Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 84 85 [86] 87 88 ... 91

Author Topic: Theoretical weapons (Burn all the things!) and other ideas  (Read 103081 times)

Kot

  • Bay Watcher
  • 2 Patriotic 4 U
    • View Profile
    • Tiny Pixel Soldiers
Re: Theoretical weapons (Burn all the things!) and other ideas
« Reply #1275 on: September 02, 2016, 12:17:33 am »

Artillery shells do not PUSH tanks.
Big enough HE artillery shell against an small enough tank could (ISU-152 was fucking scary, m8, imagine that thing going at Panzer II)... also proably shatter the tank to pieces, hut hey.
Logged
Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.

Amperzand

  • Bay Watcher
  • Knight of Cerebus
    • View Profile
Re: Theoretical weapons (Burn all the things!) and other ideas
« Reply #1276 on: September 02, 2016, 12:40:01 am »

We're talking about heavy artillery. 20kg shells are useless for knocking even a wobbly biped mech around, yes, but not 600mm siege shells intended to destroy buildings. A half-ton shell running into something and detonating an instant later is going to cause serious knockback, even if filled with black powder instead of TNT.
Logged
Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: Theoretical weapons (Burn all the things!) and other ideas
« Reply #1277 on: September 02, 2016, 12:59:14 am »

I stipulated that the artillery on the mechs is no bigger than 100mm, and the really big bombards from history that the people in my story might have made (keeping in mind I can say they didn't) were so heavy that you just could not use them on any target that wasn't stationary, very close, and presented itself at a low angle (i.e. castle walls). Which is why they were only ever used in sieges. They were really, really heavy, and as a result, not very useful.
« Last Edit: September 02, 2016, 01:04:12 am by GUNINANRUNIN »
Logged

Grimlocke

  • Bay Watcher
  • *kobold noises*
    • View Profile
Re: Theoretical weapons (Burn all the things!) and other ideas
« Reply #1278 on: September 02, 2016, 01:09:19 am »

One should probably keep in mind, the Ottoman siege guns that fired those 630mm stone balls were just about accurate enough to hit the walls of Constantinople, and could fire a few times... a day.

They were not really suited as field artillery.

Still, the whole scenario is acquiring a lot very selectively applied hand waves.
Logged
I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: Theoretical weapons (Burn all the things!) and other ideas
« Reply #1279 on: September 02, 2016, 02:01:43 am »

Ground pressure is handwaved, and does the engine count as a handwave if the characters in the story don't understand it enough to explain it for the audience? The nature of the artillery is justified because mechs weren't meant to use them against other mechs. The presence of mechs in the first place is justified by them being a remnant of their ancestors' civilization.
« Last Edit: September 02, 2016, 02:04:46 am by GUNINANRUNIN »
Logged

Dirst

  • Bay Watcher
  • [EASILY_DISTRA
    • View Profile
Re: Theoretical weapons (Burn all the things!) and other ideas
« Reply #1280 on: September 02, 2016, 02:59:17 pm »

It is not beyond suspension of disbelief that a quadruped mech could jump a moat.  But over the quarter century these things have been around, all of the moats would be widened.

Taking down an Original Mech might be nigh impossible, but a reverse-engineered one using a handwavium reactor could probably be immobilized using the kind of chain-based cannon shot sometimes used against sailing ship rigging.  Also, infantry with nerves of steel should be able to scale the legs and take the fight to the crew.  Meanwhile, good old-fashioned flaming pitch could blind the mech's crew even if it does no lasting damage.

So there are plenty of potential stories involving reversals of fortune in battle.
Logged
Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

iceball3

  • Bay Watcher
  • Miaou~
    • View Profile
    • My DA
Re: Theoretical weapons (Burn all the things!) and other ideas
« Reply #1281 on: September 03, 2016, 12:04:46 pm »

Are the mechs atmospherically sealed?
I wonder if a siege-trap consisting of burning manchineel trees would do any good against a crew at that height.
Granted, manchineel is from a completely different part of the world...
On topic of the cannons, though, I wouldn't put it beyond people to attempt to design siege weapons with the express intent of engaging mechs at close range, given that it's the only way to reliably hit it.

In terms of ground-pressure issues, I'd think the mech would have serious problems with jumping if we're speaking in hypotheticals.
Logged

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile
Re: Theoretical weapons (Burn all the things!) and other ideas
« Reply #1282 on: September 05, 2016, 07:22:16 pm »

The mechs are not going to jump.

@Arx: I'm aware that we're not talking about small arms, and by making that observation you're not doing anything to convince me that you could shift 60 tons with projectiles massing 20 kilograms. Artillery shells are either going through, detonating against, or they are bouncing off the armor. Artillery shells do not PUSH tanks.

I'm still not under the impression they're bipedal, and if they're to function at all, they have to have decent amount of surface area for their feet anyway, or some sort of handwavy science magicks.
They are bipedal. I am perfectly happy handwaving ground pressure if that's the only offense it takes to get mechs and medieval people fighting side by side. So let's just gently skirt that issue rather than try to be original or solve it.
Hey, I got here a bit late, but I have some ideas. First, don't havewave ground pressure! Not entirely, anyway- medieval architects understood this principle well and if they didn't they learned fast (see the Leaning Tower of Pisa.) If we just assume a mech can stand on dry soil fine (not too much of a stretch, you could even say it leaves deep footprints) that leaves room for it have difficulty navigating deep mud, marshes, and bogs, which is a problem also suffered by heavy cavalry. If non-mech-using armies can get a much to retreat or chase them into poor terrain, it could be immobilized or slowed down, a tactic also employed against heavy cavalry.

You haven't settled on any details of how the mechs are "dug up" have you? I think it makes the most sense that they would be stored inside some kind of bunker facility, which is itself in a state of decay. Perhaps it was only discovered because a section of roof collapsed, which caused a sinkhole on the surface. This readily means that mechs could have suffered varying degrees of damage before even being found. You can explain the absence of any technology that one would expect to find in a bunker by its being collapsed upon and destroyed, and you could have it be unearthed whenever you like. Maybe there's a door leading to a deeper, more intact level of the bunker with something game-changing like a fully intact mech(s), a supply of ammunition that had previously been extremely scarce, or a WMD like a nuclear bomb or bioweapon. You could even have them find the WMD in the final act and use it, only to end up wiping out both themselves and the enemy almost entirely from the fallout/spread of disease/whatever.

The engine should definitely be some kind of nuclear reactor. Fuel rods are loaded in, coolant heats and moves through a turbine or whatever, then coolant cools off in a heat sink. I'm not sure how long refined nuclear fuel lasts, but I'm guessing there's way to store it (IE with the individual pellets isolated from eachother most likely) so that it lasts as long as unrefined nuclear material deposits in the ground last, which is to say, millions of years. Fuel loaded into a mech would probably last months or years but someone has to take the fuel out of storage and load it into the mech first. As soon as it's discovered that handling fuel rods causes you to break out in tumors and die, this task will fall to some poor group of serfs/slaves/prisoners/"volunteers". If for whatever reason to coolant leaks out, it could be replaced with ordinary water, but would be far less efficient. Maybe pilots/crews who push their mech too hard could also run the risk overheating and damaging components or forcing an automated shutdown. You could have some mech crew member heroically sacrifice himself by performing a mid-battle fuel rod change

I would probably skip on the sentient AI. It's a little far into 'soft' sci-fi and you'd also have to handwave the language barrier somehow.

Regarding how mechs could be defeated, I think it would be neat if it was possible to somehow scale a mech and kill its pilots. This would be viable if mechs lack point-defense weapons, and would make the mech dependent on infantry support, etc. Attackers would need to be able to enter the hatch/cockpit though- if mechs have glass cockpits, maybe some of them were broken by bunker collapses. Alternatively, whatever the means of entry, maybe the people using the mechs had to force their way in and damaged the locking mechanism in the process, especially if it's something complicated like a computer-controlled maglock. If there's ever mechs on both sides then one would assume the mechs have weapons that are effective mech-to-mech even if they're immune to medieval cannons, but ammo is probably precious scarce and if there are DEWs they depend on the reactor being well fueled and in working order. Tripping up the mechs with ropes (or more likely, iron chains) Empire Strikes Back style might or might not be plausible depending on the scale and mass of the mechs. If there's bigger and smaller ones, maybe the small ones are capable of being tripped, but big ones can lift twenty horses up by their own ropes and throw them across the battlefield like toys.

Any "new" mechs would probably have to be wheeled, powered carriages. If we assume that controlling the walking mechs requires a strong amount of computer automation (which makes sense) then it would be outright impossible to reproduce. If refined fuel is already available though, then dangerous and inefficient nuclear reactors are probably fair game, and they can be put to use on wheeled war engines. Powered ships would be even easier to engineer. Given the relative scarcity of iron, the labor-intensive process of making good-quality steel for armor and weapons, then it is very unlikely this medieval society could make mobile armored vehicles capable of deflecting large cannonballs, but the crew could be protected from small arms. Maybe, if mechs are every tripped/bound with chains, it requires the use of a few of these motorized vehicles. There's also room for ad-hoc use of salvaged mech parts, for example the weapons could be placed on carriages or used as static defenses atop castle walls. Unless only the static variety are being used, it would probably put an end to siege warfare and the age of castles in a very short time.
Logged
Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei

Dirst

  • Bay Watcher
  • [EASILY_DISTRA
    • View Profile
Re: Theoretical weapons (Burn all the things!) and other ideas
« Reply #1283 on: September 05, 2016, 08:12:06 pm »

Loading the fuel rods is not likely to be intuitive, hell even identifying them as fuel would be hard.  But there are back-up hardcopy manuals with idiot-proof diagrams, coupled with some helpful markings on the rods and mechs themselves.  Scholars might even be able to decipher a bit of the text to get them using recognizable names for most items, though not all of them.
Logged
Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: Theoretical weapons (Burn all the things!) and other ideas
« Reply #1284 on: September 05, 2016, 08:48:32 pm »

The mechs do not have sentient AI. A bunker is how I planned to have the mechs stored for such a long time intact. Glass cockpits is a ridiculous idea when we live in an age where you can drive a tank with cameras, and that's how I envision the ancestors would have driven them before.

Powered locks in the hatches is an idea GiglameshDespair mentioned on IRC today, and that doesn't sound like an idea that real engineers would spring for, when a little handle you turn on the inside to keep the door from moving is perfectly adequate and far, FAR cheaper than magnetic locks. And won't break if the engine dies.

@groundPressure: http://www.terramac.com/news/2013/what-exerts-more-ground-pressure-a-human-or-a-crawler-carrier/

Nuclear is too complicated. There is so much that goes into maintaining a nuclear reactor that they simply would not be able to understand enough to operate it in a short amount of time.

Loading the fuel rods is not likely to be intuitive, hell even identifying them as fuel would be hard.  But there are back-up hardcopy manuals with idiot-proof diagrams, coupled with some helpful markings on the rods and mechs themselves.  Scholars might even be able to decipher a bit of the text to get them using recognizable names for most items, though not all of them.
Scholars have actually considered the problem of identifying places where nuclear waste is buried for curious people who might investigate thousands of years from now. You need to tell people that what is underground is deadly to human bodies, has no value, and mustn't be disturbed, and in a way that someone who doesn't read any known language can understand. It's a similar kind of problem to what you would face trying to communicate to medieval people how nuclear power works.
« Last Edit: September 05, 2016, 09:50:45 pm by GUNINANRUNIN »
Logged

Amperzand

  • Bay Watcher
  • Knight of Cerebus
    • View Profile
Re: Theoretical weapons (Burn all the things!) and other ideas
« Reply #1285 on: September 05, 2016, 10:10:19 pm »

I think your best bet is to handwave the power source, unless you want the power sources to be reproducible, in which case I'unno. Some new principle allowing hyperefficient combustion engines?
Logged
Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: Theoretical weapons (Burn all the things!) and other ideas
« Reply #1286 on: September 05, 2016, 10:17:42 pm »

I think your best bet is to handwave the power source-
Yeah. The mechs would just work and the medievals wouldn't be able to explain why. It won't be very satisfying, but me making up a bullshit technobabble explanation would be even less so.
Logged

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: Theoretical weapons (Burn all the things!) and other ideas
« Reply #1287 on: September 05, 2016, 10:36:59 pm »

We still have backup vision ports in modern times, and glass cockpits in flying vehicles, for the record. Cameras break.
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Amperzand

  • Bay Watcher
  • Knight of Cerebus
    • View Profile
Re: Theoretical weapons (Burn all the things!) and other ideas
« Reply #1288 on: September 06, 2016, 12:00:32 am »

True, but vision ports =/= glass canopies.

Actually, I've had the thought that very advanced stuff, that normally gives its pilot information via VR/AR, would still have emergency vision ports, normally kept sealed, and opened by explosive bolts activated by mechanical wire in times of need.
« Last Edit: September 06, 2016, 12:02:17 am by Amperzand »
Logged
Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: Theoretical weapons (Burn all the things!) and other ideas
« Reply #1289 on: September 06, 2016, 12:01:51 am »

We still have backup vision ports in modern times, and glass cockpits in flying vehicles, for the record. Cameras break.
A viewport or periscope makes more sense than a glass cockpit on a ground vehicle. I didn't say the mechs didn't have those in addition to the cameras, I was objecting to glass cockpits. There are glass cockpits on military aircraft because not having a glass cockpit wouldn't increase the survivability of the aircraft more than having the visibility would. Jets have the advantage of speed and height and use that to avoid most damage. So no, the mechs don't have a big glass cockpit that is vulnerable to small arms fire, they have viewports like an armored ground vehicle that kills other armored ground vehicles should have.
« Last Edit: September 06, 2016, 12:06:19 am by GUNINANRUNIN »
Logged
Pages: 1 ... 84 85 [86] 87 88 ... 91