re: You can't die: cosmological complication (storytelling game)
« Reply #67 on: February 25, 2016, 12:41:43 am »

You finish your long deceleration and enter into orbit around Mercury. Your scanners get visual of the Mother ship and it looks like nothing you expected it would. The front appeared to be made up of some sort of rock, a large asteroid probably, and countless metal tubes of varying length stretched behind it. You have no idea where the control center would be. You take a few shots at the rock, and they make decent sized holes, but you doubt they got though to anything important. You fire at the metal tubes, but the shots just glance off. You look for a way in and several smaller, but still gigantic, ships docking on the underside of the mother ship. You speed off towards the entrance, but before you are able to get close enough, the doors start to close. You accelerate further and just barely make it in. You can hear your canopy and several radiators getting torn off as they hit the closing doors, then your ship comes to a jerking halt. You climb out and see that you ship had been wedged in the large hangar doors, jarring them open. You investigate the inside and see that the drop ships, All lining up neat and orderly. The gravity in the room was very small, but noticeable. You let go of your ship and fall very slowly towards the far wall where the drop ships were waiting. Obviously someone noticed that the doors weren't closed because two aliens came over to your ship and began grinding it down. They looked nothing like the selffulm. Did this mean that there were multiple aliens in this invasion? The mechanics looked more like giant spiders with 8 distinct legs, but only one eye. Each leg had countless fingers which they used to efficiently reduce what was left of your ship to floating pieces of debris. The hangar doors closed once your ship was no longer in the way. You began to hear air entering the large chamber, but you were unsure if it was breathable. Once the air started coming in, the dropships opened their loading bays. You ready your Gauss Pistol at the entrance, but hold your fire when you see... Humans? Humans with the same bubble that was over the selffulm earlier wee being marched down the floor by several selffulf and they were being sent through a large door at the far end of the room.

OOC: I'm off to bed now.
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

origamiscienceguy

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Re: You can't die: cosmological complication (storytelling game)
« Reply #68 on: February 25, 2016, 10:14:56 pm »

bump?
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vkiNm

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Re: You can't die: cosmological complication (storytelling game)
« Reply #69 on: February 25, 2016, 10:25:16 pm »

Follow them! For we are their liberator! And maybe they'll be led to where other humans are kept or where the alien leader is.

Either way, there will be things for us  to punch. Keep a look out for our spypen too and check if we still have our fancy multi-colored pen.
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origamiscienceguy

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Re: You can't die: cosmological complication (storytelling game)
« Reply #70 on: February 25, 2016, 10:42:07 pm »

You run a quick check in your pockets to make sure that you still have your awesome 4-colored pen. Thankfully, it is still right where you left it. You sneakily follow the line of humans being forced out of the room. You have to catch up quite a bit to make it out before the doors close, but thankfully, nobody notices you. Inside the new room looks like an alien zoo. Giant glass capsules house hundreds of strange alien creatures. You see one containing Selffulms, one containing the spiders you saw earlier, and dozens of others containing even stranger species. The humans themselves are being led into an empty glass capsule. Once they are all in, the Selffulms leave and the humans inside start going Berserk, slamming into the glass walls and banging into the door. The selffulms, however, simply slide over to their capsule, open the door, and enter. You quickly hide behind a crate as the two "spiders" that were wrecking your ship enter the room and find their capsules. You don't see an easy way to make contact with the humans without any of the other aliens noticing, so you decide to wait for a little bit. You see the wall of every capsule other than the humans' open and large heaps of what you assume to be food are dumped in. The creatures swarm the stuff, then retreat away once they are satisfied. You wait some more. Your patience is rewarded when a new alien species comes in the room from a different direction. This species is most analogous to an upside-down pig with millions of legs on its back to move it around. They stand outside the human capsule and seem to be analyzing them. You notice that all the rest of the creatures seemed to have fallen asleep. Only the humans were awake.
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

Sosoku234

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Re: You can't die: cosmological complication (storytelling game)
« Reply #71 on: February 25, 2016, 10:53:04 pm »

If it has a head, drop kick it hard enough to send it flying. If not, "I stab at thee!" And stab him to death with the sword.
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origamiscienceguy

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Re: You can't die: cosmological complication (storytelling game)
« Reply #72 on: February 25, 2016, 11:13:18 pm »

You leap out of the shadow shouting, "Chahge!" The one piggy turns around just in time to see your boot fall on top of its head. The creature seems to have an exoskeleton which shatters when you kick it. It's neck and head goes limp, but its body is still twitching. You shout, "I stab at thee!" And you draw your sword to stab it over and over again. Once it stopped moving, the humans cheered inside, and started trying to talk to you through the glass. Unfortunately, you couldn't hear words, only banging. Lukily, one of them told everybody to back off and he started using morse code on the glass. You heard this:

.--. .-.. . .- ... . / .... . .-.. .--. / ..- ... .-.-.- / - .... . / -- . ... ... .- --. . ... / --- -. / - .... . / ... .... .. .--. / - --- .-.. -.. / ..- ... / - .... .- - / .-- . / .-- . .-. . / -... . .. -. --. / - .- -.- . -. / ..- .--. / .... . .-. . / - --- / . -. - . .-. - .- .. -. / - .... . / -- .- ... - . .-. ... .-.-.-

Your memory is fuzzy on morse code, but you eventually are able to piece together the message.
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

Sosoku234

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Re: You can't die: cosmological complication (storytelling game)
« Reply #73 on: February 25, 2016, 11:30:42 pm »

-.. --- / -.-- --- ..- / -.- -. --- .-- / .-- .... . .-. . / .. / -. . . -.. / - --- / --. --- / - --- / ..-. .. -. -.. / - .... . -- ..--.. (Do you know where I need to go to find them?)
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origamiscienceguy

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Re: You can't die: cosmological complication (storytelling game)
« Reply #74 on: February 25, 2016, 11:35:16 pm »

.-- . / -.. --- -. .----. - / -.- -. --- .-- / .-- .... . .-. . / - .... . / -- .- ... - . .-. ... / .- .-. . --..-- / -... ..- - / ... --- -- . -... --- -.. -.-- / ... .- -.-- ... / - .... .- - / - .... . -.-- / ... .- .-- / ... --- -- . / ..-. .- -. -.-. -.-- / .-.. --- --- -.- .. -. --. / . --.- ..- .. .--. -- . -. - / ..-. .-. --- -- / - .... . / .-. --- --- -- / .-- .... . .-. . / - .... .. ... / --. ..- -.-- / --. .- -- . / ..-. --- -- .-.-.-

("We don't know where "the masters" are, but somebody says that he saw some fancy-looking equipment in the room where this guy (gesturing at the piggy) came from")
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)
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