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Author Topic: Roll to Die: The End of Times - Labyrinth  (Read 2768 times)

Sarrak

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Re: Roll to Die: The End of Times - Labyrinth
« Reply #15 on: February 25, 2016, 11:22:07 pm »

Perfect. Due to some life circumstances, we'll be starting a bit slow, but that will hopefully change.

Working on squidgen char and intro.
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

spümpkin

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Re: Roll to Die: The End of Times - Labyrinth
« Reply #16 on: February 25, 2016, 11:39:08 pm »

Ooo, this looks interesting!

Spoiler: Spooky! (click to show/hide)
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Quote from: Sergarr
When in doubt, use puns.
Quote from: Calidovi
in our own special way we are all shitpost
each day, when the sun shines and greets us with a smile, at least one of us finds that inner strength to spout bullshit on a forum revolving around the systemized slaughter of midgets
dont call me a shitposter, call me a spirit one with the shitpost atman
Quote from: Descan
that's pretty gay

Pencil_Art

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Re: Roll to Die: The End of Times - Labyrinth
« Reply #17 on: February 25, 2016, 11:49:32 pm »

Spoiler (click to show/hide)
« Last Edit: February 25, 2016, 11:59:17 pm by Pencil_Art »
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Sarrak

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Re: Roll to Die: The End of Times - Labyrinth
« Reply #18 on: February 26, 2016, 12:02:38 am »

Labyrinth
Entrance

Your previous life hits you like a hammer, leaving a dent in your memories, effectively severing all but the most treasured ones. Here you are, standing at the crossroad inside a strange cyclopean structure called "Labyrinth". You had a vision of it from birds eye view, but your mind could not cope with what it saw. The only thing you're sure about is that whatever road you will take, this place would undoubtably try to kill you and feast on agonizing body until your bones and very soul are no more.

Shrugging off such morbid impression, you pounder on which road to take. You have some supplies to last you for a while, so, even if you will want to backtrack, it would be easy. Although something whispers to you that it might not be the best decision...




Inael. Looking around, you suddenly feel a strange sense of deja vu, although it quickly dissipates.
Walls to the north and to the west consist of ancient, yellow bricks that are cracked with time and partly crumbled into dust, silent signs of grandeur long gone and forgotten. To the south, corridor is brightly lit by its green slime-covered walls, slow movement of ooze leaving a somewhat disturbing feeling. And to the east... Lies pitch-black darkness.

Osbourne. Reading your tome, you quickly realize that yellow bricked crumbling wall to the west belongs to an ancient culture of bizarre avian creatures. Seems like it was their burial grounds... Although the same steel-like walls that go in every other direction and strangely reflect the light of many oil lamps that hover above the center of corridors, make you reconsider your first impression.

Doctor Faustenstein. Ah, what a great bone structure!  Marvelous! In all directions from you, lie corridors made of gigantic bones and stones imitating them. They look like a corpse of a great snake crushed by time and consumed by stone. Corridors are lit by black light emanating from the bones. Quite strange...

Urgbras. Rocky cave with visible veins of precious metals lies to the south, while strange, sharp-looking orange crystals glowing with a soft light form roads to the north and to the west. Last direction, east, is wreathed in darkness which your gaze pierces with some effort. Corridor there consists of unnervingly seamless, grey walls.

Bob Tod. To the south of you, lays the realm of darkness. To the east - strange pinkish walls that seem a bit like flesh. They slowly pulsate with dim red light, quite alike to a beating heart. North and the west are occupied by strange frosty-looking ground, covered in short blue grass. Walls have the same frosty tint to them. It seems like air itself gives these corridors silver illumination.

Dignus. To the south, you see a slimy passage, it's greenish light dancing on the slowly moving ooze-covered walls. To the west, a fleshy walls pulsing with life and unnerving vigor light themselves with a reddish glow. West and north are dark, you can't really see what's hidden inside.

Raercath. Your old bones ache a bit as you take in your surroundings.
To the north and the east, you see strange, sharp-looking orange crystals glowing with a soft light. West is eerier, with bones mingled into its stone walls, not unlike a great serpent crushed by earth and time. You sense a strange familiarity with it. South is oozy and green-lit, slimy walls slowly moving and changing.

David Shaw. In all directions, you see steel-like walls that strangely reflect the light of many oil lamps that hover above the center of corridors. Atmosphere is slightly oppressive, yet you pay it no mind.



Which direction shall you take, death-seeker?



Feel free to state your own exploration target and autobattle ender (you don't absolutely need to state the latter now, it may be changed at later point). I'm still tweaking small things, so results of some rolls may change a bit at first.

I won't show treasure rolls for obvious reasons, yet battle logs and monster stats would be clearly visible. Exploration and diplomacy may be shown at a later point.
« Last Edit: February 26, 2016, 12:36:34 am by Sarrak »
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

spümpkin

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Re: Roll to Die: The End of Times - Labyrinth
« Reply #19 on: February 26, 2016, 12:07:34 am »

Autobattle Ender: Horribly injuring the opponent.
Exploration Target: Riches! Oh, and the west.

Raerkath heads towards the west, following his kinship with these skeletal walls.
« Last Edit: February 26, 2016, 12:19:27 am by DigitalDemon »
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Quote from: Sergarr
When in doubt, use puns.
Quote from: Calidovi
in our own special way we are all shitpost
each day, when the sun shines and greets us with a smile, at least one of us finds that inner strength to spout bullshit on a forum revolving around the systemized slaughter of midgets
dont call me a shitposter, call me a spirit one with the shitpost atman
Quote from: Descan
that's pretty gay

Pencil_Art

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Re: Roll to Die: The End of Times - Labyrinth
« Reply #20 on: February 26, 2016, 12:12:57 am »

David walks forward, towards one of these walls.

Exploration target: Thing of interest. Other people, loot.
Autobattle ender: Horribly maiming the enemy
« Last Edit: February 26, 2016, 12:22:15 am by Pencil_Art »
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Sarrak

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Re: Roll to Die: The End of Times - Labyrinth
« Reply #21 on: February 26, 2016, 12:15:23 am »

((Question, what do you mean by exploration target and autobattle ender?))

Raerkath heads towards the west, following his kinship with these skeletal walls.
Sorry for being unclear.

Exploration target - where do you go & what do you seek there?
Autobattle ender - see "Autobattle" entry at the very end of main post. You may insert your own condition to ending it, like "Suffering a critical" or "Seriously injuring opponent". Sometimes, you'd want to have some influence on the flow of battle - like when fighting against npc which you don't want to kill.
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

spümpkin

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Re: Roll to Die: The End of Times - Labyrinth
« Reply #22 on: February 26, 2016, 12:17:02 am »

Oh, okay then. I'll edit my previous post then.
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Quote from: Sergarr
When in doubt, use puns.
Quote from: Calidovi
in our own special way we are all shitpost
each day, when the sun shines and greets us with a smile, at least one of us finds that inner strength to spout bullshit on a forum revolving around the systemized slaughter of midgets
dont call me a shitposter, call me a spirit one with the shitpost atman
Quote from: Descan
that's pretty gay

nomoetoe

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Re: Roll to Die: The End of Times - Labyrinth
« Reply #23 on: February 26, 2016, 12:27:50 am »

Ooh, this looks like it should be interesting. I'll be watching this.
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The most beautiful things in the world cannot be seen or even touched. At least that's what the restraining order says.

squidgen

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Re: Roll to Die: The End of Times - Labyrinth
« Reply #24 on: February 26, 2016, 12:40:31 am »

Take my chances with the slimy passageway to the south. Keep a lookout for better gear. I'll stick with default conditions.
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Beirus

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Re: Roll to Die: The End of Times - Labyrinth
« Reply #25 on: February 26, 2016, 12:53:18 am »

Exploration Target: Armor, Trinkets, Monster Samples.
Autobattle Ender: Below 30% Health, Receiving a Critical, or Disabling an Opponent.

Go east through the fleshy tunnel. It's like being born all over again.
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Because everything is Megaman when you have an arm cannon.

Hawk132

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Re: Roll to Die: The End of Times - Labyrinth
« Reply #26 on: February 26, 2016, 07:06:54 am »

Exploration Target: Ancient Corridor, anything interesting.
Autobattle Ender: Below 30% Health, Receiving a Critical, or Disabling a Sentient Opponent.
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Perplexicon: A New Arena - Abandoned, but feel free to give it a read.

FallacyofUrist

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Re: Roll to Die: The End of Times - Labyrinth
« Reply #27 on: February 26, 2016, 09:20:20 am »

"Well then."

Osbourne heads west.

Exploration target: loot, even stuff that might ordinarily not count as loot, like paper. And also weak monsters to experiment on.
Autobattle Ender: Getting below 50% health, receiving a critical, or receiving reinforcements(either side of the conflict). Also, after 3 rounds have passed, auto battle will end, regardless of other happenings.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

NAV

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Re: Roll to Die: The End of Times - Labyrinth
« Reply #28 on: February 26, 2016, 10:00:26 am »

Go east.

Exploration target:
Things unknown to science, chemistry ingredients, test subjects.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

TopHat

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Re: Roll to Die: The End of Times - Labyrinth
« Reply #29 on: February 26, 2016, 01:26:02 pm »

Exploration Target: East; things to steal and people to rob
Autobattle Ender: Default
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.
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