NAME: Echo Rosemary
GENDER: Female
Corruption / Insanity 0 / 0
Initiative: 1d10+(AB)
Movement: Half-Move: m / Full-Move: m / Charge: m / Run: m (Use your agility bonus and compare it to the table on p.245. If you don't have the book, I'll do it.)
Max Carrying/Lifting/Pushing Weight: kg | kg | kg (I'll calculate these using the sum of your Strength and Toughness bonuses. If you wanna do it yourself, the table is on p.248.)
---------------------------------------------------------------------------------------------------------------------------------
Homeworld: Hive World
Bonus: Teeming Masses in Metal Mountains: A hive world character ignores crowds for purposes of movement, treating them as open terrain. When in enclosed spaces, he also gains a +20 bonus to Navigate (Surface) tests.
---
Background: Adeptus Astra Telepathica
Bonus: The Constant Threat: When the character or an ally within 10 metres triggers a roll on Table 6–2: Psychic Phenomenon (see page 196), the Adeptus Astra Telepathica character can increase or decrease the result by amount equal to his Willpower bonus
Bonus: Tested on Terra: If the character takes the Psyker elite advance during character creation, he also gains the Sanctioned trait (see page 138).
---
Role: Mystic
Bonuses: Stare into the Warp: A Mystic character starts the game with the Psyker elite advance (see page 90). It is recommended that a character who wishes to be a Mystic have a Willpower of at least 35.
---
Divination: Be a boon to your allies and the bane of your enemies. This character gains the Hatred (choose any one) talent. If he already possessed this talent, increase his Strength characteristic by 2 instead.
---------------------------------------------------------------------------------------------------------------------------------
CHARACTERISTICS/SKILLS/TALENTS/TRAITS/APTITUDES
---------------------------------------------------------------------------------------------------------------------------------
Skills:
-------
Awareness
Common Lore (Adeptus Astra Telepathica)
Deceive OR Interrogation
Forbidden Lore (The Warp)
Psyniscience OR Scrutiny
-------
Talents:
-------
Hatred (Choose any one.)(I suggest choosing either Daemons or Psykers.)
Resistance (Psychic Powers) OR Warp Sense
Weapon Training (Las, Low-tech)
-------
Traits:
-------
Psyker
Sanctioned
-------
Aptitudes:
-------
Perception, Psyker, Defense, Intelligence, Knowledge, Willpower, Toughness
-------
Stats: (Mention if it's a homeworld bonus or minus, as well as list if you bought advances.)
Weapon Skill : 25
Ballistic Skill : 25
Strength : 25
Toughness : 25
Agility : 30 (+Homeworld)
Intelligence : 25
Perception : 30 (+Homeworld)
Willpower : 20 (-Homeworld)
Fellowship : 25
Influence : 25
Wounds: 8+1d5 = 13
Fate: 2
---------------------------------------------------------------------------------------------------------------------------------
PSYKER RELEVANT INFORMATION (Ignore if you aren't a psyker.)
---------------------------------------------------------------------------------------------------------------------------------
Psy Rating: 2
Biomancy:
-------
Divination:
-------
Pyromancy:
-------
Telekinesis:
-------
Telepathy:
-------
---------------------------------------------------------------------------------------------------------------------------------
EQUIPMENT
---------------------------------------------------------------------------------------------------------------------------------
Bonus Items:
Weapons: (You can find weapon stats in Chapter V. I'll help if needed.)
--------
RANGED: Class | Range | RoF | Damage | Pen | Clip | Reload | Special | Wt.| Availability
Laspistol Pistol | 30m |S/2/–|1d10+2 E| 0 | 30 | Half | Reliable | 1.5kg | Common
MELEE: Class | Range | Damage | Pen | Special | Wt. | Availability
Staff Melee | — | 1d10 I | 0 | Balanced, Primitive (7) | 3kg | Plentiful |
Armor/Clothing:
--------
Light Flak Cloak (Arms, Body, Legs) (2 AP) (Max AG: 55) (4 kg) (Scarce)
--------
Other:
--------
Psy Focus (+10 to Focus Power tests)
---------------------------------------------------------------------------------------------------------------------------------
EXPERIENCE
---------------------------------------------------------------------------------------------------------------------------------
Experience Pool : 1000
Experience Spent:
Purchase History:
Before we get into psychic powers, you'll need to assign your 60 points into your characteristics, not going over 40. I suggest maxing your Willpower to 40, and adding the rest to whatever you want. Except Influence.
Also, your Skills and Talents will have choices. Pick one or the other.
After that, tell me what discipline of Psychic powers you want to get powers from. Biomancy, Divination, Pyromancy, Telekinesis, or Telepathy.