begin scouting around the town, keeping as far away as I can while looking for the best angle of entry (AKA the one with the least chokepoints and zombies.)
She then goes to follow Dustan.
why don't we scout nearby
The three of you carefully approach the town from the south side. Unfortunately the apparent forest fire endured in the region has left precious little cover, and you're left to painstakingly crawl and dart between fallen and burnt trees. From one such bit of cover, you observe the meandering forms and are fairly certain that they're undead. The south end of town has a large cloth tent pavilion that's partially collapsed, but from what you can see of the uncovered side it looks like it was used as a cover to keep rain off of lumbered wood. Several small cottage-like structures also dot the southern end, and there appears to be the remains of what once was a planted field nearby.
Working your way counter-clockwise around you come to the main road into town. From where you are it is simply dirt, but it appears to change to loose cobblestone closer in. It's at this point that you realize that the zombies are not strictly confined to inside the town, as you see two meandering perhaps half the distance between you and the nearest building, easily 50 yards outside the town's edge.
(
Dustan Stealth, Target 50: roll 70(-20 armor) Success!)
(
DigitalDemon stealth, target 50, roll42+22 success!)
(
Romans stealth, target 50, roll 63(-10 sick penalty) success!)
Dustan's rusty armor squeaks loudly, but miraculously the zombie doesn't seem to notice. And as you wait for the creatures to meander past, Romans is taken by a coughing fit. Burying her face in her cloak she successfully manages to muffle the noise, and the zombies continue on their way. Having so narrowly avoided being caught, the three of you briefly consider returning to camp now, but decide to continue on.
On the southeast edge of town past the road, you see several burned-out husks that are little but charred logs sticking vertically from the ground, with walls and roof completely burned away. On the far side is a larger structure that is only half burned down. It looks to have once been two stories, but the top floor is mostly gone. Also, a small, low, circular cobblestone structure with the road circling around it that you suspect is for holding water.
Continuing your way around, you see yet more buildings in various states of destruction, and as the sun just begins to dip below the horizon, you get a view of the back half of one particularly a large building that is clearly a church. From this angle it appears to have been largely untouched by the fire.
Rushing to attempt to finish your scouting trip before losing the last of your light, you see a small collapsed pavilion tent north of the church, and with the benefit of higher elevation on the northern edge of town you're also able to see that there are three piers jutting into the water. The northern-most seem to be largest, and has docking/tiedown areas for boats, though you see none in their places.
With the sun now set and the light quickly diminishing, you turn east to make your way back to camp, and see a zombie coming your way you from that direction. instinctively you dart for cover, but once hidden it becomes clear that the zombie has already seen you and is heading directly towards you. This presents a bit of a problem. First off, there are only three of you. Probably sufficient to deal witha lone zombie, but you're a little wary of fighting while half of your party is elsewhere. Second, there are a
lot of zombies in the town. Do you need to worry about it informing the others? Can they even do that? A living sentry you would expect to scream. This creature is silent. Had you not turned in that direction, you might not have seen it until it was nearly on you. Should you rush it now, so as to keep the sounds of combat as far from town as possible? Should you attempt to lure it back to camp to fight it with greater numerical advantage? Or is leading a zombie back to your camp a terrible idea?
Unsure of the best course of action, but certain that it would be better to decide than allow the decision to be made for you, the three you rush forward.
(Dustan Axe attack target 50, roll49+22 HIT)
BVringing your axe down on it, you cleave the zombie's skull in two. To your dismay, this doesn't seem to affect it very much, and it continues to grasp for you as its rotting brains roll out of its split skull. That's consistent with your previous observations, but still disheartening.
DigitalDemon, deciding not to risk shooting her companions, spends her turn retrieving a knife from her pack.
(Romans spear attack target 50, roll 54+21(-10 sick) Success!)
Romans, having learned from her previous fight that poking holes in the zombies accomplishes little, decides to experiment. Burying the blade of her spear into the zombie's chest, she then crouches to the ground, pulling the base of the spear with her. This applies downward leverage from its ribcage, somewhat hampering its ability to move.
(Zombie attacks Romans, target 50, roll 15(-10 held))
Held firm by Romans' spear, the zombie futilely reaches out at her, but is too far away to do anything.
(Dustan Axe attack target 50, roll6+22 Miss)
(DigitalDemon knife attack, target 50, roll 76 HIT!)
Dustan attacks again but spectacularly misses. Romans, unsure what else to do, simply continues holding the zombie prone with her spear. DigitalDemon, now with his knife in hand, skirts around from behind and jams it between a pair of ribs, with little effect.
(Zombie attacks Romans, target 50, roll 86(-10 held)) HIT)
Assisted by gravity, the zombie simply walks/falls forward on the spear and lands on top of Romans. She yelps as the zombie bites into her chest.
(Romans, get away target 50, roll 76(-10 sick) success)
(Dustan axe attack, target 50, roll 84+22(+10 prone) HIT!)
(DigitalDemon knife attack, target 50, roll 64(+10 prone) HIT!)
Romans shoves the zombie off of her and darts away. With the zombie now face down on the ground it presents an easy target and both Dustan and Digital Demon score hits. Dustan then proceeds to chop its arms and legs off with his axe.
Romans quickly removes her cloak and blouse to inspect the wound. To everyone's great surprise, she's actually a very pretty girl, fit and shapely, with spectacular breasts and proud features. The wound itself is not bad. The zombie's bite didn't puncture her clothing, but the pressure nevertheless half-tore roughly a two inch wide chunk of skin between left collar bone and breast. It stings, and is bleeding, but there seems to be no muscle tearing and nothing particularly vital was hit. However, because of the location of the wound, rather than bandage it immediately she decides to push the remaining flap of skin back into place and apply pressure on it. Putting her clothes back on and holding one hand to her chest, she assures you that she's had much worse, and that this should heal quickly.
Romans, chest skin bite injury: -2% to combat rollsThe three of you return to camp with knowledge of the general layout of town.