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Author Topic: Archcrystal: 500 years in a fortress [SPOILERS] Finished  (Read 494783 times)

liate

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Re: Archcrystal: 401 years in a fortress [SPOILERS]
« Reply #480 on: January 15, 2018, 09:21:40 am »

Account made to PTY.  Awesome fortress!
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Sethatos

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Re: Archcrystal: 401 years in a fortress [SPOILERS]
« Reply #481 on: January 15, 2018, 06:11:43 pm »

Thanks for the interest you guys!

Further to the point of the goblin invasions (and sorry for the image heavy post in advance) here are most of the primary weapons being used to kill all of the goblins:

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The weapons are a good tracker to see how many goblins have been killed. I’ve even included a couple of shields because they get kills too. This is not even to mention the ones that have punched to death or melted.
Their population still shows as over 5000, and the nearby sites are between 30 and 100, so I’m not sure where the goblins are all coming from.

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TheFlame52

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Re: Archcrystal: 401 years in a fortress [SPOILERS]
« Reply #482 on: January 15, 2018, 06:19:55 pm »

Try looking up some of the first goblins in the siege when they come. Squad leaders are usually historical figures.

Sethatos

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Re: Archcrystal: 401 years in a fortress [SPOILERS]
« Reply #483 on: January 15, 2018, 06:48:21 pm »

Here's a few of the last squad leaders who invaded. Note, they are all from different sites:

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TheFlame52

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Re: Archcrystal: 401 years in a fortress [SPOILERS]
« Reply #484 on: January 15, 2018, 07:51:12 pm »

Those are some weird-ass names, plus they have no events pre-gen. They're definitely just made up for invasion purposes. Try checking populations before and after a siege, maybe?

Oriolous

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Re: Archcrystal: 401 years in a fortress [SPOILERS]
« Reply #485 on: January 17, 2018, 02:48:49 pm »

PTW, you madman. I aspire to build a tower such as yours.
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MinerMan60101

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Re: Archcrystal: 401 years in a fortress [SPOILERS]
« Reply #486 on: January 21, 2018, 08:36:51 pm »

Wow, this fortress only gets more amazing. Awesome work, this is a true triumph.
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Baffler

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Re: Archcrystal: 401 years in a fortress [SPOILERS]
« Reply #487 on: January 22, 2018, 06:38:35 pm »

PTW.

After 400 years the bucket disintegrated from wear.
Never in the history of Dwarf Fortress has anyone else ever had this problem.

o7

It's amazing that Toady even thought to include a mechanic for it. I wonder how many others have seen this happen before?
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Sethatos

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Re: Archcrystal: 401 years in a fortress [SPOILERS]
« Reply #488 on: January 22, 2018, 06:53:18 pm »

Thanks for following everyone!

So I upgraded to 44.05 and raided the necromancer tower again, got the book of secrets of life and death, and made a small secret library to store it in:

This is the awesome random name the secret library is called:



Located in the middle of an eerie glowing pit, contains the only necromancer book: Victory by Doom. So metal  :D
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Madman198237

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Re: Archcrystal: 401 years in a fortress [SPOILERS]
« Reply #489 on: January 23, 2018, 10:51:43 am »

"They may be a bunch of semiliterate barbarians with axes, but they are highly skilled semiliterate barbarians with adamantine axes and power over life and death. Don't cross Archcrystals, or that crystal Spike of Doom will be the last thing you ever see."
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Sethatos

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Re: Archcrystal: 401 years in a fortress [SPOILERS]
« Reply #490 on: January 23, 2018, 11:38:01 am »

Fath is locked in his secret library and becoming an immortal existentialist.

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martinuzz

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Re: Archcrystal: 401 years in a fortress [SPOILERS]
« Reply #491 on: January 23, 2018, 02:40:31 pm »

You should get one more dwarf in there, and have them rotate on a tavern keeper schedule, so they don't slow down from lack of alcohol.
a personal barracks, and temple will help too, dwarves slow down from being distracted too.
« Last Edit: January 23, 2018, 02:43:36 pm by martinuzz »
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NCommander

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Re: Archcrystal: 401 years in a fortress [SPOILERS]
« Reply #492 on: January 26, 2018, 04:50:30 pm »

After 400 years the bucket disintegrated from wear.
Never in the history of Dwarf Fortress has anyone else ever had this problem.

o7

It's amazing that Toady even thought to include a mechanic for it. I wonder how many others have seen this happen before?
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Anything that can be ignited or burned can wear since that's how the game tracks fire damage; due to the fact the same mechanic also controls clothing damage and you get wood disappearing. I'm not sure if its a case of Toady thinks of everything, or simply some insanely long default value. I vaguely remember people discussing wood showing up x after a century since a few forts got that far, but I think this is the first actual fort to have wood items to have a terminal terminate infection.

Anyway, can't you make clear glass buckets? and the sheer amount of glass makers should mean you have glass beds as well.
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TheFlame52

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Re: Archcrystal: 401 years in a fortress [SPOILERS]
« Reply #493 on: January 26, 2018, 05:10:14 pm »

Bastiongate's wood started getting a little worn after 50 years, but that's it.

tagtag

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Re: Archcrystal: 401 years in a fortress [SPOILERS]
« Reply #494 on: January 26, 2018, 05:13:38 pm »

Glory to Archcrystal.
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