Turn 29 :Robobert the Green Sylvan Clay Giant Beat down the Fire Magi
[5] Rushing at the helpless magus, you turn him into some fine magus paste. As simple as this.
You gather 2 essencesAko roll :[1] Another arrow flies toward Ako. He doesn't manage to dodge it, and is directly hit in the head by the poisonous arrow. His whole body begins to wither, starting with his head. He falls, unconscious and slowly dying.
General battle rolls :
Sylvarian : 3d6 + 3 [terrain bonus] = 9 + 3 = 12 (-1 d6 because of loss of leader)
Human : 4d6 - 1 [fire magus dead]= 11 - 1 = 10 (-1 d6 because of loss of leader)
=> -1 in each camp and -2 in Human camp (not counting Robobert and Ako battle result -Robobert fruit support included-)
Sylvarian numbers : 9 + Robobert
Human numbers : 15
You look around you, there are only knights and archers left, and less than ten Sylvarians able to fight. Ako is on the ground, withering, and the battle rages.
Ferratus the Corrupted Armor((Looks like the dice are trying to kill Ferratus again. D:))
Crush this barrier. Rush the priest. Crush the priest. I've had enough of these motherf- priests in this motherf- village.
[3] You brutally strike at the barrier, denting it. But you are still trapped !
"Impossible...we killed it ! Animated Armors can't come back to life once their soul shatter !" says Revick the knight.
"We will think about this later Revick ! Protect me, he will break the barrier soon !" shouts Torim the priest.
Priest Roll :[4] ((this priest is really good))
"Holy Binding !" The light threads emerge from the ground and lock you up again. This familiar burn inflicts you great pain.
You lose 5HPFerratus Roll :[2] ((holy wat))
You rage and struggle against the light threads, but can't move !
Priest Roll :[6] ((Like really really good))
"Now...
Damao's Light !"
A burning light shines on you from the sky, and you feel yourself weakening further !
"You lose 5HP"But the barrier break because of the powerful light ! You are free, but greatly weakened.
((Seriously, you will need insane luck to survive the next turn...))
Dahak the Spooky really Scary SkeletonYou know, I'm not sure what kind of relationship we had when I was still alive, but it seems a bit creepy :v
Dahak ponders to himself. Really? A tiny death fairy? Suddenly Dahak doesn't feel like knowing more about his pre-death self. I mean, you got fetishes, then you got death fairies. Dahak covers his face with his bony hand, wondering what kind of deviant he used to me. THE SHAME!
Then he snaps out of it because she suddenly conjured a big foggy ghost thing and the thing that was following him found them both. Dahak thinks thats pretty cool. Whatever was following you seems to have found you two, and she can kind of feel its presence.
Oh, hey :v! You know, that whole fear wave thing was really needed at the time. How often do you cross paths with a monster hunting party, hmmm? I mean, what did you expect me to do?! I'm undead, they had two freaking priests with them, the goddamn zealots! I may be a skeleton, but I'm not fond of getting boned!
Dahak realizes this is a terrible situation to be making skeleton jokes.
Then he changes his mind, any situation is appropriate for skeleton jokes. Anyway, this presence kind of makes him think of that one flying dweeb that tried to mind control him back them. What the hell was that, anyway? It was like like an emaciated corpse demon thing. Looked like an enlarged imp that got hit too many times by the ugly stick. Seemed rather powerful, but what does power mean if you have no style?
Dahak feels good being the most stylish skeleton around.
He also feels he should probably do something constructive about this whole situation.
Alas, you have no magic left, but you're still spooky as all hell, and you can't just abandon your ex-girlfriend the death fairy person thing. Prepare to Spook the hell out of anything that decides to show up.
[5] ((I'm beginning to have so much theories about your luck that it may become canon
))
With no mana left, you still look at the strange winged demon in front of you, and look him deep into his eyes... You look at him. Fix him into the very soul with the spookiest face ever.
And it spooks him. His thoughts totally thrown into disarray by your spooky face, he can't help but back away and loses focus.
((next part in Ulkas turn))
Squishy the Earth Mana AmorphoidQuickly send mana waves to the heads of the mages, signifying that I am an ally. If this fails and they open fire, dodge like a mad amorphoid, take on the shape of a human, and put out my hands in a peaceful gesture.
((Knowing my recent luck, I'll probably just mind-rape them :l))
[6] You try to send mana waves to the heads of the mages, to send "ally signal". There is a problem though. This communication method works wonder between mana-using monsters, but with humans, not so much.
All it does is emit a powerful mana wave that surprises the magic squads. They prepare to cast their spells on you when suddenly...
"Stop !" someone shouts.
It's the Magus Captain of the Magic Squads.
"This monster...is not normal. Stand ground and wait for the monstrologist !" he orders.
"But sir...didn't you feel this powerful mana wave ? Such power, this monster can only be extremely dangerous ! He may be ranked stage 4 or 5 !"
"I know the risk. But I think we should try to capture it and study it. I would like the monstrologist thoughts on this first." answers the Magus Captain.
A scrawny and messy woman suddenly appears next to the Magus Captain. She then takes a look at you, and open her mouth wide.
"Wh-wh-what is this monster !"
"What is it Dr. Vatinsla ?! Is it dangerous ?" asks the Magus Captain, worried.
"I don't know ! This species is an unknown one ! It may...it may be a rumored "Evolving Monster" !"
"This...we should kill it right now if this is true. The directives are firm." "But this is a one of a kind occasion ! Maybe we could capture it and study it !"
To you, it seems the humans are hesitating. Maybe your friendship wave worked you wonder ?
Stormslayer the Aradian Night Beetle HeroAs they retreated to the main group, he would try to intercept and strike at any that were in reach of his kin, trying to aid the survival of the others before they could be run down.
[4] You run toward the main group, helping your kin long the way.
Aradian numbers : 3
Sand golems numbers : now 9 with more appearing at each minute
General battle rolls :
Aradians (fleeing) : [5+1, 2+1, 5+1]
Two of your scouts successfully reach the main group ! One of them is falling behind, but you help him get back into the course. You are both running toward the main group, and are soon going to reach the safe zone.
The Sand Golems suddenly stop pursuing you, not going further than the last dune you passed.
Ulkas the Lesser OsyluthUlkas grins and levitates himself into the open.
"Ah, I knew it was beneficial to follow such an unusual undead... Now, I fully understand the Demoness. It's quite rare meeting such interesting beings..."
"Sorry, my thoughts got sucked into the matters of the past. I am Ulkas, the controller. And your companion, oh death fairy, was the first being to surprise me by tearing control in the most unusual way. Now, I'm quite torn at what to do, since I both want to erase his existence into nothingness and consider such action extremely wasteful."
Start peacefully diplomatically. It's always possible to try mind-controlling fairy and ordering her to cease actions, as well as fleeing.
[1] ((wow. I can't even apply Dahak spook malus to you. It confirms further my hypothesis about his luck...))
You try to appease the hostile fairy with an honest speech. But she doesn't seem to be buying what you are saying, despite you being perfectly honest. A powerful murderous intent can be feel emanating from her.
Fearing she may attack, you attempt to mind control her to make her stop. But you make the
terrible error of glancing at the Spooky Skeleton. And hot damn is he spooky. So spooky that you lose your composure, and totally fail your mind control attempt ! She notices your attempt. You step back brusquely, and combined with the precedent failure, she takes this as some kind of battle stance. The strange fog being attacks you !
You lose 4MP[1] ((No comment))
The fog being charges at you with so much speed that it feels like it blinked ! Thanks to your reflexes, you dodge the scythe slash and retaliate with your tail, sending it slamming on a gravestone.
"Wait ! We can speak about this peacefully !" you shouts.
[3] Delinde seems to hesitate. She takes a quick glance at Dahak, just to make sure he is safe. The fog being is slowly standing back up.
Glint the Elemental ArcanivoreName: Glint
Species: Arcanivore
Appearance: Largely the same as before, but the lightening and ice seem to be reigned in by some unseen force.
HP or MP increase: MP
Attribute increased: Power
Trait: Homeostasis: Glint's body naturally works to neutralize dangerous magic. While this effect generally focuses on keeping the two elements inside him from violently exploding, it can also protect against magical attacks in a pinch.
Skill:Overload: Glint can now boost the power and capabilities of his natural traits by expending MP. This often causes the trait to exceed its usual limitations- for instance, mesmerizing might become mind control.
((If overload is too powerful, I'd be fine with it requiring a lot of MP or becoming very difficult to target properly.))
Get a move on and see what's after his son. If it looks reasonably weak, blast it with elemental breath. Otherwise, follow it from behind.
Transformation Success Roll : [4] ((Just perfect. I wanted this to happen))
You dash faster than the wind, heading toward the child location. Your body is morphing as you sprint.
You feel your elements acting strangely inside your body. Originally, they were always conflicting and vying for control. But now you feel peace, harmony. This is the first time you felt so good since your first transformation.
Electricity and Ice now meld together, appearing on your body as beautiful cyan and golden glassy scales. A chaotic harmony of pure beauty.
But then, an alien power invites itself in your body. Something you know shouldn't be here, but somehow is. Then, a golden core-like jewel appear on your torso.
You gained +1 Power, +5 MP and +2 HP
You lost the adjective Unstable
You acquired the trait Homeostasis
You acquired the skill Overload
You acquired the trait Regenerative Core, independently from your will !
You are now an Elemental Arcanivore[6] You arrive in a cave. You notice a small yellow crystal humanoid the size of a little boy cornered by a large monster. This monster is an humanoid red reptile with an oversized left arm that ends with a pounder. The creature is two time taller than you.
"Finally, I caught you little brat. Once I will have eaten your core, your father's will be next." Snehk the StalkerWell... To be honest I don't want to work for them. As you said, they are a bunch of fools. One of your tales was really interesting - the one about monsters living among humans. These times should be back! This would be my new goal, I'm breaking my bonds with demons and alike, to serve a better cause! - Snehk says. After a while he asks - May I rest in your lair this night?
Talk and then rest of he agrees.
[Darakion, the exposition device]
"You..."Darakion says with a serious tone. Then he suddenly explodes in laughter :
"BWAHAHAHAHA ! HAHA *cough* Haha, aaargh, sorry. You, you are an interesting one ! Sorry if I laughed out loud, what you said was so...surprising. Never in my life have I met a monster thinking like this ! Even the pacifist Sylvarians would rather have the humans disappear."He is still wheezing.
"Ah, it feels so good to have a good laugh."Again, he tries to talk seriously, but the wheezing is making his voice funny.
"I wonder if that would even be possible. Since the dawn of times, humans and monsters have been killing and hating each others. Furthermore, there is another problem : monsters are always killing each others too, such that no "monster country" exists."He is pensive.
"A peaceful world for humans and monsters ?... I wonder how it would look like."
"If you are really serious about your goal, then there is one thing you will need. A human friend."[/glow]
He pauses a moment, and resumes speaking :
"Woah, can't believe I said it. It even sounds crazy to me actually. I know someone who could help you on that, she is a monster I once met years ago that managed to blend into human society and live within it. Maybe meeting her would be a good start as she also traveled a lot. Her name is Fenia, she lived not far from the village of Doro I think. It's easy to recognize her : long crimson hairs, and always wearing a robe she calls a kimono. Oh, and she has wings instead of arms. I don't know her species though, forgot to ask her."
"You can stay for the night here, as long as you don't try to kill me in my sleep, bwahahaha !"He laughs, and then finishes with a serious tone :
"Not that you could anyway."You thus stay for the night with Darakion, speaking and debating all night long.
You both speak of the possibility of monster nations, a peaceful human-monster world, what could monsters and humans achieve together and many more. You feel that both of you are actually visionaries.
You recover all your MP
Monsters :Name: Robobert
Species : Green Sylvan Clay Giant -stage 2-
Appearance: A massive, dark-green and bubbly humanoid figure, with skin like putty. It sports Clay Fruits at some points of its body, it possesses a natural wood armor, growing small twigs and leaves. The Clay Fruit tastes just like a ball of dirt, but its juices hold a fairly potent healing magic within.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from PV or MP)
HP 13/20
MP 14/14
ESSENCE 7/10
STR 2 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES 0 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 1 -Individuality : increase your ability to resist to others will-
Traits :
Huge: Twice the size of the average human
Clay Balls- Skin now sags and forms air bubbles. Able to pull off excess clay skin to throw at others
Putty Skin- Moldable tissue on a solid skeleton. Allows entry in smaller holes, and the holding of objects in skin folds.
Wood Armor : an natural armor of wood. Reduce physical damage but is weak to fire.
Skills :
Smash- Good at breaking things
Clay Fruit: Healing Fruit grows upon Robobert, which he may use to heal wounds and cure poison. Only living creatures may be affected by this. Robobert is considered a Golem, and not living
Name: Shiny
Species : Earth Mana Amorphoid -stage 3-
Appearance: A large cyan amorphous creature with the unique ability to mould itself into different shapes. Some parts of its body are brown colored. It levitates gently above the ground, and the air around him crackles with potential. He can adeptly focus magical energy and cast Earth-based magic.
Attributes:
PV 21/21
MP 25/25
ESSENCE 5/20
STR -1 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW 3 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT 0 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Magical: The Mana Slime is naturally talented at magical things.
Sharp Body: The hardened spikes of the mana shardling will injure many an attacker. Melee strikes beware!
Manastatic Field: The area around the shard pulses with magical energy. Nearing the shard drains the mana of creatures.
Earth Elemental: The being is aligned with the Earth element. It can absorb the elemental energy of earth-aligned crystals to supply its mana, and also cast Earth based magic.
Transformative: The Mana Amorphoid can take on whatever shape it pleases (Although it will always be the same size). During the transformation phase, its outer layer becomes gelid like a slime's. But when the transformation is complete, it once again crystallizes. (- Constitution while transforming)
Skills :
Transfer Mana: Can release small parts of its inner energy, transferring this energy to its allies. It can also attempt to overload the systems of another mana-using enemy.
Focus mana: The shardling can now manipulate the condensed mana it is made of, breaking down itself if it needs more mana, and using extra mana in the environment to build itself back up.
Mana Spark : You can turn mana into a unstable and damaging electricity current.
Mana Shove : Uses magical energy to push a being around. The push can be very weak or very strong. Pushing an enemy into an inanimate object would obviously cause damage.
Elemental Crystal Resonance : allow you to manipulate elemental crystals state to make them detonate, or prevent them from detonating.
Mana Disruptive Wave: The Mana Amorphoid can now release a large wave of mana which disrupts all mana-using beings in the area. Human mages will be temporarily unable to use mana, and mana crystals underground will probably explode.
Name: Stormslayer, so called for slaying a dangerous Storm Ravager.
Species: Aradian Mirage Beetle Hero -stage 2-
Appearance: A large shimmering insect with orange and green colored chitin with intricate patterns. It has small rudimentary wings used for Mindwiping and communication rather than actual flight.
Attributes:
PV 20/20
MP 12/12
ESSENCE 7/10
STR 1
CON 1
POW -2
RES 1
INT 2
IND -1
Traits :
Hive minded: can control other creatures after performing Mindwipe. Resistance to enemy control is rolled against INT instead of IND for the queen.
Noble: sapient foes have a much higher chance of a successful mindwipe.
Out of Hive Learning: can gain new skills and learn magic from other willing creatures. Abilities gained this way are only three fourths as effective if the species is different.
Skills :
Mindwipe: Can "Indoctrinate" targets into a Hive mind,but only one at a time. Target must be captured before Mindwipe may be used.
Distort: disorients and confuses a target, making them more vulnerable to mindwiping, but also making them act erratically.
Adrenaline Rush : this near-death experience gave you a new skill. When your HP falls at critical levels, you get an extreme boost of power as you feel death closing in.
Name: Ulkas
Species: Lesser Osyluth -Stage 3-
Appearance: A medium-sized humanoid demon with sharp claws and a barbed tail. He has a withered, skeletal body with insectile features and a long, bony tail ending in a wicked barb. His wings are vestigial, but he can fly regardless through magical levitation.
Attributes:
PV 9/18
MP 4/28
ESSENCE 11/20
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT +4 -Intelligence : increase your ability to submit others to your will-
IND +2 -Individuality : increase your ability to resist to others will-
Traits :
-Evil Soul
-Poisoned Claws -mild paralysis-
-Levitation
-Aura of Fear : no creature can gaze upon bone devil without feeling a bone-chilling terror
-Poisoned Stinger : strong corrosive acid
-Expansive Mind : It is easier for osyluth to understand concepts far from his usual usual field of experience
Skills :
- Taunt
- Mental Control
- Lesser magic (Illusions)
Name: Ferratus
Species: Corrupted Armor -stage 1-
Appearance: An empty suit of armor animated by a vengeful soul, armed with a rusted zweihander. The armor itself is complete, but has a twisted, black charred look. Ferratus' possession of the armor shows itself by a mild red glow coming out of the armor. The glow is much stronger in the helmet, where the eyes would be. He also have a strange fleshy bit recovering his breastplate, with a big yellow eye that twitch erratically.
Attributes:
PV 5/15
MP 12/12
ESSENCE 3/5
STR 1
CON 1
POW -1
RES 0
INT 0
IND 1
Traits:
Heavy Armor - The Corrupted Armor can take more punishment than most monsters of his stage.
Undead - The Corrupted Armor is undead, and gains all the advantages and disadvantages of this state.
Corrupted Armor - The Corrupted Armor can be willfully or forcefully worn by someone. It will adapt to the size of the wielder, and twist its mind beyond recognition, finally absorbing it in the process.
Skills:
Ferratus' Memories - Swordsman
Kardassus' Memories - Axeman
Kardassus' Memories - Lancer
Power for Life : You can stab your victim with tendrils, forcefully draining their lifeforce and increasing your own power in the process.
Name: Glint
Species: Elemental Arcanivore -stage 2-
Appearance: An oversized lizard made of glass. It shimmers with mesmerizing white light. Its body seems to inhabit both ice and electricity in an harmonious equilibrium. Its glass scales are cyan and yellow, and shine beautifully.
HP 17/17
MP 17/17
ESSENCE 1/10
STR 0
CON 0
POW 2
RES 0
INT 1
IND -1
Traits :
Mesmerizing: Those who look too directly might find themselves entranced.
Elemental Duality -Ice and Electricity-
Homeostasis: Glint's body naturally works to neutralize dangerous magic. While this effect generally focuses on keeping the two elements inside him from violently exploding, it can also protect against magical attacks in a pinch.
Regenerative Core: you can regenerate your lost body parts and your recovery is greatly increased.
Skills :
Calcifying Venom: Bites will gradually turn the victim into a pearly statue.
Elemental Breath -Ice and Electricity-
Overload: Glint can now boost the power and capabilities of his natural traits by expending MP. This often causes the trait to exceed its usual limitations- for instance, mesmerizing might become mind control.
Name: Dahak
Species: Spooky really Scary Skeleton -stage 1-
Appearance: Dahak now sports a slightly elongated upper skull, with a second pair of baleful eye sockets above his other ones. His shoulders, arm and hand bones have grown thicker and elongated. He seems a bit taller overall, and his entire self seems surrounded in a smoky aura of sorts. His teeth are now both longer and sharper, for whatever reason. He's certainly spookier then before. He also seems to have gained new memories.
He has a badass worn out cape and a scabbard with a holy dagger.
Attributes:
PV 7/15
MP 0/12
ESSENCE 0/5
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Skeletal: Receive more damage from blunt weapons, but slashing weapons do slightly less damage and piercing weapons deal significantly less damage and may be dodged altogheder.
Undead: Not affected by poisons and other things that would harm living creatures. Weak to holy magic, and can be exorcised by priests.
Fear aura : You naturally generate a fear aura, generating fear in the beings around you. You can turn it off, or expand mana to strengthen it.
Skills :
Spook: Causes fear, may paralyze enemies. Doesn't work on mindless creatures.
Feel the Fear : you can convert the fear of your victims into physical pain. Extreme fear will probably cause cardiac arrest.
Name: Snehk
Species: Stalker -stage 1-
Appearance: The Stalker are lesser demons the size of a man that use infravision to detect their prey. They are gray skinned humanoids with sunken eyes and long claws. It's eyes have an eerie red glow.
Attributes:
HP 15/15
MP 12/12
STR 1 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 0 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Infravision: Allows for detecting prey. Works only on short distance.
Mark and recall: Target becomes marked one, and during two days stalker can recall it's position.
Skills :
Disappearance: This innate skill allows the Hidden to become invisible, move noise-lessly and without leaving any traces, as if the demon just disappeared.
Whispers of damned: Target hears horrifying whispers coming from all directions. This easily disorientates and scares it.
Name: ZoomochScoomtarto
Species : Three-Eyed Beholder
Appearance : A Large Somewhat Spherical Creature with A pair of eyes on a pair of Tentacles, it also has a much larger Eye above it's Large Mouth.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from HP or MP)
HP 1/12
MP 7/15
ESSENCE 1/5
STR 0
CON 0
POW +3
RES 0
INT -1
IND -1
Traits :
-Levitation, can fly without any "Normal" means Naturally.
-Thick Skinned: Take less physical Damage.
Skills :
-[Eye#1:Telekinesis]
-[Eye#2:Slow]