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Author Topic: Trials of the Necrovoyager: 5200 - Damn pirates  (Read 34808 times)

SOLDIER First

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Re: Trials of the Necrovoyager: 5200 - Damn pirates
« Reply #675 on: April 26, 2016, 09:03:05 pm »

Cadmilsius floats along to Corridor C as well.
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notquitethere

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Re: Trials of the Necrovoyager: 5200 - Damn pirates
« Reply #676 on: April 27, 2016, 05:17:41 am »

Crew Turn

Nik'nak inflicts monstrous visions on Maggers [4 mental] and blood starts pouring from the pirate wizard's face, but he's still alive. Nik'nak steps through the shadows into pit 1.

One of the gnomes hits Maggers with Mors [2 magic] but the wizard holds on to life [1h left]. The rest of the gnomes carry their comrade out and the lot of them head to the Hoard.

Remilia and Cadmilsius move to Corridor C, along with an invisible Suffering.

D. teleports into Corridor A and slices Doc and Riggers with a single blow, despite their armour. He then uses his free action to move to the engine room.

Enemy Turn

Longjohn casts Shrink on himself and Pegleg, and moves to investigate the Forest.

Pegleg heads into Vent 2, then into the Mausoleum, where he falls into a pit, but is uninjured due to his armour, then into Corridor C. "Need some backup!" he cries.

Cutthroat heads after Pegleg, through the Bone Grove and Mausoleum into Corridor C.

Scurvy Jim and Jack Rabid head through Corridor A to the library where they begin looting [2/8 looting progress].

Yellow Beard and Quincy head to the large Mausoleum, looking for another library: Yellow heads from there into the Replicator while Quincy moves to the Hoard.

Folly moves to Pit 2, falls down a pit for no damage and travels on to the Alchemy Lab. "No library down here!" he shouts.

Bundle moves to Pit 3 and casts shrink on himself.

Maggers hyperbeams D. twice, disintegrating the mighty vampire. [12 magic damage, D. is dusted]

Spoiler: Positions (click to show/hide)

Boss Turn
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UristmcLibash

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Re: Trials of the Necrovoyager: 5200 - Damn pirates
« Reply #677 on: April 28, 2016, 12:38:29 am »

"Let's see what we got here me harty's...oh tis be a good one..." Loot the library.
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notquitethere

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Re: Trials of the Necrovoyager: 5200 - Damn pirates
« Reply #678 on: April 28, 2016, 04:53:03 am »

Boss turn

The pirate captain begins sweeping precious volumes into a sack.[4/8 looted]

Crew Turn
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crazyabe

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Re: Trials of the Necrovoyager: 5200 - Damn pirates
« Reply #679 on: April 28, 2016, 08:16:46 am »

around 1/2 the gnomes will pick up random weapons and hand them to the other half.
All Gnomes will then Attack anyone in the hoard.
finally all gnomes will enter the Mausoleum.
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Tomcost

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Re: Trials of the Necrovoyager: 5200 - Damn pirates
« Reply #680 on: April 28, 2016, 09:47:25 am »

Suffering can help take out like 4 mages in this turn, but to do so I need to do Psychic Scream, and that will deal 2 mental damage to everyone who can suffer it. Are we willing to take the risk?

It would be something like this:

Suffering deals 5 mental damage to everyone.
The mage in the main engine dies. Nik'Nak can teleport in there, possess the corpse and use it to spill blood and revive D.
Remilia finishes the two on Corridor C.
The shades teleport and kill Yellow beard in the replicator. 7 mental damage +5 from the scream will deal the exact damage.

And then most of the mages are dead, and D. revives to finish the boss if necessary.

notquitethere

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Re: Trials of the Necrovoyager: 5200 - Damn pirates
« Reply #681 on: April 29, 2016, 07:08:12 pm »

So... are the unspoken going with Tomcost's plan or...?
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piratejoe

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Re: Trials of the Necrovoyager: 5200 - Damn pirates
« Reply #682 on: April 29, 2016, 07:11:56 pm »

I am, though if suffering doesn't scream im just going to spear the gungnir tombogiri at one guy and run to the pit
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Tomcost

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Re: Trials of the Necrovoyager: 5200 - Damn pirates
« Reply #683 on: April 29, 2016, 07:58:04 pm »

By the way, if Suffering screams, he will use invisibiility afterwards, just to be on the safe side.

Zormod

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Re: Trials of the Necrovoyager: 5200 - Damn pirates
« Reply #684 on: May 01, 2016, 01:26:11 pm »

I'm OK with this plan.
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UristmcLibash

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Re: Trials of the Necrovoyager: 5200 - Damn pirates
« Reply #685 on: May 03, 2016, 11:05:26 pm »

Oi,get on with it!
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piratejoe

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Re: Trials of the Necrovoyager: 5200 - Damn pirates
« Reply #686 on: May 09, 2016, 06:20:22 pm »

I refuse to let this die.
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

notquitethere

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Re: Trials of the Necrovoyager: 5200 - Damn pirates
« Reply #687 on: May 14, 2016, 03:32:00 am »

Sorry, I've been away from the forum for a bit. Do we want to continue? It's been quite a lot of work for me updating turns, as the game continues to grow in workload. It would be fine if a computer was running it, but by hand it takes a long time for me to process all the actions and update the map.
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piratejoe

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Re: Trials of the Necrovoyager: 5200 - Damn pirates
« Reply #688 on: May 14, 2016, 03:34:49 am »

Do we want to continue?
Yes, or at least i do.
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Tomcost

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Re: Trials of the Necrovoyager: 5200 - Damn pirates
« Reply #689 on: May 14, 2016, 06:11:48 am »

Hmm, it takes work, even if there are no rolls. That's complicated. I could work without a map every turn, and just a spoiler which indicates which entity is in which room (and just a general map of the ship in the OP).

Besides that, I can't think of a way to reduce the workload. Maybe a better data system? I can work you something if you want. I have some prototypes for these things that never saw the light.
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