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Author Topic: Assault on Necromancer's Lands (Game thread)  (Read 12144 times)

IronyOwl

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Re: Assault on Necromancer's Lands (Game thread)
« Reply #105 on: February 25, 2016, 12:29:44 am »

IronyOwl regards the two scouts with a concerned frown. "It's getting late and I doubt we have any business here. Are you certain it's wise to go poking around just now?"
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

spümpkin

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Re: Assault on Necromancer's Lands (Game thread)
« Reply #106 on: February 25, 2016, 12:53:26 am »

IronyOwl regards the two scouts with a concerned frown. "It's getting late and I doubt we have any business here. Are you certain it's wise to go poking around just now?"
"Well, it would be wise to use any time we have to make a plan, and if we see these creatures approaching, we could come back and warn you."
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Pencil_Art

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Re: Assault on Necromancer's Lands (Game thread)
« Reply #107 on: February 25, 2016, 03:19:33 am »

"Alright. Good luck." Pencil nods and returns to sit by the camp, making some space for himself among the leaves and twigs and trying to make up some sort of leafy blanket over him. He's feeling rather tired now, and his wound demands rest, so he does indeed rest.
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LordBucket

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Re: Assault on Necromancer's Lands (Game thread)
« Reply #108 on: March 03, 2016, 07:25:22 pm »

Scouting out laketown, more combat, +19 points of skill gain, injuries, water is low


Everyone

I suggest pulling back a bit to somewhere further away from town, then camp there. Get our trappers to place traps near the woods

Try to find a good camp site off the main road and corral everyone there. "Good," in this case, meaning far from the road and exposed enough to the sky that a fully night vision-adjusted person could see and fight zombies in or near it. If there's time, try to drag dry leaves, twigs, or other noisy materials into any obvious gaps in a perimeter, so that anything coming at us carelessly will be somewhat audible.
scout nearby and see if we can find a defensible location to camp for the night
Begin preparing my catch. If doing that could bring some unwanted attention, don't.
see if we can find a defensible location to camp for the night[/color]

Not everyone is of like mind on camping arrangements, but the consensus seems to be to retreat back a short distance from the town and camp off the road. Pulling back so that the town is just over the hill, no longer in direct sight, you head off the road looking for a that seems reasonably defensible, and settle for "completely open." The fire doesn't seem to have made it over the hill, but with the trees being both small and sparsely scattered, there simply isn't much to obscure your view,.

Irony owl investigates some of the trees, looking for leaves and twigs, but with as much moisture as there is in the air, what leaves there are to be found aren't particularly crunchy. Twigs are available, but experimenting with placing twigs on the grass and stepping them doesn't lead you to guess it will be a very effective noisemaker.

Eventually you settle for clear field of view, and start a fire.

Dustan, DigitalDemon and Romans leave camp to do some scouting before sundown.

Hawk collects his deer quarters from those carrying them and begins preparing them. Typically, jerky-making is a multi-day process involving both smoke and sunlight, but the first step is to build a fire and let it burn down to coals to produce smoke without actually cooking the meat. Smoking the meat dissuades flies and vermin, but it's the sun that does the actual curing. Cooking is not part of the process. So he simply gathers a few sticks and y-shaped twigs to construct a tripod over the coals to do the smoking later.

While he's doing this, Pencil speaks up to mention that he hasn't eaten all day, because he's run out of food, and that it would probably be good for his injury if he wasn't starving. Surprised by this, Hawk takes one of the four quarters of deer and cooks it over the fire immediately, providing everyone a hearty, if somewhat gamey-tasting dinner.

-1 deer quarter, food not decremented this update, Pencil starvation penalty avoided









Everyone


About 20 minutes after sundown, Dustan, DigitalDemon and Romans return to camp. It seems that a zombie spotting them on the way back, and Romans was injured, though she assures you that it is a minor flesh wound, not even worth bandaging. She's visibly clutching her chest, but when asked, she insists that it doesn't even hurt, and she's simply keeping pressure on it. Since she's the healer, presumably she'd be the one who knows these things. Nevertheless, her persistent cough and now zombie-bite leave you concerned.

The three of them then proceed to explain the results of their scouting. There are  lots of wooden buildings, most of which have sustained damage and some have completely burned to nothing but sticks in the ground. There are a few pavilion tents, in particular a large one on the south end that appears to have a lumbered logs under it. There is a church that appears to be in good repair. There are three piers, one of which is designed to keep boats docked, but no boats are visible in the water. Zombies roman both the streets of town, as well as the surrounding area.

They draw a rough layout in the dirt by the campfire.



During the discussion, a zombie comes over the hill in a direct line towards you. Fortunately you see it coming from quite some distance, so there's no surprise involved Unfortunately, halfway before it arrives, another comes over the hill. Suspecting that they're probably attracted to the light of your fire made visible by the contrasting darkness, you quickly throw dirt on the fire and stomp on it to put it out. But by the time you've finished this, a third zombie has also crested the hill and the first has arrived.

Spoiler: combat rolls (click to show/hide)

Enough of you score first strike attacks that you're damage the first zombie is enough that it's not an immediate threat by the time the second one arrives.

Spoiler: combat rolls (click to show/hide)

Again, with first strike advantage, you sufficiently damage the second zombie to render it no longer a threat before it can reach you.

Spoiler: combat rolls (click to show/hide)

Unfortunately, while half of you manage to score hits on the third zombie, Kashyyk fumbles his sword and chops Dustan's arm as he's yanking his axe out of the zombie.

(Fumble roll d100 = 54)

Fortunately, Dustan's chainmail successfully deflects the attack. However, the force of the blow is sufficient that Dustan grunts and drops his axe. The zombie manages one unsuccessful swipe at you before you finish it off.

With the fire now gone, there isn't enough light to thoroughly check Dustan's injury, but casual inspection suggests that it's not bad.

It occurs to you that you were very fortunate to be able to fight them only one at a time. Next time you might not be so lucky.

Unfortunately, while the three zombies have been rendered "not a threat" they nevertheless persist on moving, as have the others before them. Concerned about being murdered in your sleep by zombie parts, you spend some time dragging them away from camp, dig a hole and bury them. It seemed to work reasonably well last time, though some of the parts did manage to claw themselves out. You spend a little extra time digging deeper, and stomp the dirt hard after burying the parts inside. Hopefully at some point you'll figure out a more permanent solution than this.

I'll take one of the watches
Take the third watch.
Take the last watch,

The rest of the night passes uneventfully.

Morning

Come morning, Dustan checks both his arm and his armor. Several rings in his chainmail have been sufficiently scratched that it looks like a shiny, clean streak amidst dull gray, but none are broken or noticeably dented. As for his arm, he has a roughly 4 inch long, 2 inch wide black and red bruise on his bicep, and it hurts to move. Romans looks at the injury, and concludes that it will heal without difficulty, but there is little she can do for it.

Dustan, badly bruise left bicep: -5% to combat rolls

Pencil and Romans both report that while still sick, they do feel a bit better.

Pencil and Romans, -10% sick penalty is now -8%

Several of you are now without water.

Checking the buried zombie parts, it appears that none have escaped, and the ground where you buried them doesn't seem to be moving.

Spoiler: turn summary (click to show/hide)

crazyabe

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Re: Assault on Necromancer's Lands (Game thread)
« Reply #109 on: March 03, 2016, 07:32:37 pm »

I Spend some time Trying to Pray over the injured members of the group then go Looking for Water, Herbs, and things of that general nature.
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Andres

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Re: Assault on Necromancer's Lands (Game thread)
« Reply #110 on: March 03, 2016, 07:46:16 pm »

"Alright, I guess our first priority is getting some water. We're gonna need some volunteers to go down to the pier and get some from the lake. Anyone want to come with?"
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Romans

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Re: Assault on Necromancer's Lands (Game thread)
« Reply #111 on: March 03, 2016, 09:20:58 pm »

"We don't need to go to the pier that would attract to much attention, we can just go down to the lake grab some then boil it like last time. I am also in favor of checking the church, it might have some clues to whats happening. Although it might be filled with zombies now that I think about it......."

Turning toward Crazyabe, "since we haven't figured out how to kill them yet, try praying over one of the less lethal pieces and see if you can exercise it". That way we don't have to worry about undead arms or legs trying to kill us in the night".

In addtion in combat try stabbing at the legs or arms, since I can't hack them apart really. It's best for me to debilitate them at least make it so they can't walk or grab effectively.
« Last Edit: March 03, 2016, 09:25:13 pm by Romans »
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Crazy??I was crazy once they put me in a room, a rubber room, with rats. I hate rats, they drive me crazy......Crazy?? I was crazy once, they put me in a room, a rubber room, with rats. I hate rats, they drive me crazy......Crazy??

Dustan Hache

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Re: Assault on Necromancer's Lands (Game thread)
« Reply #112 on: March 03, 2016, 10:46:00 pm »

"I have a plan on how to get most of the zombies out of town, but it is going to suck like hell for me.
Hopefully they can't sprint, so while it'll be hell for me to kill them, I should be able to shake them and round back. Failing that, we're going to be running through the night.
Also, get me a damn pot while you're in town. I won't have any of you drinking water straight from the lakes a second time."

(Question. HOW DID THE ZOMBIE BITE WITH IT's SKULL SPLIT IN HALF?!)
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Andres

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Re: Assault on Necromancer's Lands (Game thread)
« Reply #113 on: March 03, 2016, 10:53:13 pm »

"We don't need to go to the pier that would attract to much attention, we can just go down to the lake grab some then boil it like last time. I am also in favor of checking the church, it might have some clues to whats happening. Although it might be filled with zombies now that I think about it......."
"I guess just going to the lake is a good idea. The church might help, but let's get resource acquisition secured first."

"I have a plan on how to get most of the zombies out of town, but it is going to suck like hell for me.
Hopefully they can't sprint, so while it'll be hell for me to kill them, I should be able to shake them and round back. Failing that, we're going to be running through the night.
Also, get me a damn pot while you're in town. I won't have any of you drinking water straight from the lakes a second time."

(Question. HOW DID THE ZOMBIE BITE WITH IT's SKULL SPLIT IN HALF?!)
"Let's try not to attract attention just yet. As for your pot request, we've found that boiling water in a helmet works pretty well. Shame we found that out only after they drank the bad water."

When in battle, I will mainly focus on block zombies from swiping at party members with my shield. Attack with my sword when the zombie rebounds off the shield.
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Dustan Hache

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Re: Assault on Necromancer's Lands (Game thread)
« Reply #114 on: March 03, 2016, 10:58:18 pm »

"Helmets ain't meant for that sort of use, Andres. It'll break easier, and we'll be down some armor AND some water then."
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Andres

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Re: Assault on Necromancer's Lands (Game thread)
« Reply #115 on: March 03, 2016, 11:42:17 pm »

"Fair enough. At least it makes a good back-up plan. So how should we go about entering the town? There'll be lots of zombies and we can't fight them all at once. Using someone as bait is risky if the volunteer ends up tripping or something."
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Dustan Hache

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Re: Assault on Necromancer's Lands (Game thread)
« Reply #116 on: March 04, 2016, 12:57:20 am »

"Fair enough. At least it makes a good back-up plan. So how should we go about entering the town? There'll be lots of zombies and we can't fight them all at once. Using someone as bait is risky if the volunteer ends up tripping or something."
"are ya deaf or just stupid? I just volunteered to play bait, if you didn't notice! And it's not like I'll be missed for all my intelligence. Or is it common sense? I can't tell at this point."
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

IronyOwl

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Re: Assault on Necromancer's Lands (Game thread)
« Reply #117 on: March 04, 2016, 01:10:19 am »

"Water is our first priority, but we are also dangerously low on food. Unless we feel the town likely has a great deal to offer us, we're better served striking off into the woods for more game. Even if the town does hold valuable things, I'm not convinced we can afford it; one by one, three of them were sufficient to cause us injury on two separate occasions. I dislike our odds if we continue to engage them without a clear purpose for it.

Following the edge of the lake might take us to less pillaged and zombie-infested areas. Once we've gotten a bit more food and water, we could make for Woodchuck Falls and see if there's anything there for us. If nothing else, the flowing water might be less prone to disease than a lake."


"Fair enough. At least it makes a good back-up plan. So how should we go about entering the town? There'll be lots of zombies and we can't fight them all at once. Using someone as bait is risky if the volunteer ends up tripping or something."
"are ya deaf or just stupid? I just volunteered to play bait, if you didn't notice! And it's not like I'll be missed for all my intelligence. Or is it common sense? I can't tell at this point."
"I like the plan, save for the issue of stamina. Until we know more of how their senses function- and thus, what is required to pass out of their notice- I would recommend against catching their ire and then wagering on being able outrun it."
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

spümpkin

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Re: Assault on Necromancer's Lands (Game thread)
« Reply #118 on: March 04, 2016, 01:25:38 am »

"Why don't we just get some water from the well in the center of town? There'll most likely be a bucket we can cut off and take. Then we have a reliable place to store water. And I don't think anyone playing bait is a good idea. I think we should settle for some good old fashioned distractions, and sneak past."
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Quote from: Sergarr
When in doubt, use puns.
Quote from: Calidovi
in our own special way we are all shitpost
each day, when the sun shines and greets us with a smile, at least one of us finds that inner strength to spout bullshit on a forum revolving around the systemized slaughter of midgets
dont call me a shitposter, call me a spirit one with the shitpost atman
Quote from: Descan
that's pretty gay

Andres

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Re: Assault on Necromancer's Lands (Game thread)
« Reply #119 on: March 04, 2016, 01:52:40 am »

"Fair enough. At least it makes a good back-up plan. So how should we go about entering the town? There'll be lots of zombies and we can't fight them all at once. Using someone as bait is risky if the volunteer ends up tripping or something."
"are ya deaf or just stupid? I just volunteered to play bait, if you didn't notice! And it's not like I'll be missed for all my intelligence. Or is it common sense? I can't tell at this point."
"I know you volunteered, it's why I specifically spoke against using someone as bait."

"Why don't we just get some water from the well in the center of town? There'll most likely be a bucket we can cut off and take. Then we have a reliable place to store water. And I don't think anyone playing bait is a good idea. I think we should settle for some good old fashioned distractions, and sneak past."
"We don't know if the well water is safe to drink, not to mention all the zombies in town would make getting to the well difficult. Your idea of a distraction is a good one, though."
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