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Author Topic: Trials of the Necrovoyager: 5200 - Damn pirates  (Read 34843 times)

Tomcost

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Re: Trials of the Necrovoyager: Travel 4200 - 5200
« Reply #645 on: April 18, 2016, 01:56:36 pm »

Use wood patching for the construction of all the buildings, and maybe frugal workmanship to save us some crystals. We could really use a crystal cave near the forest, for example.

crazyabe

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Re: Trials of the Necrovoyager: Travel 4200 - 5200
« Reply #646 on: April 18, 2016, 01:59:39 pm »

Use wood patching for the construction of all the buildings, and maybe frugal workmanship to save us some crystals. We could really use a crystal cave near the forest, for example.
we can Make Crystal Out of anything Else We have, But I Guess I will Agree to this?
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Tomcost

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Re: Trials of the Necrovoyager: Travel 4200 - 5200
« Reply #647 on: April 18, 2016, 02:13:08 pm »

Use wood patching for the construction of all the buildings, and maybe frugal workmanship to save us some crystals. We could really use a crystal cave near the forest, for example.
we can Make Crystal Out of anything Else We have, But I Guess I will Agree to this?
Right now creating a crystal costs 8 bone, which is quite a lot. More bone means more replicator points, which means more efficiency.

Also, we can use crystal to transmute trinkets. We could do really good stuff if we can choose which trinkets do we have.

FallacyofUrist

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Re: Trials of the Necrovoyager: Travel 4200 - 5200
« Reply #648 on: April 18, 2016, 02:14:39 pm »

((A little note on the dependency: it should be pretty easy to fulfill, right? There's quite a bit of dark space around...))
It refers to absolute darkness, which can be got with the Dark Candle, entering a pit or tomb in the Mausoleum. Everywhere else is merely shaded. Also, it's Violence Dependency that you get from the 3rd form.
((Whoop de do- misread it. Eh- to fulfill violence dependency most of the time should be easy, and in odd encounters without normal enemies... all D. has to do is punch a gnome.))
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Zormod

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Re: Trials of the Necrovoyager: Travel 4200 - 5200
« Reply #649 on: April 18, 2016, 03:48:18 pm »

Nik'nak learns Monstrous Visions.
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Tomcost

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Re: Trials of the Necrovoyager: Travel 4200 - 5200
« Reply #650 on: April 18, 2016, 03:52:59 pm »

Hey, Nik'Nak and Suffering could become a nice team. Go team shade!

piratejoe

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Re: Trials of the Necrovoyager: Travel 4200 - 5200
« Reply #651 on: April 18, 2016, 05:13:50 pm »

When the forest is finished because the gnomes are helping,make a gravity stabilizer in my room,the small mausoleum which is now all mine because i said so,if there is still time after that make a enchanted rope in the bone grove,if there is still time after that make another enchanted rope in the forest.
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

notquitethere

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Re: Trials of the Necrovoyager: Travel 4200 - 5200
« Reply #652 on: April 19, 2016, 05:49:23 pm »

So, I messaged TFTH but no sign yet. If no one's got any other commands I'll process the turn.
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Tomcost

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Re: Trials of the Necrovoyager: Travel 4200 - 5200
« Reply #653 on: April 19, 2016, 08:25:05 pm »

So, the lich could research Summon greater shade, if he didn't finish that last time, and then continue with, I don't know, Ghost form?

notquitethere

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Re: Trials of the Necrovoyager: Travel 4200 - 5200
« Reply #654 on: April 21, 2016, 09:26:16 am »

OK rolling on the encounter. This is the last chance for anyone to choose a place to be when the encounter hits.

Cadmilsius gains Eerie Mist.
What do you want to be your new anchor?
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FallacyofUrist

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Re: Trials of the Necrovoyager: Travel 4200 - 5200
« Reply #655 on: April 21, 2016, 09:30:42 am »

OK rolling on the encounter. This is the last chance for anyone to choose a place to be when the encounter hits.

D is sleeping in the central mausoleum.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

SOLDIER First

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Re: Trials of the Necrovoyager: Travel 4200 - 5200
« Reply #656 on: April 21, 2016, 11:42:21 am »

Cadmilsius is wherever Remilia would be at the time.
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Zormod

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Re: Trials of the Necrovoyager: Travel 4200 - 5200
« Reply #657 on: April 21, 2016, 01:13:58 pm »

Nik'nak will be in the engine room.
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piratejoe

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Re: Trials of the Necrovoyager: Travel 4200 - 5200
« Reply #658 on: April 21, 2016, 01:23:04 pm »

Remilia will be in her personal mausoleum.
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Tomcost

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Re: Trials of the Necrovoyager: Travel 4200 - 5200
« Reply #659 on: April 21, 2016, 01:23:52 pm »

Just in case, I repeat myself:

Suffering and team shade stay at Vent 1
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