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Author Topic: Arms Race/Design Bureau Hub/General OOC (Got a Discord Channel now)  (Read 112214 times)

Aseaheru

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Re: Arms Race Hub
« Reply #30 on: February 26, 2016, 03:07:17 pm »

 What about a chance to capture some enemy equipment, with the most likely stuff being the oldest, most common things in use. It would then have to be reverse engineered, but it gives the change to do things like use enemy equipment.
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Zanzetkuken The Great

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Re: Arms Race Hub
« Reply #31 on: February 26, 2016, 03:30:17 pm »

In that case, it's nearly pointless and probably needs to be removed.

We'll see how it goes.  Might wind up proving more useful than you would think.

What about a chance to capture some enemy equipment, with the most likely stuff being the oldest, most common things in use. It would then have to be reverse engineered, but it gives the change to do things like use enemy equipment.

This might work.  Though with the reverse engineering, would it be better to have the weapon effectively 'unlock' after a period of time, or would utilizing a revision credit?  I think I'll probably end up having the capture via battle remain a tech, but I might upgrade the espionage to this idea as another result for theft than just tech.
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Aseaheru

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Re: Arms Race Hub
« Reply #32 on: February 26, 2016, 04:06:08 pm »

 I would say that it probably should take a revision, unless something odd happens like an attack on the factory making them, resulting in the liberation of the plans.
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Kot

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Re: Arms Race Hub
« Reply #33 on: February 26, 2016, 04:23:30 pm »

Realistically speaking, after a few turns it should proably be possible to reverse engineer (just an revision) older (few turns, dunno) enemy equipment, due to captured vehicles and guns and whatnot, but there could also be a chance to capture some of the new equipment when you make an decisive push, maybe even stuff that just got designed in that turn.
I kind of think about it in WW2 planes way - you can slowly collect enemy wrecks and pieces of scrap and try to make something out of it, by looking at pictures and comparing, or your soldiers could find an factory that had no time to evacuate, so you just got your hands on complete jet fighter prototype. Or maybe an enemy soldier surrendered with one, or something.
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Ukrainian Ranger

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Re: Arms Race Hub
« Reply #34 on: February 26, 2016, 05:41:53 pm »

Quote
Battles are determined via two separate d100 rolls that are modified based upon the tech of involved units and the number of units.
Are you sure?
That means 100 vs 100 will lead to

0-24      Stalemate = 44% chance
25-44   Victory, Territory Gained = 13.1% *2 chance   
45-59   Victory, Territory Gained, 1 Tech Captured = 7.2% *2 chance
60+   Victory, 2 Territory Gained, 1 Tech Captured = 8.2% * 2 chance

Note how the great victory is more likely than good one and both of them combined are more likely than the marginal one.

Now lets give one side minor advantage
d100(A) versus d100+10(B)

60+   Victory(A), 2 Territory Gained, 1 Tech Captured = 4.65% chance
45-59   Victory(A), Territory Gained, 1 Tech Captured = 5.7% chance
25-44   Victory(A), Territory Gained = 11.1%
0-24      Stalemate = 42% chance
25-44   Victory(B), Territory Gained = 15.1%
45-59   Victory(B), Territory Gained, 1 Tech Captured = 8.7%
60+   Victory(B), 2 Territory Gained, 1 Tech Captured = 12.75%

Great victory for team B becomes even more likely, stalemate is still the most likely result

Large advantage
d100 vs d100+25

60+   Victory(A), 2 Territory Gained, 1 Tech Captured = 1.2% chance
45-59   Victory(A), Territory Gained, 1 Tech Captured = 3.45% chance
25-44   Victory(A), Territory Gained = 8.1%
0-24      Stalemate = 36.7% chance
25-44   Victory(B), Territory Gained = 18.1%
45-59   Victory(B), Territory Gained, 1 Tech Captured = 10.95%
60+   Victory(B), 2 Territory Gained, 1 Tech Captured = 21.45%

Note how common 2 territory gained becomes

Huge advantage
d100 vs d100+50

60+   Victory(A), 2 Territory Gained, 1 Tech Captured = impossible
45-59   Victory(A), Territory Gained, 1 Tech Captured = 0.15% chance
25-44   Victory(A), Territory Gained = 3.1%
0-24      Stalemate = 24.25% chance
25-44   Victory(B), Territory Gained = 18.81%
45-59   Victory(B), Territory Gained, 1 Tech Captured = 15.34%
60+   Victory(B), 2 Territory Gained, 1 Tech Captured = 40.95% (doh!)   

I don't know how hard it will be to get a +50 advantage, but that looks like a game over.
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Zanzetkuken The Great

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Re: Arms Race Hub
« Reply #35 on: February 26, 2016, 07:46:12 pm »

I don't know how hard it will be to get a +50 advantage, but that looks like a game over.

A single tech provides a bonus between +1 and +5, while each additional increment to the ratio of how much you outnumber your opponent (ie. 2:1, 3:1,etc) provides a +5 to that side.  It's extremely difficult to get a +50, though I will admit that it seems the system needs adjustment.  Maybe a 0-24, 25-49, 50-74, 75+ setting for the odds?
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Ukrainian Ranger

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Re: Arms Race Hub
« Reply #36 on: February 27, 2016, 01:25:49 pm »

http://anydice.com - very useful tool for GM's that make their own systems. It allows to see probabilities

Use output 1d100-1d100 to get probabilities, stuff like output 1d100-(1d100+5) works too.
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Zanzetkuken The Great

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Re: Arms Race Hub
« Reply #37 on: February 27, 2016, 06:17:10 pm »

http://anydice.com - very useful tool for GM's that make their own systems. It allows to see probabilities

With the prior one, did you group that by hand or am I misunderstanding one of the functions? Figured it out, the by 25 seems to be a fairly good setting for the battles.
« Last Edit: February 27, 2016, 06:33:15 pm by Zanzetkuken The Great »
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Zanzetkuken The Great

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Re: Arms Race Hub
« Reply #38 on: February 27, 2016, 08:27:08 pm »

Made a list of all the weapon trades I was able to find on a look through of the original game.  Did I wind up missing any or did I get most/all of them?  I want to reference the usage of these weapons as either inspiration or actually being used within the Second World War in the opening post of the next game, so the greater the accuracy, the better.

Nazi Germany - AS-AR34, Model 1 Service Rifle (Depends upon how it is counted.)
1934 Anonymous Buyers - Bumblebee
1920 Unknown Organization - Five-Shooter
British - T2 Breaker
Chinese Royal Army - M3 Sorraia
Chinese Communists - AS-1911
Antegria - AS-1910 Mag
American Hunting Company - the Horsekiller
Red Army - AS-T15
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Aseaheru

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Re: Arms Race Hub
« Reply #39 on: February 27, 2016, 09:17:04 pm »

 Are you including the things offered but not fully accepted?
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Zanzetkuken The Great

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Re: Arms Race Hub
« Reply #40 on: February 27, 2016, 09:28:20 pm »

Are you including the things offered but not fully accepted?

Only the accepted.  I may wind up having the other one be utilized in a few cases with the earliest trades, though, but I'm mainly thinking of having them just use derivations from the original weapons for the most part.
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Zanzetkuken The Great

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Re: Arms Race Hub
« Reply #41 on: March 01, 2016, 09:03:54 pm »

Below is what I am thinking of utilizing for the OP of the next game.  Also included what I may be using as the starting technology for each faction, so take a look over that as well and give me your opinion on the distribution.  I wanted to keep everything with similar numbers of resources required for the starting tech, so a couple changes were done to keep the costs roughly equal in the number of resources required from the basic 1 Ore, 1 Oil I'm going to be using as the starting total resources of each faction.  Tell me if you have any major complaints about the selection I set up for the two factions or the way I wrote things up.



It is the end of the fifth year since the end of the Second World War.  The Union of Soviet Socialist Republics has recently conducted its first test of an atomic bomb, rapidly followed by successful tests in both Forenia and Tropico of their heavy automatized mecha.  While it is not yet determined how they will reel in the deployed prototypes, both governments assure they are working on the problem.  Furthermore, the Korean War has begun, with both sides deploying numerous amounts of both Forenian and Tropican arms, that diplomats from both nations express apparent amazement at their presence, while commenting on more effective deployments and thanking both sides for resources that are being so generously provided to both islands.

Within Southeast Asia, the governments have largely collapsed. After being liberated from Japanese control by forces from Forenia, the island nation attempted to hold control the territory it had rightfully acquired in its own eyes, creating numerous organizations to further spread their ideals to the inhabitants, many of which having grown in the region over the course of the multi-decade war on Forenia.  With outside diplomatic pressures, Forenia backed off, but had decided to liberate the islands and created governments based off their own ideals, rather than return the islands to those that owned them before the war.  Most of these did not last very long, however, for one particular reason.

Much of Forenian culture has its basis within holding a large amount of spite against a particular target and deciding to lash out against it.  This is what had led to their massive multi-decade war in the first place, and their nation likely would have collapsed as the next generation began to rumble into power and they grew dissatisfied.  With the occurrence of the outbreak of the Second World War upon their island by the Japanese, something changed.  With exception to a few nationalistic organizations, the Arstotzkan and Moskurg peoples had their identities reforged into viewing themselves as a united Forenian people and were largely content.  The chance of conflict would grow, but it would be with individuals outside their island or, in a pinch, the armed rebels within the mountains that stuck to the old lines.

Without these conflicts fully united the populations, most of the governments collapsed.  The Federation of Malaysia and the Republic of New Guinea managed to survive through directing their populace to focus upon the other nation rather than at each other.  While both nations were separated by a fair distance, it was viewed by both sides as only a minor obstacle to go through to reach the object of their focus.  As an attempt to speed up their efforts, both create their own Design Bureaus to speed up the process of reaching their foe and to provide with better weaponry for their militaries, based upon the Bureaus found in Forenia.  In fact, a couple Forenian engineers rumored to be on either side...





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Aseaheru

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Re: Arms Race Hub
« Reply #42 on: March 01, 2016, 09:49:59 pm »

 It looks good to me for the most part, although my inner Arstotskan designer grumbles about some of the item choices.

 Mostly the lack of tanks from our side, the fact that there are no pistols, sniper/marksmen rifles, field guns, grenades, etc. etc.
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Ukrainian Ranger

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Re: Arms Race Hub
« Reply #43 on: March 01, 2016, 11:37:48 pm »

1) Not including the SMG from the original game is a crime. It was a very notable weapon
2) I think that giving ore expensive tanks is a bad idea, better give some armored cars\assault guns\light tanks or limit vehicles to trucks
3) Adding some Japanese or American weapons can make a nice mix of real world and alternate universe
4) I think modifiying designs to use uniform set of machineguns\autocannons would be nice.
5) Malaysia has no machinegun and it looks like a notable disadvantage
6) No towed guns is weird for post WW2 armies
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

andrea

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Re: Arms Race Hub
« Reply #44 on: March 02, 2016, 02:54:45 am »

no tanks make me sad, after all the effort we made on them. the last iteration was quite good.

But overall, seems good although I'll join with Aseaheru in inner arstotzkan grumbling.


oh, and I agree with UR on the SMG. it was the main recurring character/weapon, a common theme followed by both nations during the whole game. needs more mention.
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