Well, that treefarm and huge open space is going to drop your FPS like an apple. Forbid logs before a caravan comes for emergency resources?
So far the fps has remained stable with 2 full layers dug out. I find with this fortress the fps killing issues are more dwarf and population related than anything else. I mean I do have a giant hole from the surface straight to hell and 140 floor, 20 block diameter constructed glass tower coming up through it. I'd say if anything killed fps more it's probably that.
And every time I look at your underworld city, it is stunning. But shake my memory, who rests in these beds?
Thanks! It's getting there. Those are the rented rooms for the tavern. None of the visitors ever use them because I think it has something to do with that not being able to happen with a 40.24 fort transferred to 43.05. But I still like having them.
The religious devotion to lost art of artifacts....I wonder, does retire-unretire affect artifact cap? Probably not, but it's worth a thought, since it kinda messes with them.
For a dwarven pantheon you know by heart....the temples look quite alike, more like classrooms. Or indoor churches, perhaps. I thought they were citizens' barracks at first, unfortunately.
I'd be scared to retire/unretire, because it doesn't really keep track of where the demons are so they might re appear inside the fortress. Also, I think they might lose the training on the Cave Dragons and Hydras. Not to mention all of the megabeasts we have caged could suddenly be freed.
As for the churches, those are for the main gods that most of the dwarves worship so there's some uniformity there, plus I went for utility as I want them all praying in generally the same space so I can track them more easily. The less worshiped gods like Megob of Deformity I'm going to do something more fun with.
It took me a bit to realize, but...You're building/built a tower around natural waterfall, in evil husking weather. I don't think anybody has ever done the first, even without the second. Artificial waterfalls in towers? Oh, they're plentiful. Natural ones? Novel centuries-long plan. Though the river must be empty of fish by now.
Yeah, and its pretty hard, haha. Lots of burrows and alerts help with the clouds. But also I loved the idea of the tower coming through the waterfall and digging out the river bed and reconstructing it with glass. The entrance will have ramps that lead down around the waterfall which will look pretty cool. Lots of lungfish still but not sure if they can be caught by fisherdwarves.
Getting ready now to break the dam on the second river and let the waterfall flow.