Sub-Turn 68.01:
Snehk the Cursed Illusion WeaverTransform, use new skills to fight off undead.
Name :
Species : Illusion weaver
Appearance : He looks slightly older than before, but his body and magical skills strengthen.
HP or MP increase : MP
Attributes increased : POW, IND
Skills gained :
Reroll minor illusion magic to Advanced illusion magic
Turn undead aura - latest experiences with undead made Snehk develop an aura that immobilize undead within it's vicinity, making them easy targets (when an undead is attacked, it breaks free and aura has to be used again - for example, six undead are affected by aura, one is attacked and can move again, while others are immobilized).
Banish undead - takes half of current HP and completely disintegrates undead target. Failure results in loss of HP (futile sacrifice).
Transformation Success Roll: [1] [Oh]
You are overwhelming with power, and you know you must use it all if you want to survive this ordeal. You won't fall now, not yet. If you transform, you will be able to keep fighting.
Those undead... you will make short work of them. Yes. You see the way, the powers you need to destroy them... as you extend an invisible hand toward this vision, you feel something strange.
You are brutally woken up from your vision by a painful sensation. Your body is still glowing bright from the Essence transforming you, but something isn't right... until you notice your arm is rotting away. You hear a laugh, and a curse :
"This is my curse. Hahahahaha..."
You see the rotten face of the skilled undead swordsman. What did it do ?!
Your body keeps rotting, you can't stop it. It keeps going until your flesh is held in a state of partial decomposition.
You feel new and strange powers coursing through you. Unlife force.
You gain +8MP, +4HP, +1POW, +1IND
Your skill Minor Illusion Magic upgraded to Advanced Illusion Magic
You acquired the skill Activate Unlife Aura, against your will !
You acquired the skill Unlife Grasp, against your will !
You are now a Cursed Illusion Weaver
Activate Unlife Aura :
-An aura that will empower all Unlife based effects and weaken magic-based healing.
-Also mask your lifeforce as a side-effect
Unlife Grasp :
-Using the Unlife energy filling you, you can force this Unlife energy into a being, making you lose or gain HP. If this creature is a living being, it will damage it. If it is an undead or Unlife based being, it will heal it.
-You can also do the inverse and force the Unlife energy of a being out toward you.
-A roll will be executed to see if Unlife Grasp heals or injures you. [1-3:Injure;4-6:Heal]
[Action paused due to the sudden result]
Allies:
2 Human Soldiers (0, 2, 0, 0)
> Jarod
> Loeso: R. Arm Wounded
Losses: 18
Enemies:
? Undead Soldier (?, 0, ?, ?)
> Sensing strong beings...
? undefinable figures (?, 0, ?, ?)
> Sensing strong beings...
Losses: F0 L6 R4 B8 Total:18
HP: 13/20
MP: 6/14
Status:
-Suspected by humans
-Left Arm Crippled
Ulkas the Sorcerous Osyluth of LiesUlkas chuckled at her reaction before nodding:
"Yes, let's continue."
Fly, search, gain power.
((Demons compete to outcraze one another, war is brewing in human lands... And Gray has worst sort of luck, involuntary trying to kill his companions.
Also, we have a pretty decent chance to meet Dahak or Caedan/Snehk (bit unsure of the latter two). All stage 3. Hehehe...))
[2] You fly away in the dark sky only illuminated by the white moon. Astrosa is by your side, scrutinizing the surroundings. You personally find nothing.
Astrosa: [3]
Astrosa doesn't either, she only says :
"There are too many interferences, my eyes don't seem to catch anything of value. I do sense something far, it seems to be near one of those nodus your masked acquaintance spoke about."
With only this possible lead, you head toward this nodus, not really knowing what awaits you.
[Unrelated, but remember what Dovarus and the Golden Sentinel said about a "king" ? Didn't it strike you as odd that Ulkas was deemed worthy ? I already had this small idea initially, but now I am sure it will play a role in your forgotten backstory... and lineage.]
HP: 19/22
MP: 36/36
Status : Okay.
Companion :
-Astrosa:
Durst the Rock SeerDurst smacks both the aggressive mole and Vanessa, hard, in an attempt to redirect the fury of their attack. He figures it is better that they try to kill him than each other.
Vanessa defends herself
Previous Mole roll : [6]
Durst roll : [1]
Not waiting for Vanessa's action, you attempt to smack the two fighting party. Not only do you miss your mark, you are caught in the crossfire, taking the incoming attacks from both sides...
[Will write another FastAction once results are obtained]
Enemies :
-Three Adult Rock'n Moles
>2 dead [Essence Unclaimed]
>1 attacking Vanessa
-One Child Rock'n Mole
Allies:
-Dr Hertomal
Neutral:
-Gardo: In the Hole and battle-ready
-Vanessa: Status Unknown
-3 as of yet unnamed adventurers
HP: 15/15
MP: 12/12
Status : Mostly Okay. Memory Loss ?
Roeway the Hell Wolf Exhausting himself once more Roeway found a new hiding spot to rest in.
[3] You decide to find a place to rest after running for so long. You do find a decent spot nearby, and rest here. Time passes, until you feel your leg is better and your forces have come back.
Encounter Roll: [3]
You smell something in the vicinity. It doesn't seem to have found you.
HP: 10/10
MP: 10/10
Status:
-Leg Slightly Stiff
ZoomochScoomtarto the Four-Eyed BeholderHmm... Digging streight up might be a good idea right about now...
[2] You fire your ray upward, heating and disintegrating the rock...
You lose 4MP
Until you feel your progression stopped. You look closely, and notice a strange layer of rock you never saw before. It is white and abnormally smooth, and your beam is having a lot of difficulty piercing through it.
Encounter Roll: [4]
Hah ! It's just Glar and his friend ! You sigh in relief at the view of non-hostiles.
[4] They notice you, an easy task seeing your beam light could be seen across the whole cave.
[4] vs [3] Glar fires one of his spare Mindhack Neurocord toward you. You don't manage to dodge it, but it stabs in a non-vital part.
You lose 1HP
It begins speaking to you :
"You. Leaving. Why? Thanks. Grateful. Here. Friend. Name. Ninia."
He is asking why you left so fast. He is thankful and present his friend to you, Ninia.
The Algyniad, whose algae mass has increased since last time, waves a large algae in a friendly way. It is speaking through body language, you don't understand it.
"Me. Translate. Ninia. Grateful. Knowledge. Path. Surface."
Ninia is grateful, and is saying it knows a path leading to the surface. Knowing you wanted to go there, it would be the least to repay their debt.
Allies:
-Blue Algyniad: Slightly Wounded / Mass slightly Reduced
-Glar the Mind Devourer: Neurocord Healed / Slightly Wounded
HP: 17/17
MP: 9/17
Status:
-Partially Healed Internal Injuries
Dahak the Fear LordDahak feels they're lost, though its hard to tell when all he can see is cabbages.
Its like they didn't actualy go anywhere. Maybe Delinde is so incompetent at being a farmgirl that she can't actualy drive the cart. Dahak realizes she'll probably need a more solid grasp on what direction she should be going. Maybe a landmark?
Dahak pokes his head out of of his vegetable fortress and looks around, noticing what seems to be smoke in the distance, maybe from a recent fire. Its the closest thing to a landmark around, if a temporary one.
Delinde is probably the second worst actress Dahak has ever seen. The first was, of course, Carlotta, the mage school's prostitute turned student, who frequently tried to demonstrate her magistral grasp on the art of disguise magic. Good old Carlotta, too bad she died in an accident when she tried to pick up clients in town while transformed into a male orc.
Anyway, Delinde will probably be fine. At worst, she'll seem semi retarded, which is not an uncommon thing among secluded farmfolk, it seems.
Looking more carefuly at nihil, Dahak realizes that nobody will probably believe he has a weird skin condition, unless said conditions happens to be some sort of really advanced stage of gangrene and post mortis putrefaction that turns people into black jelly.
Eventualy they find a chalet on the hills. It seems, uh, oddly conveniently placed?
Uh, this looks fine, but what kind of idiot would live here? It also seems decently stocked too. WELP, its a place, so we'll use it.
Acquire map, rest, then try to explore the chalet
Random Roll -Is the Chalet a normal Chalet ?- : [4] It is a normal chalet.
You enter in this normal chalet. Made of wood, with upstairs and many rooms. How weird, it feels so out of place.
Maybe some dude lived in here, like an hermit ?
You first rest here, using the dusty but still soft beds. It feels like heaven to lay on a bed again.
You rest, fully healing during your nap duration.
After waking up, you head for the living room. Snotbrain is there, having rested standing up. As he lacks any sense of luxury, this is to be expected. As for Delinde, she slept in a spare bedroom. She is still asleep, it seems she likes the bed a little too much. This too is expected, she really gives off this vibe of a girl wanting to be spoiled.
[2] Anyway, you look around the chalet. There isn't much of interest there. People did live here for some obscure reason, but you don't know why.
Nihil: [3] Nihil just find some fancy clothes and weird amulets. The kind of stuff some priest from some obscure exotic cult would wear. Colorful and overflowing with clothes.
You stick your head out of the window. The night air is fresh, it feels nice and refreshing. You ponder what to do next.
HP: 21/21
MP: 25/25
Corruptor Core Expansion : 60%
Status:
Skull Slightly Crackled
Companions:
-Delinde: Posing as Farmgirl [Bad Acting]
-Nihil: Posing as leprous-gangrened-terminal brother [Bad credibility]
Caedan the Bloody Impaler((Also, we have a pretty decent chance to meet Dahak or Caedan/Snehk (bit unsure of the latter two). All stage 3. Hehehe...))
((If you plan to attack Caedan should you meet him, please consider this warning - Caedan is good at magic. Astrosa doesn't really do well against magic. Please connect the dots and find another target.))
"Fifteen against three? How brave! The odds would be in your favor if not for the fact that I enjoy using magic. Ramas, protect Firande. I'll thin out their numbers."
Take flight and begin impalement. Focus on the slingers first. Use Mist Form should I be unable to dodge anything painful-looking flying at me.
[6] You fly upward, stunning the baffled bandits.
"It's a mage ! It's a...!"
Fools.
You lose 10MP
The land turns red for a second.
Firande: [4]
Ramas: [6]
Bandits: [3,1,2,2,6,5,1,1,6,1]
Slingers: [5, 2, 2]
Ramas has already seen that. Reacting quickly, he grabs Firande and jumps away from the red zone. A bit too far away actually, as in the panic he executed a super jump. [3] He barely manages to land without breaking something in his body. Firande is totally unharmed.
On the bandit side that is a bit messier. Not knowing what to expect, the bandits were fully impaled by the sudden spikes emerging from the ground, their blood blending with the blood red of the spikes.
8 bandits, including 2 slingers died on the spot. The 4 that survived managed to do so because they weren't in the attack radius. Upon seeing such a carnage, 2 bandits run away screaming in fear.
"Don't look Firande" says Ramas attempting to cover her eyes.
"You know we have seen worse." she answers stopping his hand.
The bandits mangled corpses are twisted and unrecognizable for some.
Bandits roll : [2, 4]
There are only 2 bandits left, one is armed with a dagger, but can't do much as you fly. The slinger throws its heavy rock toward you [5], and you bat it away easily.
Enemies :
-12 Bandits [8 Dead / 2 Fleeing / 1 Fighting]
>3 Slingers [2 Dead / 1 Fighting]
>10 Unclaimed Essence
HP: 21/21
MP: 15/25
Status: Okay
Companion:
-Ramas: Okay
-Firande: Okay
T946 the Security BotGo into the room with dead magical constructs and attempt to parts to repair left arm and upgrade myself with (an decent sized shield might help)
You head for the room filled with inactive magical constructs.
[6] There are a lot of spare parts in there, more than enough to repair or upgrade yourself. The only problem is that while repairing or upgrading yourself is theoretically possible, in practice you don't know how to do it.
You leave your arm to repair itself, and after a moment you can feel it working again.
You recover 1HP
You attempt to upgrade yourself, and connect some kind of medium sized shield to your Right Arm circuits. It works fine, until you realize that the shield consumes a lot of your energy.
Shield: Permanently drains 5MP
HP: 15/15
MP: 7/12
Status:
-5MP Permanently drained by shield
-R. Arm: Shield augment
Stormslayer the Aradian Mirage Beetle Mystic "It is of no concern, the goal was to open the gate, and we have done it!"
He would stop a short distance from the fort, ready his wings and attempt to Distort the magi inside. He would also reach out to the nearby Sylvarian's minds with his adaptive mentality to further boost it's power.
[While browsing the turns, Sarrak noted something really important ! You are missing 3MP points, due to earlier transformations bonus not being properly fixed. It has been corrected, you are now at 22 instead of 19 !]
Stormslayer:
[4] Under heavy fire of both spells and arrows, you manage to dart toward the gates, eventually reaching a close enough distance to affect the battlemagi and archers on the walls.
Adaptative Mentality: [1] Because of the different workings of the Sylvarian minds, you don't manage to use it to boost your Distorting.
Distort: [2] From there on, you buzzed loudly your wings, using your Distort skill to disorient the humans.
Battlemagi:[5]
Archers:[6]
Probably because of the intense chaos, your Distort didn't reach the Battlemagi who were actually far further in the fort. Furthermore, it seems battlemagi are overly prepared, and had defensive enhancement spells cast to ward off against mental attacks. The buzzing still is strong enough to slightly disturb the concentration of some artillery spells.
The Archers aren't affected either, but the buzzing is strong enough for some of them not to pay attention to the firing order, while other attempt to block the sound by putting their palms over their ears. The firing coordination is slightly desynchronized.
Main Force -1 to Army Point Loss
Sylvarian Commanders Roll:
Ako: [2] / Fica: [3]
Ako is leading the assault and Fica is supporting by firing arrows with her modified arm. But their impact is not incredibly strong on the overall battle.
Human Commanders Roll:
Main Army Commander: [4]
The Main Army Commander, Captain Garm of the Expeditionary Force is an exceptional warrior and leader. Under his command, the army is performing incredibly well.
Main Army -1 to Army Point Loss
Sylvarian Rolls : Front Force (FF): [3] Special Ops Force (SOF): [2] Main Force (MF): [3]
Humans Rolls : Battlemagi Corps (BC): [3] Archer Corps (AC): [1] Main Army (MA): [5]
Finally, the Front Sylvarian Force barges into the open gate, closely followed behind by the Main Force.
But the Main Army of the Humans is fully ready, forming lined rows of shields and lances. Disciplined and professional, the human force advances and stand forth, baring the way of the Sylvarians and pushing them back.
The Archer Corps are suddenly attacked by vines coming from Sylvarians at the walls. Many Archers are dragged down.
The Battlemagi are still firing spells after spells, but with a lessened intensity. Having fired a powerful salvo before, the strongest spells are now recharging.
1) Front Force opposing Main Army
2) Battlemagi and Archer opposing Main Force and SpecOps
Losses:
Sylvarian:
Front Force: 1d8 [5]
Main Force: 1d4 [4]-1
SpecOps Force: 1d4+1 [2]+1
Human:
Main Army: 1d4 [1]-1 [Can't be 0]
Battlemagi Corps: 1d4 [2]
Archer Corps: 1d4+2 [2]+2
The Front Sylvarian Force is annihilated by the Main Human Army, and the remaining SpecOps Forces were shot down with long range spells.
On the Human side, the Sylvarian managed to eliminate a fair share of the Archers, but didn't dent a heavy blow on the Human Main Army. They also managed to take care of the battlemagi stationed in the watchtowers, but the main casters are in the center of "Eastarm one".
Unexpected Event Roll ?: [4] Nothing. [Will ask for a 1, 5 or 6 to make something]
The battle is still raging. You have no idea how it is going, but judging from your feeling, the Sylvarians are on the losing side...
Allies:
-6 Sylvarian Scouts
-Sylvarian Army: Attacking
>Important Figures: Ako and Fica
>Front Force 0/10 Army Points
>Special Ops Force 0/5 Army Points
>Main Force 16/20 Army Points
>> innumerable Unclaimed Essence scattered
Enemies:
-Human Group: Retreated
-Human Army: Defending
>Important Figures: Captain Garm
>Watchtower Archer Corps 6/10 Army Points
>Watchtower Battlemagi Corps 8/10 Army Points
>Main Army Army Points 19/20
HP: 18/24
MP: 7/22
Status : Wounded by Magic
Gray the Metalslinger and Glint the True Arcanivore"We're under attack! Glint, wake up! The Radasars are coming! Everything blew up!"
Try to heal and keep an eye on the Radasars.
Glint doesn't seem to be waking up.
[5] Your structure miraculously heals itself very fast, and you feel your forces coming back. Moreover your size is returning to a normal state.
You recover 12HP
Radasar Roll : [3]
The Radasars are coming at a careful pace. Their figures can be seen on the sand. There is at least a dozen of them, including a much taller and bulkier one.
Companions Rolls :
Vagush: [5]
Tirim: [4]
Brown: [4]
They all tend to their wounds, managing to recover a bit despite the surprise. Vagush and Tirim recovers fast thanks to their regenerative abilities, and Brown eat a large amount of sand, dirt and ground to feed his body.
Vagush notices the Radasars.
"We have to get out of there, I will carry Glint."
You begin leaving this place, is there any particular direction you want to head toward ?
-N-NW: Scar
-NR-R: Radasars
-S-SE-SW: Copper Desert
Glint :
HP: 17/21
MP: 25/25
Status: Wounded
Companions:
-Vagush: Wounded
-Tirim: Wounded
Gray :
HP: 14/20
MP: 14/14
Status:
-Elementally Overcharged
-Heavily Wounded
Companion:
-Brown: [color=redWounded[/color]