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Author Topic: Roll to Die: The End of Times - Labyrinth  (Read 2765 times)

Sarrak

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Roll to Die: The End of Times - Labyrinth
« on: February 23, 2016, 08:48:00 am »

Roll to Die

The End of Times has come.

For thousands of years, this world lived to its fullest. Different races waged wars on each other, civilizations were raised and fell under the sands of time. Magical beasts roamed its lands, while powerful magicians experimented with earth-shattering powers. But now... Now it's time for this world to die and give way to a new one. Death himself has decreed this.

Servants of the Death already cleared most of the world from life, but in the end, it was deemed unnecessary for all mortals to die by their hands. So, a Final Battle of sorts was arranged - for the world to end in a blaze of carnage and glory instead of simply vanquishing into nothingness.

Death is all but inevitable... For how long would you survive?

Short introduction

Spoiler (click to show/hide)

Rolls explanation

Spoiler (click to show/hide)

Spoiler: Exploration (click to show/hide)

Character creation

Quote
Name:
Race: (include racial bonus)
Gender: (doesn't do much, although it can have some minor effect)
Attributes: (7 points to assign)
-) Health (100%)
-) Body: 0 (-1)
-) Speed: 0 (-1)
-) Affinity: 0 (-1)
-) Acumen: 0 (-1)
Skills: (5 levels to assign, no more than 3 per one skill)
-)
Special: (1 special attack)
-)
Weapon style: One hand (Shield optional) / Two hands / Double wield / Ranged / Throwing / Unarmed (bonus in latter case)
Weapon type: either general, like Pointed / Slashing / Blunt / Exotic or more specific Axe / Sword / Mace / ...
Armor: Light / Medium / Heavy / No Armor (bonus in latter case)

Race

Spoiler (click to show/hide)

Attributes

Spoiler (click to show/hide)

Skills

Spoiler (click to show/hide)

Special attacks

Spoiler (click to show/hide)

Weapons and Armor

Spoiler (click to show/hide)

Spoiler: Examples (click to show/hide)

Spoiler: Encumbrance (click to show/hide)

Magic (safe bet is that most characters won't live to use it)

Spoiler (click to show/hide)

Combat

Spoiler (click to show/hide)

Spoiler: A&D results (click to show/hide)

Spoiler: Roll penalties (click to show/hide)

Spoiler: Swarms (click to show/hide)

Spoiler: Autobattle (click to show/hide)
« Last Edit: March 01, 2016, 02:04:17 am by Sarrak »
Logged
Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Sarrak

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Re: Roll to Die: The End of Times - Labyrinth
« Reply #1 on: February 23, 2016, 08:49:38 am »

This was a game born from a sudden idea. Still, there is hope for it to continue evolving for as long as there is an interest. This is by no means a 'just' game. Nearly everything depends on luck, but it's still your decisions that could turn the situation upside down. Feel free to have fun while trying not to die!

Post reserved for future applications.

Turns:
Spoiler: - (click to show/hide)

Labyrinth:
Spoiler: Inael (Hawk132) (click to show/hide)
Spoiler: Urgbras (TopHat) (click to show/hide)
Spoiler: Bob Tod (Beirus) (click to show/hide)
Spoiler: Dignus (squidgen) (click to show/hide)
Spoiler: David Shaw (PencilArt) (click to show/hide)
Spoiler: - (click to show/hide)

Dead ones:
Spoiler: - (click to show/hide)

Suggestions are welcome!
« Last Edit: February 26, 2016, 12:37:41 am by Sarrak »
Logged
Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Hawk132

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Re: Roll to Die: The End of Times - Labyrinth
« Reply #2 on: February 23, 2016, 09:19:31 am »

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Perplexicon: A New Arena - Abandoned, but feel free to give it a read.

Sarrak

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Re: Roll to Die: The End of Times - Labyrinth
« Reply #3 on: February 23, 2016, 09:30:20 am »


Aaand... Welcome back! It's great to see familiar players & characters. I wish Inael good luck and lengthy survival.

This iteration must proceed much smoother than the first one. Hopefully, this time I won't get overwhelmed with numbers I created and we can get more deaths  :)
Logged
Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

FallacyofUrist

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Re: Roll to Die: The End of Times - Labyrinth
« Reply #4 on: February 23, 2016, 09:35:46 am »

Because I've never seen you run a forum game before, but this one looks pretty good...

Spoiler: Osbourne (click to show/hide)
I say we need a medic for the third character.
Bonus points if you get the reference.
Edit: refined stats.
« Last Edit: February 23, 2016, 10:54:02 am by FallacyofUrist »
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Sarrak

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Re: Roll to Die: The End of Times - Labyrinth
« Reply #5 on: February 23, 2016, 10:02:38 am »

Because I've never seen you run a forum game before, but this one looks pretty good...

Spoiler: Osbourne (click to show/hide)
I say we need a medic for the third character.
Bonus points if you get the reference.
Hehehe... It may take some time for Osbourne to learn some normal spells, yet he'd be fine. I suppose. For now, he may discharge unformed fellfire to achieve his nefarious ends.

You may want to rearrange attributes a bit as you receive +1 per two points in attribute, making your build...overly optimistic.

First iteration of this game was made in May 2015. It had much more numbers and with combat spanning several turns, my brain slowly melted into lava puddle.
Logged
Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

FallacyofUrist

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Re: Roll to Die: The End of Times - Labyrinth
« Reply #6 on: February 23, 2016, 10:53:26 am »

I'll edit the stats.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

NAV

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Re: Roll to Die: The End of Times - Labyrinth
« Reply #7 on: February 23, 2016, 11:04:48 am »

Spoiler: A medic (click to show/hide)
« Last Edit: February 23, 2016, 12:11:11 pm by NAV »
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

TopHat

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Re: Roll to Die: The End of Times - Labyrinth
« Reply #8 on: February 23, 2016, 02:37:52 pm »

Spoiler (click to show/hide)
EDIT - changed attribute distribution slightly.
« Last Edit: February 23, 2016, 04:38:49 pm by TopHat »
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Beirus

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Re: Roll to Die: The End of Times - Labyrinth
« Reply #9 on: February 23, 2016, 03:49:51 pm »

Spoiler (click to show/hide)
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Because everything is Megaman when you have an arm cannon.

ATHATH

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Re: Roll to Die: The End of Times - Labyrinth
« Reply #10 on: February 23, 2016, 04:12:36 pm »

In!

Sheet soon... (planning to make a mage)
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Nakéen

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Re: Roll to Die: The End of Times - Labyrinth
« Reply #11 on: February 23, 2016, 05:16:19 pm »

Oh ! You were the one who created this RTD ! I will be posting to watch then, good luck on managing it :)
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Sarrak

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Re: Roll to Die: The End of Times - Labyrinth
« Reply #12 on: February 23, 2016, 11:37:34 pm »

Some of the entries are very risky, yet high-rewarding. Great.

As you can see, bonuses given for Unarmed/No Armor, are trinkets (ring/amulet) of moderate usefulness. Also, you have no penalties and need not care about item condition! Still, beware acidic and corrosive monsters.
« Last Edit: February 23, 2016, 11:46:26 pm by Sarrak »
Logged
Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

squidgen

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Re: Roll to Die: The End of Times - Labyrinth
« Reply #13 on: February 25, 2016, 03:39:39 pm »

This looks really interesting! I'll get a sheet up soon.

EDIT:
Spoiler (click to show/hide)

« Last Edit: February 25, 2016, 05:28:08 pm by squidgen »
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Quartz_Mace

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Re: Roll to Die: The End of Times - Labyrinth
« Reply #14 on: February 25, 2016, 04:15:16 pm »

PTW
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